Using Staredit over Scmdraft 2 is a good way to impose needless restrictions on yourself with absolutely no gains whatsoever.
Reasons for crashes that I know are when your backup database grows too large and maybe when you add over 1024 strings.
You'd need to add >65536 bytes of string data to crash the editor. The string count is irrelevant.
Post has been edited 1 time(s), last time on Apr 11 2008, 10:38 am by Kenoli.
None.
I hope
this is what you are looking for. Its a pack of 12 maps that cloak ( disable ) different units, from the Zerg, Terran, and Protoss.
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Using Staredit over Scmdraft 2 is a good way to impose needless restrictions on yourself with absolutely no gains whatsoever.
Agreed. Mostly. I mentioned some minor drawbacks, but I agree that the gain is WAY higher than the "risk".
Reasons for crashes that I know are when your backup database grows too large and maybe when you add over 1024 strings.
You'd need to add >65536 bytes of string data to crash the editor. The string count is irrelevant.
It's called a bug, Kenoli.
I doubt ScmDraft has been tested thoroughly enough to be sure that every possible situation paired with string usage will definitely not cause errors. Check
this topic to see an example. I know that you
usually should be able to add more than 1024 strings.
Using Staredit over Scmdraft 2 is a good way to impose needless restrictions on yourself with absolutely no gains whatsoever.
Agreed. Mostly. I mentioned some minor drawbacks, but I agree that the gain is WAY higher than the "risk".
Reasons for crashes that I know are when your backup database grows too large and maybe when you add over 1024 strings.
You'd need to add >65536 bytes of string data to crash the editor. The string count is irrelevant.
It's called a bug, Kenoli.
I doubt ScmDraft has been tested thoroughly enough to be sure that every possible situation paired with string usage will definitely not cause errors. Check
this topic to see an example. I know that you
usually should be able to add more than 1024 strings.
Has anyone ever come anywheres near that amount of strings? I know some of the more Epic maps like FRAGS and Astro Gears might.
None.
Using Staredit over Scmdraft 2 is a good way to impose needless restrictions on yourself with absolutely no gains whatsoever.
Agreed. Mostly. I mentioned some minor drawbacks, but I agree that the gain is WAY higher than the "risk".
Reasons for crashes that I know are when your backup database grows too large and maybe when you add over 1024 strings.
You'd need to add >65536 bytes of string data to crash the editor. The string count is irrelevant.
It's called a bug, Kenoli.
I doubt ScmDraft has been tested thoroughly enough to be sure that every possible situation paired with string usage will definitely not cause errors. Check
this topic to see an example. I know that you
usually should be able to add more than 1024 strings.
It crashing is a bug, but the reason it crashes is not a bug. It is because of limitations on the tbl/string format.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Has anyone ever come anywheres near that amount of strings? I know some of the more Epic maps like FRAGS and Astro Gears might.
Yes I have, in my dotx map. It's in the dldb. I had to combine and delete a lot of comments
Maps tend to only reach the limit through excessive use of comments, which in my opinion is unneeded, but some people overuse them and manage to hit the limit.
None.
hmm...i do that in a lot of my maps...and I try to get away from it. If i find theres too many comments, i just dont read them, like in any of those DBZ games
None.
if the editor crashes, it's not too big big a problem, I'll save a lot. what i want to prevent for sure, is that the map crashes while i'm playing. So any way to check if a map (made in Scmdraft) won't crash while playing?
None.
Just check the Crash List in the Tutorial Database and make sure your map has none of those
None.
ok i've tried Scmdraft2 a bit, but i'm not sure how everything works. Is there some FAQ or guide on how to use this? I can't find any..
None.
I don't know of any guides. Stormcoast has an
options overview but most of them are pretty easy to figure out yourself.
None.
ok i'll asks some questions here then..
- some sprites are not visible in game, if you just put them on a map, such as
effects: vespene smoke. Is it supposed to be like this? Any method to make them appear?
- i would like to use staredit as well as scmdraft.
But when you make a map in scmdraft, en then open & save it in staredit,
many units and sprites are deleted, such as units: dark swarm. any way to save these units and sprites in staredit as well?
None.
A lot of animated sprites will only animate once, then disappear. There's no way to make them loop.
Maps made in Scmdraft 2 are mostly compatible with Staredit, but Staredit will still undo anything that it doesn't support. That includes deleting all standalone sprites.
There's really no need to use both editors though. Scmdraft 2 can do anything Staredit can do. It's a little different but worth getting used to.
None.
In scmdraft, I tried the "units>neutral>darkswarm", because the sprite does not work ok. but what does this do exactly? i put some in a computer enemy base, but will this interfere the computer player, that tries to build a base?
Post has been edited 1 time(s), last time on Apr 17 2008, 12:28 am by okeee.
None.
Sprites are deleted when not joined with terrain to form a doodad, and extended units are deleted as well. Just stick with SCM Draft for your entire map, it works better overall and has all the ability of Staredit, and more.
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Sprites won't interfere with anything. They are not even detectable by (non-EUD-) triggers.
They are just for the looks.
yes, but this "dark swarm" is in the menu section: "units>neutral>darkswarm" (the sprite dark swarm doesn't work).
so what i want to know: does it have any effect on any players?
None.