Staredit Network > Forums > SC2 Custom Maps > Topic: SEN Arena
SEN Arena
Nov 21 2010, 2:26 am
By: DevliN
Pages: < 1 « 3 4 5 6 79 >
 

Dec 3 2010, 9:59 pm Biophysicist Post #81



Or you can use different actors that reference the same model?



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Dec 3 2010, 10:03 pm Jack Post #82

>be faceless void >mfw I have no face

The problem is that they can't have the same-looking model, not that they can't think of a way to have two units with the same or similar model.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Dec 3 2010, 10:07 pm NicholasBeige Post #83



That's my only problem. If someone was playing as the Elemental Archon (my hero) and someone else was playing as Deo (ImagoDeo's hero), and if the latter of these two used his ulti. There would effectively be 2 archons with maybe, slightly different tinting going around.



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Dec 3 2010, 10:07 pm Biophysicist Post #84



oh good point

I should have thought of that...



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Dec 3 2010, 10:11 pm NicholasBeige Post #85



I'm thinking of copying the Invokers sort of orb effect that he has in DotA...

Having a Fire Medium, some protoss-warpin (Ice) and maybe some Fungal Growth (earth) models, rotating around him all the time :D



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Dec 3 2010, 11:11 pm Echo Post #86



Both the arenas look nice.

My skill progress has been pretty slow. I'm going to try to work on it with the time I have left tomorrow (If I have time), but definitely on Sunday.



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Dec 4 2010, 12:05 am OlimarandLouie Post #87



Just curious, who is actually working on making this map?



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Dec 4 2010, 12:08 am ImagoDeo Post #88



Quote from Biophysicist
oh good point

I should have thought of that...

Hrrm. Yeah, I guess I could switch to some other model... I'll look into things.



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Dec 4 2010, 12:12 am NicholasBeige Post #89



Quote from OlimarandLouie
Just curious, who is actually working on making this map?

Everyone is supposed to make their own hero and submit it.

You don't just post what your hero is like and then honestly expect us to make it for you?



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Dec 4 2010, 12:21 am OlimarandLouie Post #90



Quote from name:Cardinal
Quote from OlimarandLouie
Just curious, who is actually working on making this map?

Everyone is supposed to make their own hero and submit it.

You don't just post what your hero is like and then honestly expect us to make it for you?
I did at first but now I'm trying to figure out how to do it :bleh:

But honestly I have no idea what I'm doing.





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Dec 4 2010, 2:26 am DevliN Post #91

OVERWATCH STATUS GO

Right, basically anyone can work on this ultimately. I'm just compiling any arena suggestions or completed heroes onto one map.

Quote
[Q] Riftwalk: Teleports to target nearby enemy (Blink range) in an Ęther-like style, dealing 30-50 damage and "silencing" (Silenced cannot use any abilities) the target for 1 second.
[W] Blades of the Void: Gains +50% attack speed and ignores enemy armor for 5 seconds, each ability cast near OlimarandLouie (Sight range) will increase that time by one second.
[E] Ęther Strike: Next attack deals triple damage.
[R] Terror of the Abyss: Gains 30% of max health, takes double damage, and attacks become ranged for 8 (subject to change) seconds. Turns cloaked but still visible. (Just for looks, isn't actually cloaked, but it looks like it)

Abilities are not that difficult if you see them as a chain reaction. One effect triggers another that can trigger another, and so on.

For example, your Riftwalk ability when used will theoretically trigger a "Teleport" effect. When the "Teleport" effect is done, it will trigger a "Search" effect. The "Search" effect will simultaneously trigger a "Damage" effect in an area, and an "Apply Behavior" effect in the same area. The "Damage" effect will simply deal the 30-50 damage. The "Apply Behavior" effect will put a "Behavior" on the enemies in the area that slows them.

For the "Blades of the Void" spell, you would have an "Apply Behavior" effect that increases attack speed and either lower enemy armor or give the hero a new version of the hero's existing weapon that will ignore armor for that duration. To have abilities cast near the hero increase the time, that would require triggers.

For "Ęther Strike," you can either use an "Apply Behavior" effect to increase damage done by a percentage (though I think this can only be time based) or to switch the weapon with a clone that deals 3x the damage and gets removed after one shot (I'm sure there's a way to do this, I'm just thinking about this without the editor loaded in front of me).

"Terror of the Abyss" is relatively simple. You would use an "Apply Behavior" effect to increase health, increase the amount of damage taken, and change the weapon to a ranged weapon for 8 seconds. I'm not sure how to make a unit cloaked without being cloaked (as I don't think there is a model to replace the unit with), unless the other heroes are detectors, but that may cause more problems.

Hope that helps. :)



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Dec 4 2010, 2:42 am NicholasBeige Post #92



/me waits patiently in the background for Payne to jump in saying "check out our amazing wiki resources"...



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Dec 4 2010, 3:04 am payne Post #93

:payne:

check out our amazing wiki resources



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Dec 4 2010, 4:41 pm ImagoDeo Post #94



Quote from payne
check out our amazing wiki resources

Never disappointed. Lulz.

On another note, my char is coming along reasonably well...



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Dec 4 2010, 9:40 pm DevliN Post #95

OVERWATCH STATUS GO

Quote from ImagoDeo
Quote from payne
check out our amazing wiki resources

Never disappointed. Lulz.

On another note, my char is coming along reasonably well...
I don't know if you've read a few posts above, but unfortunately Cardinal is already using the Archon model (and his hero changes the tint of the model as well). Could you perhaps use a Stone Zealot or Hybrid Destroyer for the ult?



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Dec 4 2010, 9:46 pm payne Post #96

:payne:

Devlin, you've messed the code in your OP where Lotus' heroes is.
Quote
[color=#CE091D]// LOTU)S

Also, I'll use Prisoner Zealot, and not the Probe, in the end.



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Dec 4 2010, 9:47 pm DevliN Post #97

OVERWATCH STATUS GO

Actually I didn't mess up the code. I have no idea why the color tag is doing that.


Quote
// LOTU)S
  • Model(s) Used: Dark Templar
  • Health: 20
  • Shields: 400
  • Damage: X (increases per times hit on an enemy)
  • Armor: 0
  • Abilities: 3 offensive, 1 passive
    [Q] Substitution: If attacked within a 0.5 sec interval, teleport to attacker and strike them with double the damage you were dealt.
    [W] Lightning Slash/Dash: Charges toward the near enemy hero and does a quick regular attack. If facing away from an enemy, you just move in that direction.
    [E] Reaper's Charm: For any enemy killed, increase base attack by 3%. Remove boost if killed.
    [R] Unlimited Blade: Teleport enemy and self into an alternate dimension. New attacks are available during this time.
Works here.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Dec 5 2010, 11:37 pm Tempz Post #98



My l4 should make it evident that it is active... maybe some sort of electrical trail from each active player who has it?...

It could slow down players when maxed out?



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Dec 5 2010, 11:40 pm payne Post #99

:payne:

Quote
// PAYNE

* Model(s) Used: Zealot Prisoner or Probe
* Health: 60
* Shields: 450
* Damage: X [Melee] (steals one shield and one energy per melee damage inflicted)
* Armor: 0
* Abilities: 2 offensive, 2 defensive
[Q] Graviton: Incapacitate the target and slowly moves it toward caster with Graviton Beam's animation.
[W] Pierce: Shoots a quick bullet toward the selected unit/point target. Has a fixed range (this means even thought you aim at range 1 from your unit, it'd continue further, until it reaches it's set range). Bullets deal damage to anything it encounters, including allies. Deals great amount of damage.
[E] Distortion: Casts a Force Field model around the caster. Any missile inside it is slowed down significantly.
[R] Adrenaline: Surrounds the caster with an aura that boosts its speed, attack rate, armor and damage.
Reiterated.



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Dec 6 2010, 12:28 am UnholyUrine Post #100



*psst*, make him a probe

a zealot with guns is kinda weird..



None.

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