Basically, I want to know how to remove the Protoss Photon Cannon for the Protoss Tech tree and replace the Shield Battery into some sort of cheap psi field emitting structure. I also want to know how to turn the Protoss Assimilator's sprite into a Terran Refinery without crashing. :C
to sum it all up, here's what I want to do:
> Take away the Protoss Photon Cannon Button so that the player cant construct one.
> Remove the energy bar and the ability of the Shield Battery and give it a psi field. Also to change its sprite into a custom terran esque structure without crashing.
> Change the Protoss Assimilator Sprite into a Terran Refinery without crashing.
Post has been edited 1 time(s), last time on Apr 7 2014, 5:01 am by Arkane.
Sort of wish that the SCBW Modding Community was still active. </3
To make a unit emit PSI find a copy of DatEdit and change the computer and human idle (AI Actions tab) to "Script (PSI Provider)"
Dunno about the others
TheNitesWhoSay - Clan Aura -
githubReached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.
For the shield battery, delete SpellCaster to first remove the mana (with the value being 2097152 so subtract that). Removing Recharge Skill I have no idea; and.. you crash when you change its image? wut
None.
You have to use FireGraft to edit the buttons.
When changing sprites, make sure they have appropriate iscripts set so they won't crash. Protoss buildings (generally) are 1 frame, terran (generally) are two frames with the first being a half-built frame.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
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You have to use FireGraft to edit the buttons.
When changing sprites, make sure they have appropriate iscripts set so they won't crash. Protoss buildings (generally) are 1 frame, terran (generally) are two frames with the first being a half-built frame.
Is there a tutorial where I can do exactly those? with pictures preferably ;A;
Sort of wish that the SCBW Modding Community was still active. </3
It looks like there was supposed to be, but they never got written ...
[attach=9413]
http://www.staredit.net/topic/440/#7671 might help with iscripting ... Basically just copy+paste what an existing building you want it to behave like to be the other building. (I could probably help .. I'm just not sure specifically what you're trying to do and I've gotten a bit out of touch with modding. xD)
EDIT:
EDIT:
About the assimilator:
O)FaRTy1billion -- ok, in DatEdit find Protoss Assimilator (157), go to the Graphics tab, and where it says "Graphics: 52 Assimilator" hit Jimp->.
O)FaRTy1billion -- on Sprite File (where it took you to) hit Jump again. Then Jump again. Where it says GRP File 160 protoss\assim.grp, change that to 332 terran\refinery.grp
O)FaRTy1billion -- Then below where you see Extra overlay placements, you can change the Damage to 333, and the special to 334.
O)FaRTy1billion -- And on the list to the left go to the next entry down (159, Assimilator Warp Flash) and change that GRP file from 160 to 332 like you did before.
O)FaRTy1billion -- Then go to the next entry (160, Assimilator Shadow) and change that GRP from 163 to 335 (terran\treShad.grp).
You'll end up with this (you can skip all the jumping and go directly here in the Images tab):
[attach=9415]
And then for the next two Images.dat entries you're just making them so they are the assimilator's graphics as well.
If this doesn't work, then I don't know what else to tell you.
Attachments:
Post has been edited 3 time(s), last time on Apr 7 2014, 6:19 am by FaRTy1billion.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
Awesomesauce! Finally got everything going!
Post has been edited 1 time(s), last time on Apr 7 2014, 9:13 am by Arkane.
Sort of wish that the SCBW Modding Community was still active. </3