SDE, BWAPI owner, hacker.
More like parsed EUD support. i.e.
"<Add|Subtract|Set> <number> to <location>'s <left|top|right|bottom> attribute."
"Set <location> flags to <locationFlags>."
"Set <slowest|slower|slow|normal|fast|faster|fastest> frame time to <number> milliseconds."
"Set damage multiplier for <damageType> against <sizeType> to <number>."
"Set button page for <unitType|extra> to <buttonset>."
"Set fog of war update counter to <number>."
"Set trigger update countdown to <number> frames."
"<Add|Subtract|Set> <number> to unit id <slotNumber>'s <attribute>."
"Unit id <slotNumber>'s <attribute> is <AtLeast/AtMost/Exactly> <number>."
.. Then there's all the other stuff for max supply, DAT properties, and presumably more.
EDIT:
You can change "current player" to work for p9-12, effectively emulating or running triggers owned by those players by changing the current trigger player variable (mentioned in my prev post). I'm assuming you can do the same for players that are not currently playing. You could also turn an empty player slot into a computer and make them take the position of that player.
You can set p9-12 to rescuable, which I think is super useful, so that it doesn't take a player slot. You can give a unit from p1-8, retaining the original colour, and then rescue it from p9, also retaining the original colour. So you can make things super confusing and rainbow if you wanted to.
You can also run junk yard dog and some misc. ai scripts for p9-12 if you make them a computer. Full AI scripts will crash the game however.
EDIT2:
You can turn off the stars in space tileset by changing the tileset id. Similarly you can turn on stars for other tilesets (only appears over null/black terrain) by setting the tileset id to space.
Post has been edited 3 time(s), last time on Dec 10 2017, 3:13 am by Heinermann.