Staredit Network > Forums > General StarCraft > Topic: What engine?
What engine?
Oct 10 2014, 1:29 am
By: SCRuler  

Oct 10 2014, 1:29 am SCRuler Post #1



This may be a stupid question but what engine is Starcraft built on?



None.

Oct 10 2014, 2:25 am O)FaRTy1billion[MM] Post #2

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If you're thinking of something like Unreal Engine or something, it's not made with any engine like that. It is loosely based on WarCraft 2, but that is all in-house.



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EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
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Oct 10 2014, 3:13 pm Zoan Post #3

Math + Physics + StarCraft = Zoan

What programming language is SC built on? My friend thought it was built on something that started with a t, I think. I can't remember exactly what he thought it might've been though lol.

Note I know nothing about programming and might sound like a total idiot asking this if this question doesn't make any sense.



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Oct 10 2014, 3:25 pm jjf28 Post #4

Cartography Artisan

I think it was built with C++, using direct X for windows graphics, they used a number of existing data types such as MoPaQ and smk. Was ported to Mac using carbon and reprogrammed graphics and networking code - Heinermann would know better/more specifics.

Post has been edited 1 time(s), last time on Oct 10 2014, 3:32 pm by jjf28.



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Oct 10 2014, 7:09 pm O)FaRTy1billion[MM] Post #5

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MPQ is also in-house. It just carried over from WarCraft. SMK (videos), WAV (sounds), and PCX (used for backgrounds and color tables) are probably the only non-in-house formats used (there are a few others, but their usage is very limited).



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

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[07:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
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