When you acquire the heavy weights you are slowed down how Falkoner described...
// Speed upgrade. Gives units to CPU and then back.
Players("Force 1");
Conditions {
Bring("Force 1", "Exactly", 3, "Zerg Zergling", "Location 91", 0);
}
Actions {
GiveUnits(3, "Zerg Zergling", "Force 1", "Location 91", "Player 6", 0);
GiveUnits(1, "Zerg Zergling", "Player 6", "Location 91", "Player 1", 0);
GiveUnits(1, "Zerg Zergling", "Player 6", "Location 91", "Player 2", 0);
GiveUnits(1, "Zerg Zergling", "Player 6", "Location 91", "Player 3", 0);
SetSwitch("Switch 27", "Set", 0);
}
// Acquire heavy weights
Players("Player 6");
Conditions {
Bring("Force 1", "At Least", 1, "Men", "Location 35", "Unit Type Used");
Bring("Force 1", "At Least", 1, "Men", "Location 37", "Unit Type Used");
Bring("Force 1", "At Least", 1, "Men", "Location 28", "Unit Type Used");
}
Actions {
SetSwitch("Switch 17", "Set", "Always Display");
SetSwitch("Switch 62", "Set", "Always Display");
}
// Move locations to slow down
Players("Player 6");
Conditions {
Switch("Switch 17", "Set", 0);
}
Actions {
MoveLocation("Location 35", "Zerg Zergling", "Player 1", "Location 63", "Always Display" | "Unit Type Used");
MoveLocation("Location 37", "Zerg Zergling", "Player 2", "Location 63", "Always Display" | "Unit Type Used");
MoveLocation("Location 28", "Zerg Zergling", "Player 3", "Location 63", "Always Display" | "Unit Type Used");
PreserveTrigger("Always Display");
}
// Slow down units (why would you split this into 3 triggers? O.o)
Players("Player 6");
Conditions {
Switch("Switch 17", "Set", 0);
}
Actions {
MoveUnit(3, "Zerg Zergling", "Player 7", "Location 63", "Location 35", "Always Display" | "Unit Type Used");
PreserveTrigger("Always Display");
}
Players("Player 6");
Conditions {
Switch("Switch 17", "Set", 0);
}
Actions {
MoveUnit(3, "Zerg Zergling", "Player 7", "Location 63", "Location 37", "Always Display" | "Unit Type Used");
PreserveTrigger("Always Display");
}
Players("Player 6");
Conditions {
Switch("Switch 17", "Set", 0);
}
Actions {
MoveUnit(3, "Zerg Zergling", "Player 7", "Location 63", "Location 28", "Always Display" | "Unit Type Used");
PreserveTrigger("Always Display");
}
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!