Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: disruption web as a unit?
disruption web as a unit?
Jun 30 2008, 2:13 am
By: PanzerV  

Jun 30 2008, 2:13 am PanzerV Post #1



hey if anyone can help thatd be great.
Im trying to get the disruption web to be an official unit so i can use the triggers and center locations on DWebs and remove DWebs.
if anyone can figure out how to trigger this thatd be great thanks.

PS: if there is a way to trigger this does it apply for Dark Swarm too?



None.

Jun 30 2008, 2:17 am Morphling Post #2



They are units but they are owned by Nuetral(Player 12). That may be your problem.



None.

Jun 30 2008, 2:17 am rockz Post #3

ᴄʜᴇᴇsᴇ ɪᴛ!

Dwebs and Dark Swarms are units, owned by player 12. If they are pre placed, they can be owned by other players, and will never disappear, unless removed via triggers. They can't be made via triggers, only through the spell.

The trigger should look something like this:
Condition
Bring 1 disruption web to anywhere.
Action
Center location on disruption web owned by player 12.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jun 30 2008, 2:20 am PanzerV Post #4



im sure there is a way to get p12 in triggers so can u direct me towards there cuz i figured it mightve been that i just couldnt find it in the triggering
thx :D



None.

Jun 30 2008, 2:22 am DT_Battlekruser Post #5



Any advanced editor (such as StarForge or SCMDraft) allows Player 12 as a player in conditions and actions. Triggers cannot be owned by Player 12*.

Could you be more specific about your question?

*Technically they can, but they would never run.




None.

Jun 30 2008, 2:26 am PanzerV Post #6



my trigger is
Condition:
Player (12 i guess) commands at least 1 disruption web.

Trigger:
Center location is labeled X on disruption web owned by player 12 at anywhere.
Remove 1 Disruption web owned by player 12.



None.

Jun 30 2008, 2:29 am rockz Post #7

ᴄʜᴇᴇsᴇ ɪᴛ!

You may want to use all players if this doesn't work.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jun 30 2008, 2:29 am DT_Battlekruser Post #8



I'm a bit sketchy on what does and doesn't work with player 12, but try removing All disruption webs for player 12, and add a Display Text action if you're not sure whether the condition is being tripped.



None.

Jun 30 2008, 2:43 am PanzerV Post #9



it doesnt seem to work i make the triggers so its player "nuetral" (cuz it doesnt show 12 for some reason) and id doesnt work
any ideas?
thx



None.

Jun 30 2008, 2:45 am DT_Battlekruser Post #10



What editor are you using? You need to use "Player 12", not "Neutral".



None.

Jun 30 2008, 2:49 am PanzerV Post #11



this was scmdraft p12 didnt show up



None.

Jun 30 2008, 4:04 am Kaias Post #12



Yeah for SCMDraft, player 12 is called 'neutral'.
Well if thats your trigger, then it should work fine.

I can't imagine what you did wrong, since I just made a test map and it worked perfectly.



None.

Jun 30 2008, 5:09 am DT_Battlekruser Post #13



Quote
Yeah for SCMDraft, player 12 is called 'neutral'.

That's stupid :ermm: Neutral Players (0x10) is also there, which is different than Player 12 (0x0B).

Did you try my earlier suggestion about removing All and seeing if the trigger actions are even executing?




None.

Jun 30 2008, 6:33 am Kaias Post #14



In the test map I attached I use the exact same trigger that the guy propose, except I use Neutral which is the same as P12 anyways.

I removed it still, and did a display trigger to make sure the trigger goes off. It does and the web is removed as it should. I also made a halluc death constantly wherever the centering location is, as to keep track of it, and it is exactly where is should be every time.

The only reason that trigger shouldn't work for him is if he made some error or if there is another trigger interfering with it.



None.

Jun 30 2008, 4:50 pm PanzerV Post #15



kaias it seems to have worked so thank you,
and i thank all who offered their time to help.
thanks now i can move along with my map :D



None.

Jun 30 2008, 4:58 pm Gigins Post #16



Quote from DT_Battlekruser
Quote
Yeah for SCMDraft, player 12 is called 'neutral'.

That's stupid :ermm: Neutral Players (0x10) is also there, which is different than Player 12 (0x0B).

Did you try my earlier suggestion about removing All and seeing if the trigger actions are even executing?
To be honest, I have no idea what "neutral players" stand for in the TrigEdit. :><:



None.

Jun 30 2008, 5:36 pm JaFF Post #17



Quote from Gigins
Quote from DT_Battlekruser
Quote
Yeah for SCMDraft, player 12 is called 'neutral'.

That's stupid :ermm: Neutral Players (0x10) is also there, which is different than Player 12 (0x0B).

Did you try my earlier suggestion about removing All and seeing if the trigger actions are even executing?
To be honest, I have no idea what "neutral players" stand for in the TrigEdit. :><:
P9-12 I think.



None.

Jun 30 2008, 7:01 pm Clokr_ Post #18



Quote from JaFF
Quote from Gigins
Quote from DT_Battlekruser
Quote
Yeah for SCMDraft, player 12 is called 'neutral'.

That's stupid :ermm: Neutral Players (0x10) is also there, which is different than Player 12 (0x0B).

Did you try my earlier suggestion about removing All and seeing if the trigger actions are even executing?
To be honest, I have no idea what "neutral players" stand for in the TrigEdit. :><:
P9-12 I think.

Nah, I believe it is any player whose owner is set to neutral. That might include P12.



?????

Jun 30 2008, 7:24 pm Ultraviolet Post #19



Quote from Gigins
Quote from DT_Battlekruser
Quote
Yeah for SCMDraft, player 12 is called 'neutral'.

That's stupid :ermm: Neutral Players (0x10) is also there, which is different than Player 12 (0x0B).

Did you try my earlier suggestion about removing All and seeing if the trigger actions are even executing?
To be honest, I have no idea what "neutral players" stand for in the TrigEdit. :><:

You can set players 1-8 to player, computer, rescuable, or neutral. I believe neutral players stands for any player set to neutral.




Jul 1 2008, 9:12 am NudeRaider Post #20

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from PanzerV
my trigger is
Condition:
Player (12 i guess) commands at least 1 disruption web.

Trigger:
Center location is labeled X on disruption web owned by player 12 at anywhere.
Remove 1 Disruption web owned by player 12.
Replace 'Player 12' with 'Neutral' (not Neutral Players!)
BUT owner of the trigger must be one (or more) of P1-8 because Neutral can't run triggers




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