Staredit Network > Forums > Modding Projects > Topic: In The Admiral's Service: Legends of Doack
In The Admiral's Service: Legends of Doack
Sep 13 2008, 8:35 am
By: IskatuMesk
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Oct 8 2008, 5:44 pm IskatuMesk Post #121

Lord of the Locker Room

There's another way I'm going to have to do but it won't be as fancy. I wanted sweeping laser beams (Think colossus) but they would be along pre-programmed paths. I can still do it, it's just they'll be limited to a specific range and so they'll have to do damage on passes.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Oct 8 2008, 9:11 pm IskatuMesk Post #122

Lord of the Locker Room

Structure Analysis: Xenon Project's Standard Titan Reactor


Resembling giant jet engines, Titan Reactors aren't exactly a new source of power. Having existed since the second age where monstrous steel-laden mining ships were the battlecruiser of choice, Titan Reactors were born out of necessity. However, the operation of these devices is risky at best, an inherit nature of their design.

Titan Reactors generate power by running a loophole in quantum energy, creating a massive vacuum of mass. So long as they are online, they are literally creating singularities. The larger the reactor, the larger the amount of power produced, and the more severe the side effects are. Titan Reactors are legendary for causing "vibrations" in nearby time-space, causing inane and potentially dangerous events to happen, such as house-hold items suddenly becoming animated, large objects gaining incredible amounts of momentum, crew randomly being turned inside-out, and objects manifesting in mid-air only to immediately gain some twisted sense of life and hunt down crew to impale themselves into. Most often these objects are large, extremely shiny spoons. The relativility of spoons appearing and flying around ships braining crew has been directly formulated into a mathamatical solution used to determine the potential of a Titan Reactor's power and, directly related, the chances of it spawning holes in time-space. This formula is called the Spooning Theory, and its equation is 42*69^Size in inches of core = Power output and inanity potential.

Given the possibility of a large reactor causing the entire universe to instantly explode, or even worse, gun laws being invented, the High Council declared that there was to be a limit on the size of titan reactors in fear of losing their precious easy-handed hillbilly ways. This law was of course abolished with the onset of the Undead, given that the potential that the Undead might become infuriated with the lack of brains to devour, given the average size of a Confederate's brain requires atomic-level study to determine, and start shooting everything up even faster. This lead to the construction of outrageously massive titan reactors that could incite inanities in neighboring star systems or, if enough of them were in one place, in other sectors. The result though was a limitless flow of power that could drive the Xenon Project and the next league of Porn-distribution stations.

The Titan Reactor is your basic supply resource. Don't allow it to get shot at, or you'll regret it.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Oct 8 2008, 9:15 pm Centreri Post #123

Relatively ancient and inactive

Ooooh. Pretty. I think it needs more animation, though. Like having those nonagons around the middle thing spin in the opposite direction. It's a bit bland.



None.

Oct 8 2008, 9:16 pm IskatuMesk Post #124

Lord of the Locker Room

Way outside of my league to animate anything like that, I'm afraid.

Not that it would be sensible for the armored hull to have any further moving components.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Oct 8 2008, 9:30 pm Devourer Post #125

Hello

Quote from IskatuMesk
Structure Analysis: Xenon Project's Standard Titan Reactor


Resembling giant jet engines, Titan Reactors aren't exactly a new source of power. Having existed since the second age where monstrous steel-laden mining ships were the battlecruiser of choice, Titan Reactors were born out of necessity. However, the operation of these devices is risky at best, an inherit nature of their design.

Titan Reactors generate power by running a loophole in quantum energy, creating a massive vacuum of mass. So long as they are online, they are literally creating singularities. The larger the reactor, the larger the amount of power produced, and the more severe the side effects are. Titan Reactors are legendary for causing "vibrations" in nearby time-space, causing inane and potentially dangerous events to happen, such as house-hold items suddenly becoming animated, large objects gaining incredible amounts of momentum, crew randomly being turned inside-out, and objects manifesting in mid-air only to immediately gain some twisted sense of life and hunt down crew to impale themselves into. Most often these objects are large, extremely shiny spoons. The relativility of spoons appearing and flying around ships braining crew has been directly formulated into a mathamatical solution used to determine the potential of a Titan Reactor's power and, directly related, the chances of it spawning holes in time-space. This formula is called the Spooning Theory, and its equation is 42*69^Size in inches of core = Power output and inanity potential.

Given the possibility of a large reactor causing the entire universe to instantly explode, or even worse, gun laws being invented, the High Council declared that there was to be a limit on the size of titan reactors in fear of losing their precious easy-handed hillbilly ways. This law was of course abolished with the onset of the Undead, given that the potential that the Undead might become infuriated with the lack of brains to devour, given the average size of a Confederate's brain requires atomic-level study to determine, and start shooting everything up even faster. This lead to the construction of outrageously massive titan reactors that could incite inanities in neighboring star systems or, if enough of them were in one place, in other sectors. The result though was a limitless flow of power that could drive the Xenon Project and the next league of Porn-distribution stations.

The Titan Reactor is your basic supply resource. Don't allow it to get shot at, or you'll regret it.


wow epic!!!!
it remembers me to a building at another streategy game.... cant remember name OMG xD



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Oct 8 2008, 10:16 pm A_of-s_t Post #126

aka idmontie

I know I'm going to regret this, but I must ask: where's the cake?



Personal GitHub
Starcraft GitHub Organization - Feel free to request member status!
TwitchTV

Oct 8 2008, 10:16 pm IskatuMesk Post #127

Lord of the Locker Room

IN MY PANTS OLOLOLOLOL



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Oct 9 2008, 2:33 am SubFocus Post #128



I'm unable to see the image of the Titan Reactor

The description is cool though



None.

Oct 9 2008, 8:24 am IskatuMesk Post #129

Lord of the Locker Room

Get a new internet.

Also there is now a second unidentified crash in ITAS. This is really beginning to piss me off.

/edit

Fixed the crash. Apparently having glave wurm kill itself is a really bad idea.

/edit

Here's a new video.

http://www.youtube.com/watch?v=yc3-jvJrBS4

http://www.youtube.com/watch?v=OMe9CA5vLzE

Post has been edited 2 time(s), last time on Oct 9 2008, 10:43 am by IskatuMesk.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Oct 9 2008, 12:14 pm Devourer Post #130

Hello

Nice videos....
just one question: why do you always click to a minerals before a "scv" build something??
otherwise it crashes??
you may have explained it in the video, but i couldn't understand it :O
awesome work!



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Oct 9 2008, 12:16 pm IskatuMesk Post #131

Lord of the Locker Room

Click to what? I think you're just referring to my random clicking. The only crash in the mod right now is the random limit expander crash.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Oct 9 2008, 12:23 pm Devourer Post #132

Hello

to a mineral chunk... you select a SCV; give hima build order; rightclik it to a mineral chunk...
why? :O



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Oct 9 2008, 12:24 pm IskatuMesk Post #133

Lord of the Locker Room

... That's one of the most basic fundamental controls of SC, queuing up orders... :\



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Oct 9 2008, 2:07 pm Devourer Post #134

Hello

Quote from IskatuMesk
... That's one of the most basic fundamental controls of SC, queuing up orders... :\

bullshit....
the queue order stop if there is a "build a building order" :lol:



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Oct 9 2008, 2:25 pm IskatuMesk Post #135

Lord of the Locker Room

No... I'm telling the workers to mine after they build the structures... watch closely and you'll see ;)



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Oct 9 2008, 2:26 pm Devourer Post #136

Hello

Quote from IskatuMesk
No... I'm telling the workers to mine after they build the structures... watch closely and you'll see ;)

so it has to be patched.... at the current one they wont mine after a build order im pretty sure!
are you playing the mod on an older version of scbw?



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Oct 9 2008, 3:21 pm bajadulce Post #137



Sweeeeet videos. These newly constructed models look fresh in game. The attack animations and overlays are equally as hot. Looks like you've been raiding other Blizz .mpq's again! Not that anyone would even recognize any of those little bits and pieces that make up some of these attack animations because you've done a great job manipulating, pulling, twisting and bending them to make entirely new effects! ..... Onward last of the Mohicans!


@ right-click orders:[spoiler]??? This is the most basic of commands. In fact that scv could repair a couple of units, maybe repair a building or two, go scout some areas on the map, and then be ordered to return to base to mine minerals. All by just right-clicking. Same goes for other units. A transport can be told to pick up units in one place, pick up some others in another location, drop all the units off at a third spot and then come back to a 4th location.. all just by right clicking. The number of orders you assign to a unit isn't unlimited tho. Eventually you will get an order list full error. .. So the next time you see someone scouting your base and the worker is doing circles in your base, don't assume that your opponent is busy "clicking" his scout to move to all of those spots.[/spoiler] ...... now get back on topic and worship the last active Starcraft modder on the planet! That's an "order".



None.

Oct 9 2008, 4:58 pm SubFocus Post #138



This mod really looks fun.
I had a question half way through the first video but I can't seem to remember what it was...



None.

Oct 9 2008, 7:09 pm IskatuMesk Post #139

Lord of the Locker Room

Yeah baja, I'm actually making use of what appears to be a lot of alpha and beta d2 graphics that never made it into the final game, along with some of the standard graphics. I've got some more I need to impliment and then it's off to hardcore photoshop manipulation for me. For example, I'm going to be using the alpha aura graphics as part of the new UD summoning animation.

Oh, and here's some of the new stuff.

If you haven't seen the video yet, the new XP worker



Kaloth Torpedo Cruiser/Destroyer


Post has been edited 1 time(s), last time on Oct 9 2008, 7:16 pm by IskatuMesk.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Oct 9 2008, 7:15 pm SubFocus Post #140



Does D2 handle transparency the same way SC's palette does or whatever?



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