Staredit Network > Forums > SC2 General Discussion > Topic: World of Starcraft... Eliminated
World of Starcraft... Eliminated
Jan 22 2011, 1:02 am
By: UnholyUrine
Pages: < 1 2 3 4 >
 

Jan 22 2011, 6:08 pm UnholyUrine Post #21



I reserve my right to hate SC2 :P

However, you're all correct. I did overreact to this bit of news. I should've read more into it before posting this thread :-_-:.
I'm going to partly blame the reporters for my overreaction :D

Time for me to change the OP post.

As for the rest of the comments... Mods/Maps don't make that much of a difference.


Done. Fix'd OP


If any of you haven't been keeping up with some exciting and fantastic mods that's happening outside of SEN
(which would be 100% of all exciting and fantastic mods)
you'd probably not seen the World of Starcraft mod.
was the big "I" a little too pretentious? ><

So here's a little clip to keep you posted.

the audio is god-awful, I know.. just mute it

It is a mod that the creator has put tons of time into. Although I have to say that it isn't very innovative, and that the concept of creating a map that just doesn't work in the genre of Starcraft is ridiculous, I still commend the map maker on his efforts.

Unfortunately, Blizzard/Activision has filed a copyright infringement against the name of the map, and has ordered youtube to remove all videos of it.

It is understandable in company terms. World of Starcraft closely resembles Blizzard's works. Moreover, if they really do push the map-market, it is very possible that the creator may make money, technically out of their own intellectual properties.

Nevertheless, I still disagree with Blizzard/Activision's decisions.
Take a step back and think for a minute. A dedicated player, who spent months working on their own game, under all of their restrictions, has had his heart and soul removed simply because he Ninja'd them on making a mod based on another of their own game.
If I was a Blizzard employee, I'd be 100% flattered, hold my head up high with pride, thank the poor bastard, and ask what things he may want for Christmas.

It is a map that is within the context of the editor. Simply put, a fanboy has created a parody of one of their games. I see the importance of the copyright law, but I also see the wrongly portrayed significance of this map, and of course many other maps.

Rambling on about Map Markets


In the end, no one cares. B/c the money has already been made, and there's no point in driving the community until the release of HotS, where they will again start to overhype and make fanboys overreact to their next installment.

I want you all to realize that even somewhat understandable decisions such as this can affect the game in the long run. Why couldn't Blizzard/Activision keep this internally? They have the power to simply contact the creator, or even just remove the map and give him the message that way. You can't possibly tell me that showcasing World of Starcraft will harm SC2, or any of Blizzard's games.

Hope this clears it up a bit.
~Unholy



Post has been edited 2 time(s), last time on Jan 22 2011, 6:41 pm by UnholyUrine.



None.

Jan 22 2011, 6:52 pm IskatuMesk Post #22

Lord of the Locker Room

Mods are not maps. Period. I don't give a flying dong what Blizzard thinks, they haven't acknowledged the existence of true mods since the dawn of their inception. Just because they're too stupid to figure out the difference doesn't mean you have to be, too.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Jan 22 2011, 6:58 pm UnholyUrine Post #23



Would you like to describe ur reasons behind the diff of Map and Mods?

:D Thanks



None.

Jan 22 2011, 7:05 pm IskatuMesk Post #24

Lord of the Locker Room

"My" reasons? They aren't "my" reasons, they're environmental differences.

The content of a map effects only the map. Luna is a map, python is a map, dota is a map.

The content of a mod changes the entire game and takes place on every map. AO is a mod, OR is a mod, server mods for CS are classified as mods.

Think of it like this. de_dust is a map, but the server mod running taking your entire game session's kill ratio and such is basically considered a mod because it's changing your experience throughout every map you're playing. Whether it's de_dust or one of those weird knife-only maps, that server mod is NOT changing. In Starcraft, something like the BWAI launcher which "patches" the game is modding it.

In Starcraft 2, you can mod the game by changing the version mpqs or memory patching it. And promptly get banned because SC2 monitors mpqs and RAM usage, and Blizzard has stated they will ban you for touching either.

SC2's "mod" system depends on the maps to be flagged to load these archives, excluding them from the environmental classification of globally changing the game. If the game had a menu like Supreme Commander or Sins of a Solar Empire, and could load those archives like those older games, then yeah, those would be real mods. Currently that doesn't exist. They're not mods. They're just external archives for maps.

Other key attributes that mods typically boast over maps include no size limit and no censorship but you already know that. I hope.

Clear enough?

/edit My typos would have confused you ell oh ell



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Jan 22 2011, 7:11 pm UnholyUrine Post #25



Just trying to calm you down a bit

Thanks.

Also, of course I know the implications of maps and mods.
Saying that normal maps are "mods" imply that we map makers are delving into and changing the internal data of the game, which is so not true. We're using the tools that are provided to us by the game developers.



None.

Jan 22 2011, 7:17 pm IskatuMesk Post #26

Lord of the Locker Room

Well, even most mods don't change "internal data" (if you are referring to hardcode) even, except for memory, but the game itself is always unchanged by mods in most engines.

Most games built with custom content in mind have native mod support. The differences between maps and mods are extremely obvious. Blizzard has never acknowledged the existence of mods because technically they break the EULA, they chose to ignore it for the duration of D1-Wc3. With Battle.net 2.0 having no local hosting or LAN, they automatically assume responsibility of everything that is contained on their servers. An easy way of getting past this legal pitfall is to support mods through a menu but have developers/players transfer the data and such externally (much like SC1/d2/wc3 ect). Therefore, while the mods are played over Battle.net, no actual mod data transfer is taking place, and Blizzard can revert to "Don't know, don't tell" again.

This is very a different staffing and mindset than what we had before, though. The Blizzard before and the Blizzard today are very different. I do not expect to see legal modding of sc2 at all in the future. Everyone I know who did mod work has moved on.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Jan 22 2011, 10:34 pm Neki Post #27



Quote from name:Cardinal
Quote from name:FaZ-
If Blizzard wants to make World of StarCraft in 5 years they'll have an issue if this mod gets big.

Quote from name:FaZ-
As far as I'm concerned this is a complete (and terribly pathetic and self-serving) fabrication. Feel free to cite something that shows you aren't talking out of your ass.

^ contradictory or what? ;p

1. It's not a 'mod'. It's a 'map'.
2. So therefore, it is limited to Battle.net.
3. 10 players I think is as MMO this RPG is ever going to be.

And also, I know pretty much for a fact that Blizzard won't be making a World of Starcraft in the next 5 years. Or ever. It'll be sort of like releasing Warcraft: Orcs and Humans content in the Starcraft 2 engine.

Just because it won't be released in the near future or ever doesn't mean they won't protect their trademarks. It'd be stupid for them not to honestly. And all they did was take down a youtube video, you guys are insane.




None.

Jan 23 2011, 7:42 pm Jack Post #28

>be faceless void >mfw I have no face

Quote
League of Legends and RiotGames are hardly on any sort of competitive footing with, well, ANY game developers out there.
Just thought I'd mention that LoL pretty much owned HoN after HoN finished beta, even though it's arguable whether LoL is actually a balanced game :P



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jan 23 2011, 8:36 pm Voyager7456 Post #29

Responsible for my own happiness? I can't even be responsible for my own breakfast

Quote from IskatuMesk
Mods are not maps. Period. I don't give a flying dong what Blizzard thinks, they haven't acknowledged the existence of true mods since the dawn of their inception. Just because they're too stupid to figure out the difference doesn't mean you have to be, too.

Quote from IskatuMesk
"My" reasons? They aren't "my" reasons, they're environmental differences.

The content of a map effects only the map. Luna is a map, python is a map, dota is a map.

The content of a mod changes the entire game and takes place on every map. AO is a mod, OR is a mod, server mods for CS are classified as mods.

Think of it like this. de_dust is a map, but the server mod running taking your entire game session's kill ratio and such is basically considered a mod because it's changing your experience throughout every map you're playing. Whether it's de_dust or one of those weird knife-only maps, that server mod is NOT changing. In Starcraft, something like the BWAI launcher which "patches" the game is modding it.

In Starcraft 2, you can mod the game by changing the version mpqs or memory patching it. And promptly get banned because SC2 monitors mpqs and RAM usage, and Blizzard has stated they will ban you for touching either.

SC2's "mod" system depends on the maps to be flagged to load these archives, excluding them from the environmental classification of globally changing the game. If the game had a menu like Supreme Commander or Sins of a Solar Empire, and could load those archives like those older games, then yeah, those would be real mods. Currently that doesn't exist. They're not mods. They're just external archives for maps.

Other key attributes that mods typically boast over maps include no size limit and no censorship but you already know that. I hope.

Clear enough?

/edit My typos would have confused you ell oh ell

Everyone on this site should read and heed this man's words.



all i am is a contrary canary
but i'm crazy for you
i watched you cradling a tissue box
sneezing and sniffling, you were still a fox


Modding Resources: The Necromodicon [WIP] | Mod Night
My Projects: SCFC | ARAI | Excision [WIP] | SCFC2 [BETA] | Robots vs. Humans | Leviathan Wakes [BETA]


Jan 23 2011, 9:19 pm Decency Post #30



Or in short: "I've always considered mods to be modifying the game's core, not modifying gameplay scenarios, so everyone else should do it that way too."

There aren't "mods" as you'd term them for SC2, why the hell would you reserve a term for something that can't even exist when it is better fit on custom scenarios?



None.

Jan 23 2011, 9:25 pm Voyager7456 Post #31

Responsible for my own happiness? I can't even be responsible for my own breakfast

...because that definition of "mod" is the one that's pretty much universally accepted for every other game and modding community?



all i am is a contrary canary
but i'm crazy for you
i watched you cradling a tissue box
sneezing and sniffling, you were still a fox


Modding Resources: The Necromodicon [WIP] | Mod Night
My Projects: SCFC | ARAI | Excision [WIP] | SCFC2 [BETA] | Robots vs. Humans | Leviathan Wakes [BETA]


Jan 23 2011, 9:31 pm Raitaki Post #32



Activision and Blizzard should not be able to order the vids deleted, because the author was not making any money from either the map or the vids. You are only only considered copyright infringing when you make money with ideas/stuff other people copyrighted =/ LET'S LET THE MAPPER KNOW ABOUT THIS AND SIGN A PETITION TO ALLOW WORLD OF STARCRAFT TO GRIND ON! >:(



None.

Jan 23 2011, 9:41 pm Decency Post #33



I realize that Voyager, I was just kind of making fun of that fact that he's trying to justify the naming as anything more than tradition.



None.

Jan 23 2011, 9:58 pm Neki Post #34



Quote from Jack
Quote
League of Legends and RiotGames are hardly on any sort of competitive footing with, well, ANY game developers out there.
Just thought I'd mention that LoL pretty much owned HoN after HoN finished beta, even though it's arguable whether LoL is actually a balanced game :P
Owned in what? I'm sure HoN is making much more revenue than LoL is making to be honest, and HoN actually gets decent e-sports coverage. What unit of measure is "ownage" in?



None.

Jan 23 2011, 11:44 pm IskatuMesk Post #35

Lord of the Locker Room

Quote from name:FaZ-
I realize that Voyager, I was just kind of making fun of that fact that he's trying to justify the naming as anything more than tradition.

Maybe if you actually read posts you'd have some idea of what you're talking about.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Jan 24 2011, 12:22 am Dem0n Post #36

ᕕ( ᐛ )ᕗ

Quote from name:FaZ-
Or in short: "I've always considered mods to be modifying the game's core, not modifying gameplay scenarios, so everyone else should do it that way too."

There aren't "mods" as you'd term them for SC2, why the hell would you reserve a term for something that can't even exist when it is better fit on custom scenarios?
You're not modifying anything in SC2. You're not changing the game data or anything. All you're doing is using the MAP MAKER to change things like graphics and attacks via triggers.




Jan 24 2011, 12:46 am IskatuMesk Post #37

Lord of the Locker Room

Demonslayer> You can use the map editor as a means to modify the game, by taking out files from a map and replacing them in the game's standard data. Such was also possible with war3 (and was faster than XML editing).

Sc2 has mods. They're "illegal", but people still use them. The most common mods I can think of are those being created to change the languages of unit responses, or the ones to replace sc2 sounds with sc1 sounds. People apply these changes and, because sounds are clientside, they are able to play with the clientside mods on ladder and such.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Jan 24 2011, 1:34 am NicholasBeige Post #38



Quote from Neki
Quote from name:Cardinal
1. It's not a 'mod'. It's a 'map'.
2. So therefore, it is limited to Battle.net.
3. 10 players I think is as MMO this RPG is ever going to be.

And also, I know pretty much for a fact that Blizzard won't be making a World of Starcraft in the next 5 years. Or ever. It'll be sort of like releasing Warcraft: Orcs and Humans content in the Starcraft 2 engine.

Just because it won't be released in the near future or ever doesn't mean they won't protect their trademarks. It'd be stupid for them not to honestly. And all they did was take down a youtube video, you guys are insane.

Quote from name:Cardinal
With a youtube video uploaded under the title of World of Starcraft - this was bound to happen. Blizzard were well within their rights to ask him to remove the videos. As far as I can tell, at no stage of this entire episode was he asked to discontinue working or destroy his project. It's just hearsay and rumours, and individuals who are eager to jump at anything to rub Blizzard in the dirt.

In-b4-this-topic-gets-closed (and also b4 World of Starcraft trolololol) and before Nuderaider wakes up.

On a more serious note. The lesson to be learned here is that this entire episode has done nothing but create publicity for that kid who was working on the map. It also highlights Blizzards vision and awareness to shut-down projects such as these before they become legal problems. Sure, as Ahli mentioned, it was probably just some noob employee who saw a World of Starcraft video and reported it. To reiterate: Blizzard were well within their rights to ask the map maker to delete his videos. I'm pretty sure advertising your product under a name nearly identical to that of an existing product can be construed as breach of copyright and trademark infringement.

So, this fail topic has made me hungry... I'm just going to go have a cup of Neskafe and maybe a packet of Door-E-Toes.

Post has been edited 2 time(s), last time on Jan 24 2011, 1:41 am by Cardinal.



None.

Jan 24 2011, 2:53 am Jack Post #39

>be faceless void >mfw I have no face

Quote from Neki
Quote from Jack
Quote
League of Legends and RiotGames are hardly on any sort of competitive footing with, well, ANY game developers out there.
Just thought I'd mention that LoL pretty much owned HoN after HoN finished beta, even though it's arguable whether LoL is actually a balanced game :P
Owned in what? I'm sure HoN is making much more revenue than LoL is making to be honest, and HoN actually gets decent e-sports coverage. What unit of measure is "ownage" in?
If I recall correctly, after HoN went retail, the amount of players dropped off significantly, whereas LoL just got more and more players. I spose you could argue that it makes less money due to being mostly free.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jan 31 2011, 7:01 am UnholyUrine Post #40



Sorry for the huge Necro

But you know all the argument about Copyright and having the right to reserve their names?
Well fuck that!

How can I, and incidentally All of you who argued against me, be so blind?

Didn't Blizzard just released "Star Jeweled" and "Left 2 Die"??

Fuck me. Where in the world did we go wrong?

Star Jeweled is a COMPLETE RIPOFF of Bejeweled.
Left 2 Die is obviously copied from Left 4 Dead.. and isn't even 4 player co-op. Shame.

Again, from lawyer's point of view, these names aren't copyrighted because they are ever so slightly off.
Be Jesus Christ almighty. If that didn't prove that they view the custom market as an internal, secluded network so that companies out there won't sue them, I don't know what will. And yet, they are taking action on their own, loyal customers? Where are their priorities?

Haters' gonna hate. At least in this case they'd have a reason to. At least I'm not a mindless sheep paying for some game that's 10x worse than its predecessor.



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