Trigger("
Player 1"){
Conditions:
Bring("
Current Player", "
Terran Supply Depot", "Anywhere", At least, 1);
Actions:
Move Unit("
Current Player", "Terran SCV", All, "Anywhere", "Move Scv");
Move Location("
Current Player", "
Terran Supply Depot", "Anywhere", "Bunker");
Move Location("
Current Player", "
Terran Supply Depot", "Anywhere", "Mini Bunker");
Remove Unit At Location("
Current Player", "
Terran Supply Depot", All, "Bunker");
Create Unit with Properties("
Current Player", "Terran Bunker", 1, "Bunker", 1);
Create Unit with Properties(
Current Player", "
Terran Marine", 3, "Bunker", 1);
Run AI Script("EnBk");
Set Deaths("
Current Player", "Cantina", Set To, 1);
Preserve Trigger();
Comment("Setup 1");
}
//-----------------------------------------------------------------//
Trigger("
Player 1"){
Conditions:
Bring("
Current Player", "
Terran Marine", "Mini Bunker", Exactly, 3);
Deaths("
Current Player", "Cantina", Exactly, 1);
Actions:
Remove Unit At Location("Player 8", "
Norad II (Crashed Battlecruiser)", 1, "Move Bunker");
Set Doodad State(
Current Player", "Terran Bunker", "Bunker", disabled);
Move Unit("
Current Player", "Terran Bunker", All, "Bunker", "Move Bunker");
Set Deaths("
Current Player", "Cantina", Set To, 0);
Preserve Trigger();
Comment("Setup 2");
}
//-----------------------------------------------------------------//
Variables:Player 1 - Player who the triggers will be ran under.
Current Player - Player who owns the respective units
Terran Supply Depot - Building that will be created as a place holder for the Terran Bunker.
Terran Marine - Units that will be entering the Terran Bunker.
Norad II (Crashed Battlecruiser) - Unit that will "mask" the Terran Bunker.
Locations:Bunker - 4x4 tile location.
Mini Bunker - 1x1 tile location.
Move SCV - 2x2 tile location. (Any size big enough to fit a Terran SCV)
Move Bunker - 3x2 tile location. (Any size big enough to fit a Terran Bunker)
Extras:I have these triggers setup to run off each other to prevent a "wait block". To also prevent bugs from happening while this process is started, I would first create the Terran Bunker, as well as the Terran Marines (or which ever unit) under a computer player whom is not hostile. Then once the first trigger was done, the units would automatically enter there respective Terran Bunkers, without human interference. Then in the second trigger I would give all of the units (Terran Bunker, Terran Marine (or which ever unit)) back to there respective players, in this case being Player 1. Then I would carry on with the moving of the Terran Bunker.
Things To Know:-3 Men is a wise choice because not all of the time will 4 Men enter a Terran Bunker due to displacement.
-When you remove the Norad II (Crashed Battlecruiser) StarCraft reads the terrain underneath its space as buildable, even if there is a unit still occupying it.
-Disabling the Terran Bunker ensures you that the Player who owns the Terran Bunker will not be able to "unload" there units.
None.