I'm currently working on a map, and as usual, feel bombarbed with answerless problems. I'd be much in debt if someone out could provide me a quick solution to the following problems:
1) Acquiring vision of a normally uncloakable unit, such as a building or powerup, so that later it cannot be seen, all that without clearing fog of war.
I've first followed the Wiki's Vision Mechanics guide, but am not quite satisfied with the result. According to the article, vision updates every 50 trigger cycles, or more precisely at the 50th cycle. To achieve this effect so far, I have 2 triggers: 1 to turn ON vision for Player 8 and disable the unit I want, the second to turn OFF vision for Player 8. Initially I placed both triggers at 30th and 31th cycle respectively, but something undesirable came along, sometimes I'd get vision from 1 or 2 units from Player 8, effectively revealing portion of the map, which is not my intention. I've managed to amend this by moving both triggers to 1st and 2nd cycles, but I'm not confident as to whether this solves the problem or simply mitigates the probability of getting vision of one or two units. Any ways to safely achieve this?
2) Similar, but this time I want to get vision to a certain area, without ever it being possible for the player to notice there is a unit there or it showing on minimap.
Placing and removing unit at the 50th cycle works, however, it's not quite perfect, as for a very short fraction of a second, the vision updates before the unit is created, causing the cleared area to blink. I want the vision over said area to be constant at all times. Anyone know of a solution?
3) How can you inherit upgrades from another player? I'm quite sure this is done in one of the latest Desert Strike Night versions.
4) Removed bunkers but still shooting.
I'm sure you've all seen it in games like spawn defense or bunker defense. How can I do that?
5) What is the best map protector out there? I'll need an update for those, as currently the ones I have are pretty old I think.
Also, is there any guide to the actual process of corrupting map data, so I can maybe come up with a protector of my own?
6) Fairly simple and straightforward question, what unused player is used to boost unit speed and fire rate using map revealer? I saw a topic once about, but can't find it anymore.
And since we're on the topic, is there a list out there with all unused players and the effects you can from placing them on map? I remember seeing such list a long time ago, but it disappeared.
7) How do you enable unattached addons?
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For the most part, I've already tried google and search but to no avail.
Any help is greatly appreciated. Thanks in advance.
Post has been edited 3 time(s), last time on Sep 9 2010, 3:02 pm by Mad.
None.