Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: cloaking and shared vision
cloaking and shared vision
Apr 8 2008, 5:52 pm
By: okeee
Pages: < 1 2 3 >
 

Apr 11 2008, 10:19 am Kenoli Post #21



Using Staredit over Scmdraft 2 is a good way to impose needless restrictions on yourself with absolutely no gains whatsoever.



Quote
Reasons for crashes that I know are when your backup database grows too large and maybe when you add over 1024 strings.
You'd need to add >65536 bytes of string data to crash the editor. The string count is irrelevant.

Post has been edited 1 time(s), last time on Apr 11 2008, 10:38 am by Kenoli.



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Apr 11 2008, 10:58 am Brontobyte Post #22



I hope this is what you are looking for. Its a pack of 12 maps that cloak ( disable ) different units, from the Zerg, Terran, and Protoss.



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Apr 11 2008, 3:33 pm NudeRaider Post #23

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Kenoli
Using Staredit over Scmdraft 2 is a good way to impose needless restrictions on yourself with absolutely no gains whatsoever.
Agreed. Mostly. I mentioned some minor drawbacks, but I agree that the gain is WAY higher than the "risk".

Quote from Kenoli
Quote
Reasons for crashes that I know are when your backup database grows too large and maybe when you add over 1024 strings.
You'd need to add >65536 bytes of string data to crash the editor. The string count is irrelevant.
It's called a bug, Kenoli. ;) I doubt ScmDraft has been tested thoroughly enough to be sure that every possible situation paired with string usage will definitely not cause errors. Check this topic to see an example. I know that you usually should be able to add more than 1024 strings.




Apr 11 2008, 7:14 pm Brontobyte Post #24



Quote from NudeRaider
Quote from Kenoli
Using Staredit over Scmdraft 2 is a good way to impose needless restrictions on yourself with absolutely no gains whatsoever.
Agreed. Mostly. I mentioned some minor drawbacks, but I agree that the gain is WAY higher than the "risk".

Quote from Kenoli
Quote
Reasons for crashes that I know are when your backup database grows too large and maybe when you add over 1024 strings.
You'd need to add >65536 bytes of string data to crash the editor. The string count is irrelevant.
It's called a bug, Kenoli. ;) I doubt ScmDraft has been tested thoroughly enough to be sure that every possible situation paired with string usage will definitely not cause errors. Check this topic to see an example. I know that you usually should be able to add more than 1024 strings.

Has anyone ever come anywheres near that amount of strings? I know some of the more Epic maps like FRAGS and Astro Gears might.



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Apr 11 2008, 8:45 pm O)FaRTy1billion[MM] Post #25

👻 👾 👽 💪

Quote from NudeRaider
Quote from Kenoli
Using Staredit over Scmdraft 2 is a good way to impose needless restrictions on yourself with absolutely no gains whatsoever.
Agreed. Mostly. I mentioned some minor drawbacks, but I agree that the gain is WAY higher than the "risk".

Quote from Kenoli
Quote
Reasons for crashes that I know are when your backup database grows too large and maybe when you add over 1024 strings.
You'd need to add >65536 bytes of string data to crash the editor. The string count is irrelevant.
It's called a bug, Kenoli. ;) I doubt ScmDraft has been tested thoroughly enough to be sure that every possible situation paired with string usage will definitely not cause errors. Check this topic to see an example. I know that you usually should be able to add more than 1024 strings.
It crashing is a bug, but the reason it crashes is not a bug. It is because of limitations on the tbl/string format.



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Apr 11 2008, 10:51 pm NudeRaider Post #26

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Brontobyte
Has anyone ever come anywheres near that amount of strings? I know some of the more Epic maps like FRAGS and Astro Gears might.
Yes I have, in my dotx map. It's in the dldb. I had to combine and delete a lot of comments




Apr 12 2008, 1:19 am Falkoner Post #27



Maps tend to only reach the limit through excessive use of comments, which in my opinion is unneeded, but some people overuse them and manage to hit the limit.



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Apr 12 2008, 1:51 am Hug A Zergling Post #28



hmm...i do that in a lot of my maps...and I try to get away from it. If i find theres too many comments, i just dont read them, like in any of those DBZ games :><:



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Apr 12 2008, 2:07 am okeee Post #29



if the editor crashes, it's not too big big a problem, I'll save a lot. what i want to prevent for sure, is that the map crashes while i'm playing. So any way to check if a map (made in Scmdraft) won't crash while playing?



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Apr 12 2008, 2:14 am Falkoner Post #30



Just check the Crash List in the Tutorial Database and make sure your map has none of those :P



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Apr 12 2008, 2:47 am Kenoli Post #31



Crashlist



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Apr 13 2008, 12:28 pm okeee Post #32



thx



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Apr 16 2008, 10:25 am okeee Post #33



ok i've tried Scmdraft2 a bit, but i'm not sure how everything works. Is there some FAQ or guide on how to use this? I can't find any..



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Apr 16 2008, 1:59 pm Kenoli Post #34



I don't know of any guides. Stormcoast has an options overview but most of them are pretty easy to figure out yourself.



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Apr 16 2008, 2:14 pm okeee Post #35



ok i'll asks some questions here then..

- some sprites are not visible in game, if you just put them on a map, such as
effects: vespene smoke. Is it supposed to be like this? Any method to make them appear?

- i would like to use staredit as well as scmdraft.
But when you make a map in scmdraft, en then open & save it in staredit,
many units and sprites are deleted, such as units: dark swarm. any way to save these units and sprites in staredit as well?



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Apr 16 2008, 2:38 pm Kenoli Post #36



A lot of animated sprites will only animate once, then disappear. There's no way to make them loop.

Maps made in Scmdraft 2 are mostly compatible with Staredit, but Staredit will still undo anything that it doesn't support. That includes deleting all standalone sprites.
There's really no need to use both editors though. Scmdraft 2 can do anything Staredit can do. It's a little different but worth getting used to.



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Apr 17 2008, 12:02 am okeee Post #37



In scmdraft, I tried the "units>neutral>darkswarm", because the sprite does not work ok. but what does this do exactly? i put some in a computer enemy base, but will this interfere the computer player, that tries to build a base?

Post has been edited 1 time(s), last time on Apr 17 2008, 12:28 am by okeee.



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Apr 17 2008, 12:07 am Falkoner Post #38



Sprites are deleted when not joined with terrain to form a doodad, and extended units are deleted as well. Just stick with SCM Draft for your entire map, it works better overall and has all the ability of Staredit, and more.



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Apr 17 2008, 3:29 am NudeRaider Post #39

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Sprites won't interfere with anything. They are not even detectable by (non-EUD-) triggers.
They are just for the looks.




Apr 17 2008, 8:55 am okeee Post #40



yes, but this "dark swarm" is in the menu section: "units>neutral>darkswarm" (the sprite dark swarm doesn't work).
so what i want to know: does it have any effect on any players?



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[08:36 am]
Brusilov -- Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
[11:31 pm]
Vrael -- :wob:
[08:42 pm]
Ultraviolet -- :wob:
[2024-5-08. : 10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
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Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
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