Ok, using a fresh tileset ripped straight from the mpq and editing with PyTILE seems to have resolved the corruption issues (haven't tested in-game/in-editor but the previews aren't screwed up). However, there are a lot of workflow issues right now.
For one, having to hit 'cancel' every time I add a new group is a little annoying. See below.
I don't even really know what 'group settings' are.
Another issue:
The sorting is a complete mess. I imagine I'd be able to fix this by resizing the window (not yet possible - another pain point). Maybe this is something I fucked up on my end though, it might not be like this for other people. Besides being visually confusing, this hinders my ability to make new tile blends out of existing ones if I desired.
I would like to be able to resize the main program, too, and increase the amount of space reserved for the MegaTile Group preview, because currently the scroll bar is
really small (and throws an internal error - more on that later).
Related issue: clicking above or below the scroll bar in the group palette throws this internal error, just like clicking to the left and right of the MegaTile Group scroll bar.
As I reported in the shoutbox, deleting a group in the group palette has a similar effect, though this is only made possible using the 'delete' key on the keyboard as the option is greyed out in the console. Error below.
As mentioned previously, I'd appreciate the ability to select more than one minitile at a time. Editing properties like height value and walkability would be made a lot easier.
Another critical thing. I want to be able to replace existing groups with updated graphics, and have them use the same properties as was already set. I do a lot of little tweaking with shadows and colors that don't require resetting pathing or any other properties. This is high priority for me.
That's all so far. Going to test some in-game stuff, make sure it's correct and uncorrupted. Thanks for working on it!
edit: Things work in-game, as intended. Once the processes of replacing the graphics with updated versions and editing properties of minitiles is made easier, I'll be a very, very happy man. Can't thank you enough.
edit 2: after rebuilding the tileset from scratch (again, due to user error), PyTILE is only able to save the .cv5 and .vf4 portions of the tileset before throwing an unknown internal error.
Post has been edited 3 time(s), last time on Jun 1 2017, 7:56 pm by Pr0nogo.