Staredit Network > Forums > Modding Assistance > Topic: strange upgrade problem
strange upgrade problem
Mar 5 2016, 4:16 pm
By: SCRuler  

Mar 5 2016, 4:16 pm SCRuler Post #1



I have a really strange issue that recently came up.
For some reason, a lot of upgrades, even main game ones, have vanished from their places in game on the command card.
They're still there in firegraft, including the new ones im trying to implement.

Attachments:
ShitModBeta1.exe
Hits: 1 Size: 2057.08kb



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Mar 6 2016, 1:40 am Corbo Post #2

ALL PRAISE YOUR SUPREME LORD CORBO

Are you testing it in a very specific map that would somehow have all upgrades disabled for all players?

Sounds more like a map-specific issue. I'm testing the mod asap, though.


Yeah, seems to be fine for me. Also, your... whatever you did with the Magellan science vessel crashes. Like it either immediately crashes on game start or crashes when moved. Probably iscript calling to something it doesn't exist.

Post has been edited 3 time(s), last time on Apr 8 2016, 2:32 am by Roy.



fuck you all

Mar 6 2016, 6:15 pm SCRuler Post #3



Quote from Corbo
Are you testing it in a very specific map that would somehow have all upgrades disabled for all players?

Sounds more like a map-specific issue. I'm testing the mod asap, though.


Yeah, seems to be fine for me. Also, your... whatever you did with the Magellan science vessel crashes. Like it either immediately crashes on game start or crashes when moved. Probably iscript calling to something it doesn't exist.
It shouldn't be a map specific issue, all the upgrades were able to be researched, listed there. And I tested it on a melee map. The Ultralisk's upgrades weren't there, neither were the protoss energy upgrades.
yeah I know. I did that mess myself. I switched the Magellan to the ragnasaur so that I could make him into a renegade scivess, but it turned out to be a mess. I was hoping you could coach me on how to do that properly.

Also I need more help with the turrets thing.
It's more wonky than i figured it'd be. I need help with it.

Post has been edited 1 time(s), last time on Mar 6 2016, 6:26 pm by SCRuler.



None.

Mar 15 2016, 1:43 pm UndeadStar Post #4



Question: do you keep saving over and over again on the same .exe with Firegraft?

Don't know if it's related, but just now, I freaked out seeing during my tests that the icons to make buildings (the "normal buildings" and "advanced buildings" icon in the buttonset) for Terrans no longer appeared.
After many tests with changes on plugin, I tried creating a default config with Firegraft, then saving it over the .exe and surprise: still no terran buildings.

But everything was fixed miraculously when I deleted the .exe then created a new one (working with and without plugins).

I wonder what went wrong in my case, but something did, and maybe you have something like that.




Mar 15 2016, 9:35 pm Voyager7456 Post #5

Responsible for my own happiness? I can't even be responsible for my own breakfast

Quote from UndeadStar
Question: do you keep saving over and over again on the same .exe with Firegraft?

Don't know if it's related, but just now, I freaked out seeing during my tests that the icons to make buildings (the "normal buildings" and "advanced buildings" icon in the buttonset) for Terrans no longer appeared.
After many tests with changes on plugin, I tried creating a default config with Firegraft, then saving it over the .exe and surprise: still no terran buildings.

But everything was fixed miraculously when I deleted the .exe then created a new one (working with and without plugins).

I wonder what went wrong in my case, but something did, and maybe you have something like that.

I've also seen this happen.



all i am is a contrary canary
but i'm crazy for you
i watched you cradling a tissue box
sneezing and sniffling, you were still a fox


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Mar 16 2016, 6:41 pm SCRuler Post #6



Quote from UndeadStar
Question: do you keep saving over and over again on the same .exe with Firegraft?

Don't know if it's related, but just now, I freaked out seeing during my tests that the icons to make buildings (the "normal buildings" and "advanced buildings" icon in the buttonset) for Terrans no longer appeared.
After many tests with changes on plugin, I tried creating a default config with Firegraft, then saving it over the .exe and surprise: still no terran buildings.

But everything was fixed miraculously when I deleted the .exe then created a new one (working with and without plugins).

I wonder what went wrong in my case, but something did, and maybe you have something like that.
I see, I'll have to do a refresh.



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Ultraviolet -- let's fucking go on a madmen rage bruh
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Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
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