This may be a stupid question but what engine is Starcraft built on?
None.
If you're thinking of something like Unreal Engine or something, it's not made with any engine like that. It is loosely based on WarCraft 2, but that is all in-house.
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Math + Physics + StarCraft = Zoan
What programming language is SC built on? My friend thought it was built on something that started with a t, I think. I can't remember exactly what he thought it might've been though lol.
Note I know nothing about programming and might sound like a total idiot asking this if this question doesn't make any sense.
I think it was built with C++, using direct X for windows graphics, they used a number of existing data types such as MoPaQ and smk. Was ported to Mac using carbon and reprogrammed graphics and networking code - Heinermann would know better/more specifics.
Post has been edited 1 time(s), last time on Oct 10 2014, 3:32 pm by jjf28.
TheNitesWhoSay - Clan Aura -
githubReached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.
MPQ is also in-house. It just carried over from WarCraft. SMK (videos), WAV (sounds), and PCX (used for backgrounds and color tables) are probably the only non-in-house formats used (there are a few others, but their usage is very limited).
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!