Kaloth Industries - Simplicity through ComplexityIn addition to having three separate base worker units (Builder, Harvester, Collector) and two advanced builders, Kaloth Industries also has to adhere to an amusing power network.
Connecting various Kaloth bases are Power Nodes, which relay power through subspace and are generally in the shape of a large penis to help them stand out. Arguably this has given away their importance to the Undead, who often shoot up these devices the first chance they get. Either that, or because they're demons and possess no penises the large constructs offend them to the point of blind rage. The steady rise of focused attacks on these devices has forced the Confederate forces to station external reactors within the same operating region to field their equipment. These external reactors are among the few Kaloth buildings that do not require placement adjacent to the Pylons. These provide the resources necessary to field your ships and Large Hardon Colliders. Most external reactors do not generate much power, and until X-R engagement stages, you are limited to standard-type Titan Reactors which have a tendency to explode with insane destructive power when poked the wrong way. in X-R stages you gain access to even larger Titan Reactors that produce large amounts of energy for your fleet's needs. As one might guess, don't allow them to get shot at.
Nodes, simply called Pylons, are necessary for your base's defenses and production facilities, but are not required for extremely large self-contained stations, like Large Hardon Colliders, who possess their own transmitters, various Battlestations, and hijacked Civilian bases. Nodes are considerably expensive to produce and should therefore be guarded well.
- Standard Kaloth Titan Reactors produce only 6 supply.
- Advanced Kaloth Titan Reactors produce 50 supply.
- Both are extremely volatile.
- Pylons power potent defenses and are key in creating your defensive grid.
- Kaloth Industries possesses a wide range of defensive weaponry and is considerably more able to defend itself than the other two races.
- To advance from S-R, to B-R, and then finally X-R stages, you must construct their appropriate worker which is only unlocked by the previous tier's main structure.
- Each tier only possesses a few main structures, but they are relatively expensive.
- The Skirmish Control Center, your first major production facility, does not require a Pylon.
- Large Hardon Colliders are enormous honking space guns that require considerable supply to operate.
Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.