Staredit Network > Forums > Modding Projects > Topic: In The Admiral's Service: Legends of Doack
In The Admiral's Service: Legends of Doack
Sep 13 2008, 8:35 am
By: IskatuMesk
Pages: < 1 « 3 4 5 6 79 >
 

Oct 1 2008, 12:52 am FlyingHat Post #81



Quote from SubFocus
It's a shame you're limiting your life so short, you would make a GREAT video game designer.
As a note, Mesk's slowly degrading mental and physical condition is what is limiting his life.



None.

Oct 1 2008, 4:24 am IskatuMesk Post #82

Lord of the Locker Room

Right now my blood pressure is astronomically high. Stress and anger of nothing ever working correctly tends to push me over the edge. If I stand up, I instantly get a massive migraine that refuses to go away for hours.

Despite all of these problems I've now decided to continue work on ITAS in the hopes that DoA will find an answer to the crash.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Oct 1 2008, 5:45 am TheGoodLife Post #83



Wow most of them are amazing.



None.

Oct 1 2008, 5:58 am SubFocus Post #84



Quote from FlyingHat
Quote from SubFocus
It's a shame you're limiting your life so short, you would make a GREAT video game designer.
As a note, Mesk's slowly degrading mental and physical condition is what is limiting his life.

I know, but I'm pretty sure some of that is a direct result of him not going into the outside world for help. In a way, I don't blame him though
But that's irrelivant to the topic at hand, and I don't want to start an argument

I am glad that you have decided to resume production on the mod.

Post has been edited 1 time(s), last time on Oct 1 2008, 6:03 am by SubFocus.



None.

Oct 1 2008, 7:01 am IskatuMesk Post #85

Lord of the Locker Room

Second Xenon Project supership;

The DensuKii II "Azaan"

AoE specialist



More durable, and faster than the Omega, but deals less single-target damage and instead has a wide area of effect damage thanks to its radial side cannons.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Oct 1 2008, 9:35 am IskatuMesk Post #86

Lord of the Locker Room

Ship Analysis - KA-LF3n Lenin 3 Fighter



At first glance, the sharp curves and hard edges might inspire a hardon for pedestrians as the 40-year old Relic of a fighter flies by. This fighter isn't quite sailing the same ship as they're thinking, however.

Designed at a time (That has yet to pass) when Kaloth Industries was completely obsessed with outrageously sized fighters, the Lenin III is anything but graceful. Even with three massive thrusters and a corvette-class rocket engine taped to it, the 300-meter long craft has scarcely enough room for its crew of three and their coffee machines between the immensely thick armor and the mass driver cannons on either side of the craft. Sporting a triple-wing design, the Lenin III's impressive power plant has a hard time keeping up with the demands of every tom and dick attempting to be a space cowboy in a barely-maneuverable flying butcher's cleaver. On the same note, several bills were passed by civilian mining companies protesting that the wings of the Lenin III were chemically sharpened to the point that pilots felt inclined to secretly bisect their hulls with them when they weren't looking. Although these bills were supposedly enforced, it has yet to been accounted for how many Lenins were actually returned to dock to be dulled out with sanding paper.

Although difficult to maneuver, the Lenin can achieve a high speed if it flies in one direction long enough. It has a wide turning curve which made it hard to confront Undead fighters which had no turning radius whatsoever thanks to their Anti-gravity drives, rendering Lenin III's more preferred as cannon fodder against smaller capital ships who could not evade to the unstoppable 42 billion tons of steel flying at them. The Mass Driver weapons the Lenin sports are worth a mention, if only because their safety ratings are so below modern standards that it is illegal to arm them even remotely close to anything flamable, like stars, or comets. This rarely stops their pilots, however.

The Lenin III is immediately available in the Skirmish Center as the Kaloth Industry's primary heavy fighter.


Structure Analysis: The Political Office



Looming over the horizon of the closest star is a dungeon of biblical proportions. The source of a bane and fear generally only reserved for salesmen or janitors, even Lawyers, the Political Office is an immense fortress placed in key locations to inspire terror and a sense of control. In reality, the only reason these facilities are so large is because the time taken to travel them is often directly proportional to the time taken to come to a reasonable conclusion about the latest inane crisis, like the onset of civil unrest, gas prices, or the fall of the economy. As the High Council arbitrarily decided that these irrelevant matters be delegated to less important nobodies, the political centers were littered throughout Confederate space to keep these fools out of the hair of more important subjects, like rising difficulty in obtaining decent smut off of the horrendously congested network, the legalization of core coolant as a recreational drug, and what color underwear captain's should wear during service hours.

However, as Kaloth Industries went around on a hijacking spree, stealing civilian facilities and ships to use as battering rams against the Undead, these immense structures quickly rose to #1 on their list of objects to oust useless fools out of and turn into horrendously armed battlestations. Unfortunately, as Political Offices have virtually no room for power generators, they're restricted to sensors with enough armor to crush a small planet in their gravitational pull. This makes them difficult to get rid of, and they often serve as staging points for Kaloth operations because of this.

also



Post has been edited 3 time(s), last time on Oct 1 2008, 12:40 pm by IskatuMesk.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Oct 1 2008, 1:41 pm TheGoodLife Post #87



Can you render it a different color or not?



None.

Oct 1 2008, 5:56 pm SubFocus Post #88



I like the building a lot.
The fighter is very cool looking.
It's too bad you won't let anybody use any of your graphics
I think I could recolor that into Terran colors too :bleh:

Then again, I wouldn't want to use your models on an unworthy mod anyways.



None.

Oct 1 2008, 10:26 pm IskatuMesk Post #89

Lord of the Locker Room

I'll color YOUR render if you catch my drift.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Oct 2 2008, 3:24 am SubFocus Post #90



Quote from IskatuMesk
I'll color YOUR render if you catch my drift.

Oooh baby :interested:



None.

Oct 2 2008, 10:38 am IskatuMesk Post #91

Lord of the Locker Room

Kaloth Industries - Simplicity through Complexity

In addition to having three separate base worker units (Builder, Harvester, Collector) and two advanced builders, Kaloth Industries also has to adhere to an amusing power network.

Connecting various Kaloth bases are Power Nodes, which relay power through subspace and are generally in the shape of a large penis to help them stand out. Arguably this has given away their importance to the Undead, who often shoot up these devices the first chance they get. Either that, or because they're demons and possess no penises the large constructs offend them to the point of blind rage. The steady rise of focused attacks on these devices has forced the Confederate forces to station external reactors within the same operating region to field their equipment. These external reactors are among the few Kaloth buildings that do not require placement adjacent to the Pylons. These provide the resources necessary to field your ships and Large Hardon Colliders. Most external reactors do not generate much power, and until X-R engagement stages, you are limited to standard-type Titan Reactors which have a tendency to explode with insane destructive power when poked the wrong way. in X-R stages you gain access to even larger Titan Reactors that produce large amounts of energy for your fleet's needs. As one might guess, don't allow them to get shot at.

Nodes, simply called Pylons, are necessary for your base's defenses and production facilities, but are not required for extremely large self-contained stations, like Large Hardon Colliders, who possess their own transmitters, various Battlestations, and hijacked Civilian bases. Nodes are considerably expensive to produce and should therefore be guarded well.

- Standard Kaloth Titan Reactors produce only 6 supply.
- Advanced Kaloth Titan Reactors produce 50 supply.
- Both are extremely volatile.
- Pylons power potent defenses and are key in creating your defensive grid.
- Kaloth Industries possesses a wide range of defensive weaponry and is considerably more able to defend itself than the other two races.
- To advance from S-R, to B-R, and then finally X-R stages, you must construct their appropriate worker which is only unlocked by the previous tier's main structure.
- Each tier only possesses a few main structures, but they are relatively expensive.
- The Skirmish Control Center, your first major production facility, does not require a Pylon.
- Large Hardon Colliders are enormous honking space guns that require considerable supply to operate.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Oct 3 2008, 2:43 am Sand Wraith Post #92

she/her

(Personally, I think you should get a treadmill or something. If only I were your neighbour...)

A lot of the models look like something from Descent: FreeSpace. Very epic and detailed. I've only played a fleet mod once at a mod night, and I had no idea what the Hell I was doing. But, I bet that anything you (IskatuMesk) make is going to be epic, based on the comments of others and the sheer quality of your models. I'd call that devoted.

But apply yourself, and try to finish the job (pfff, I'm one to talk *sarcasm*).




Oct 3 2008, 5:06 am IskatuMesk Post #93

Lord of the Locker Room

A treadmill? Are you some kind of masochist?

Anyways, right now I'm working on getting the Blood Tornado in. I was thinking of using the old Narn cruiser graphic I had WarGiant render for me around 7-8 years ago but figured it's probably better to use one of my Gahennas ships, seeing as they'll never see any use elsewhere and are considerably higher in detail.

After that I'll see about processing the Fear.

(I've also fixed up the annoying Hatchery button bug and some other small things.)

/edit



Post has been edited 1 time(s), last time on Oct 3 2008, 5:43 am by IskatuMesk.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Oct 3 2008, 5:45 am A_of-s_t Post #94

aka idmontie

Won't the ship look a bit odd when it changes from right to left in SC since the images are mirrored?



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Oct 3 2008, 5:46 am IskatuMesk Post #95

Lord of the Locker Room

all of them look odd when they change from left to right



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Oct 3 2008, 5:47 am A_of-s_t Post #96

aka idmontie

You COULD fix that with the direction condition, but, I doubt you'd want to.



Personal GitHub
Starcraft GitHub Organization - Feel free to request member status!
TwitchTV

Oct 3 2008, 5:48 am IskatuMesk Post #97

Lord of the Locker Room

direction who in the what now



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Oct 3 2008, 5:53 am A_of-s_t Post #98

aka idmontie

Render the ship in a full 360 and play frames according to its direction.



Personal GitHub
Starcraft GitHub Organization - Feel free to request member status!
TwitchTV

Oct 3 2008, 5:54 am Corbo Post #99

ALL PRAISE YOUR SUPREME LORD CORBO

Quote from IskatuMesk


That ship would just turn in its axis until it falls to ground :P



fuck you all

Oct 3 2008, 6:06 am IskatuMesk Post #100

Lord of the Locker Room

Yeah... not worth the work honestly. Maybe later.

Corbo> Fall into... what ground? A Blood Tornado is the size of a large moon... and it uses psi drives. It's not going anywhere. ;P



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

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