Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: EUD's, Help me with thos plz
EUD's, Help me with thos plz
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Aug 16 2008, 10:49 pm
By: ca.fire-mage
Pages: 1 2 3 >
 

Aug 16 2008, 10:49 pm ca.fire-mage Post #1



is it possible to make a unit move faster with EUD's? if any 1 knows can they tell me how?
because i am making a map that i need to speed up a unit in the middle of a game and i know its possible because they did it in the puzzling -.-
if its not possible with EUD's, is there another way?
And no i dont want the P15 scarab because i just want the trigger in the middle of the game



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Aug 16 2008, 10:54 pm O)FaRTy1billion[MM] Post #2

👻 👾 👽 💪

EUD actions have been disabled, so no. Puzzling used hero zergling for speed boost.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Aug 16 2008, 10:55 pm I)eathBringer Post #3



look this site: http://www.clanunknown.net/euds/ubecalc2.php



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Aug 16 2008, 11:06 pm ca.fire-mage Post #4



Quote from O)FaRTy1billion[MM]
EUD actions have been disabled, so no. Puzzling used hero zergling for speed boost.

no thos lings are faster then hero lings..



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Aug 16 2008, 11:14 pm KyleIs1337 Post #5



OMGWTFBBQ? H4X! He has 70 posts per day?? And only 2 posts?

Edit: He also joined 35 minutes ago.



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Aug 16 2008, 11:14 pm Fwop_ Post #6



If they were faster than hero lings, the answer wouldn't involve EUDs anyway.



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Aug 16 2008, 11:17 pm KyleIs1337 Post #7



Yeah, Fwop_ is right EUD conditions are the only things possible atm. Also, if you want EUD actions you should downgrade your SC. But, EUDs aren't for changing things it is for reading memory in Starcraft. You don't edit it to change anything in the game. The speed is hardcoded and the only way to change it is through modding.



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Aug 16 2008, 11:17 pm Falkoner Post #8



Quote
OMGWTFBBQ? H4X! He has 70 posts per day?? And only 2 posts?

Edit: He also joined 35 days ago.

It says minutes, not days.



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Aug 16 2008, 11:18 pm KyleIs1337 Post #9



Yea, falk it was a typo but how does he have 70 posts per day? He hasn't even been here for a day..?



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Aug 16 2008, 11:20 pm Falkoner Post #10



I think the posts per day is calculated by minutes, rather than by days, so it changes during the day.

I see no way to do it, you can't even constantly move it to a cloaked unit that moves faster than it, since it's one of the fastest units in the game.



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Aug 16 2008, 11:29 pm ca.fire-mage Post #11



Quote from KyleIs1337
Yeah, Fwop_ is right EUD conditions are the only things possible atm. Also, if you want EUD actions you should downgrade your SC. But, EUDs aren't for changing things it is for reading memory in Starcraft. You don't edit it to change anything in the game. The speed is hardcoded and the only way to change it is through modding.

but how the hell did they make the lings in the puzzling go faster then!?!? is there a way with triggers or no triggers to make then faster?
o and i looked at the puzzling and the hero lings are named E Inner
so its impossible that its hero lings



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Aug 16 2008, 11:43 pm KyleIs1337 Post #12



They are hero lings...haven't you heard of changing the name...



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Aug 16 2008, 11:44 pm Falkoner Post #13



Quote
but how the hell did they make the lings in the puzzling go faster then!?!? is there a way with triggers or no triggers to make then faster?

He could have also given it the tech by giving a zergling from a player who had the tech researched to you.



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Aug 17 2008, 1:28 am O)FaRTy1billion[MM] Post #14

👻 👾 👽 💪

The zerglings get replaced as far as I can tell, but I havn't looked into it.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Aug 17 2008, 1:32 am Fwop_ Post #15



They weren't replaced. It was done just as Falkoner said, a comp with the tech researched had lings given to the player so the players would get upgraded lings.



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Aug 17 2008, 1:45 am Biophysicist Post #16



I guess you could use a mobile grid and occasionally move a unit depending on which direction it is aimed...



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Aug 17 2008, 2:06 am Fwop_ Post #17



Using the move action would interrupt the move order.



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Aug 17 2008, 2:12 am Biophysicist Post #18



D'oh. You are correct. Ignore me.



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Aug 17 2008, 3:11 am O)FaRTy1billion[MM] Post #19

👻 👾 👽 💪

Quote from Fwop_
They weren't replaced. It was done just as Falkoner said, a comp with the tech researched had lings given to the player so the players would get upgraded lings.
I remember them becoming deselected ..?



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Aug 17 2008, 3:39 am ClansAreForGays Post #20



maybe it does use the p15 scarab, and it just gives you the pre-placed ling later on, but you start with 1 generated via triggers.




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