I see this word many times whenever I read posts but I don' know what it is
can anyone tell me?
None.
Normally everything in a multiplayer game is synced. Everything you see is exactly the same as what the other players see.
If something changes on your computer, but not the other players' computers, the game is desynced, and players get disconnected.
This sort of thing can happen when using EUD triggers. When they activate on one person's computer that information isn't necessarily shared to other people.
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
synch = synchronized
desynchronizations can also happen through bnet bugs often caused by bad connections
Here is a scenario related to EUDs:
Say you have a trigger that will create a unit if they look at a specific area on the map. Screen position is
not shared data between all players. So say you, but nobody else, looks at that specific area. The unit will create for you, but because the screen coordinates for the other players to not make the condition true not for them. You're StarCraft says there is an extra unit, but the other player's StarCraft says otherwise. So you simply drop out of the game.
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thanks I get it now and is there any like a method prevents from getting dropped by synchronization?
None.
Preventing desync from disconnecting players? I doubt that's even possible.
None.
Here is a scenario related to EUDs:
Say you have a trigger that will create a unit if they look at a specific area on the map. Screen position is not shared data between all players. So say you, but nobody else, looks at that specific area. The unit will create for you, but because the screen coordinates for the other players to not make the condition true not for them. You're StarCraft says there is an extra unit, but the other player's StarCraft says otherwise. So you simply drop out of the game.
I still don't get the fact that StarCraft would just create the unit for that one player. Couldn't you just have the EUD trigger for each player in the game? If it creates it for the one player, why would they become disconnected?
None.
So then how do triggers that require a player to move in to a specific location not cause a dysnc, or do you mean just EUD triggers?
None.
Ok I get it now. You can't have a condition that would only apply to ones specific computer's ram.
Thanks!
None.