Color list kthx
Mar 30 2008, 2:07 pm
By: Heegu  

Mar 30 2008, 2:07 pm Heegu Post #1



There used to be a sticky with a full list of all the new colors we have (like purple, teal etc.). Please recreate it.



None.

Mar 30 2008, 2:15 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

IN-GAME >>
01 -  - Mimick(Default: Cyan)
02 -  - Cyan
03 -  - Yellow
04 -  - White
05 -  - Grey
06 -  - Red
07 -  - Green
08 -  - Red (P1)
09 - - Tab

0A -
- Newline
0B -
- Invisible
0C - - Remove beyond
0E -  - Blue (P2)
0F -  - Teal (P3)
10 -  - Purple (P4)
11 -  - Orange (P5)
12 -  - Right Align
13 -  - Center Align
14 -  - Invisible
15 -  - Brown (p6)
16 -  - White (p7)
17 -  - Yellow (p8)
18 -  - Green (p9)
19 -  - Brighter Yellow (p10)
1A -  - Cyan
1B -  - Pinkish (p11)
1C -  - Dark Cyan (p12)

TITLE/MISSION BRIEFING>>

01 -  - Mimick(Default: Cyan)
02 -  - Cyan
03 -  - Green
04 -  - Light Green
05 -  - Grey
06 -  - White
07 -  - Red
08 -  - Black
09 - - Tab


0A -
- Newline
0B -
- Invisible
0C - - Remove beyond
0E -  - Black
0F -  - Black
10 -  - Black
11 -  - Black
12 -  - Right Align
13 -  - Center Align
14 -  - Invisible
15 -  - Black
16 -  - Black
17 -  - Black
18 -  - Black
19 -  - Black
1A -  - Black/Cyan?
1B -  - Black
1C -  - Black




Mar 30 2008, 3:29 pm candle12345 Post #3



Is 'Title' the waiting room?



None.

Mar 30 2008, 4:04 pm lil-Inferno Post #4

Just here for the pie

Quote from candle12345
Is 'Title' the waiting room?
Yes, but a slight inconvenience is that you can't use colors in the force names, however, you can in the Title.




Mar 30 2008, 4:06 pm candle12345 Post #5



Meh, if you need that much colour, summit's wrong witchoo.



None.

Mar 30 2008, 7:41 pm O)FaRTy1billion[MM] Post #6

👻 👾 👽 💪

Why do people refuse to put 1D-1F among various others? :P (Also note that I name mine differently than most...)

Code
Complete list (0x01-0x1F)

In-Game:
01 [] - Default
02 [] - Azure
03 [] - Yellow
04 [] - White
05 [] - Gray
06 [] - Red
07 [] - Green
08 [] - Red (Player 1)
09 [     ] - Tab
0A [
] - Line Feed
0B [ ] - Invisible
0C [ ] - ?
0D [
] - Azure (Carriage Return)
0E [] - Blue (Player 2)
0F [] - Teal (Player 3)
10 [] - Purple (Player 4)
11 [] - Orange (Player 5)
12 [] - Align Right
13 [] - Align Center
14 [] - Invisible
15 [] - Brown (Player 6)
16 [] - White (Player 7)
17 [] - Yellow (Player 8)
18 [] - Green (Player 9)
19 [] - Gold (Player 10)
1A [] - Azure (Player 12)
1B [] - Tan (Player 11)
1C [] - Dark Blue
1D [] - Greenish
1E [] - Grayish
1F [] - Cyan

Lobby/Briefing: (Results may differ for briefing text. I'm too lazy to confirm and specify them)
01 [] - Default
02 [] - Azure
03 [] - Green
04 [] - Light Green
05 [] - Gray
06 [] - White
07 [] - Red
08 [] - Black
09 [     ] - Tab
0A [
] - Line Feed
0B [ ] - Black
0C [ ] - ?
0D [
] - Azure (Carriage Return)
0E [] - Black
0F [] - Black
10 [] - Black
11 [] - Black
12 [] - Align Right
13 [] - Align Center
14 [] - Invisible
15 [] - Black
16 [] - Black
17 [] - Black
18 [] - Black
19 [] - Black
1A [] - Azure
1B [] - Black
1C [] - Black
1D [] - Black
1E [] - Black
1F [] - Black




TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
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