Staredit Network > Forums > General StarCraft > Topic: What engine?
What engine?
Oct 10 2014, 1:29 am
By: SCRuler  

Oct 10 2014, 1:29 am SCRuler Post #1



This may be a stupid question but what engine is Starcraft built on?



None.

Oct 10 2014, 2:25 am O)FaRTy1billion[MM] Post #2

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If you're thinking of something like Unreal Engine or something, it's not made with any engine like that. It is loosely based on WarCraft 2, but that is all in-house.



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EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
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Oct 10 2014, 3:13 pm Zoan Post #3

Math + Physics + StarCraft = Zoan

What programming language is SC built on? My friend thought it was built on something that started with a t, I think. I can't remember exactly what he thought it might've been though lol.

Note I know nothing about programming and might sound like a total idiot asking this if this question doesn't make any sense.



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Oct 10 2014, 3:25 pm jjf28 Post #4

Cartography Artisan

I think it was built with C++, using direct X for windows graphics, they used a number of existing data types such as MoPaQ and smk. Was ported to Mac using carbon and reprogrammed graphics and networking code - Heinermann would know better/more specifics.

Post has been edited 1 time(s), last time on Oct 10 2014, 3:32 pm by jjf28.



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Oct 10 2014, 7:09 pm O)FaRTy1billion[MM] Post #5

👻 👾 👽 💪

MPQ is also in-house. It just carried over from WarCraft. SMK (videos), WAV (sounds), and PCX (used for backgrounds and color tables) are probably the only non-in-house formats used (there are a few others, but their usage is very limited).



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

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[06:48 pm]
Ultraviolet -- :wob:
[2024-4-21. : 1:32 pm]
Oh_Man -- I will
[2024-4-20. : 11:29 pm]
Zoan -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
You should do my Delirus map too; it's a little cocky to say but I still think it's actually just a good game lol
[2024-4-20. : 8:20 pm]
Ultraviolet -- Goons were functioning like stalkers, I think a valk was made into a banshee, all sorts of cool shit
[2024-4-20. : 8:20 pm]
Ultraviolet -- Oh wait, no I saw something else. It was more melee style, and guys were doing warpgate shit and morphing lings into banelings (Infested terran graphics)
[2024-4-20. : 8:18 pm]
Ultraviolet -- Oh_Man
Oh_Man shouted: lol SC2 in SC1: https://youtu.be/pChWu_eRQZI
oh ya I saw that when Armo posted it on Discord, pretty crazy
[2024-4-20. : 8:09 pm]
Vrael -- thats less than half of what I thought I'd need, better figure out how to open SCMDraft on windows 11
[2024-4-20. : 8:09 pm]
Vrael -- woo baby talk about a time crunch
[2024-4-20. : 8:08 pm]
Vrael -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
so that gives me approximately 27 more years to finish tenebrous before you get to it?
[2024-4-20. : 7:56 pm]
Oh_Man -- lol SC2 in SC1: https://youtu.be/pChWu_eRQZI
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