Right, basically anyone can work on this ultimately. I'm just compiling any arena suggestions or completed heroes onto one map.
[Q] Riftwalk: Teleports to target nearby enemy (Blink range) in an Ęther-like style, dealing 30-50 damage and "silencing" (Silenced cannot use any abilities) the target for 1 second.
[W] Blades of the Void: Gains +50% attack speed and ignores enemy armor for 5 seconds, each ability cast near OlimarandLouie (Sight range) will increase that time by one second.
[E] Ęther Strike: Next attack deals triple damage.
[R] Terror of the Abyss: Gains 30% of max health, takes double damage, and attacks become ranged for 8 (subject to change) seconds. Turns cloaked but still visible. (Just for looks, isn't actually cloaked, but it looks like it)
Abilities are not that difficult if you see them as a chain reaction. One effect triggers another that can trigger another, and so on.
For example, your Riftwalk ability when used will theoretically trigger a "Teleport" effect. When the "Teleport" effect is done, it will trigger a "Search" effect. The "Search" effect will simultaneously trigger a "Damage" effect in an area, and an "Apply Behavior" effect in the same area. The "Damage" effect will simply deal the 30-50 damage. The "Apply Behavior" effect will put a "Behavior" on the enemies in the area that slows them.
For the "Blades of the Void" spell, you would have an "Apply Behavior" effect that increases attack speed and either lower enemy armor or give the hero a new version of the hero's existing weapon that will ignore armor for that duration. To have abilities cast near the hero increase the time, that would require triggers.
For "Ęther Strike," you can either use an "Apply Behavior" effect to increase damage done by a percentage (though I think this can only be time based) or to switch the weapon with a clone that deals 3x the damage and gets removed after one shot (I'm sure there's a way to do this, I'm just thinking about this without the editor loaded in front of me).
"Terror of the Abyss" is relatively simple. You would use an "Apply Behavior" effect to increase health, increase the amount of damage taken, and change the weapon to a ranged weapon for 8 seconds. I'm not sure how to make a unit cloaked without being cloaked (as I don't think there is a model to replace the unit with), unless the other heroes are detectors, but that may cause more problems.
Hope that helps.
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