Staredit Network > Starcraft I Database > File: Lost Souls

Sunken Treasure
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Lost Souls
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Filename: lostsoulsv0.5.scx
Filesize: 659.36KB

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File Information
General
Uploaded on:Jan 15 2010, 6:54 am
Uploaded by:Neki
Author:|3542|
Downloads:426

Map-Data
Tileset:Jungle
Dimension:192x192

Forces
The Lost
Human (Protoss)
Human (Protoss)
Human (Protoss)
Human (Protoss)
Force 2
Rescuable (Terran)
Monsters
Computer (Protoss)
Computer (Terran)
Made by: Ultimo
Computer (Zerg)

Map-Statistics
Units:567
Triggers:1005
Locations:162
Strings:926
File Description
Production Thread
This is an early demo of my upcoming RPG, Lost Souls. Do note that Player 1 and 2 are most stable in terms of working, and the talking system is quite finicky, but all NPCs do talk. If they do not, simply move away and back towards them. Important NPCs are marked by sprites. Do read in the game tutorial, the RPG is kind of overwhelming at first.
Limits on stats is 10 stats for each, except boxes, which is maxed out at 3.
Recommended Players: 2-3(2 for a challenge)
Playtime: 1-2 hours
Demo ends at end of third boss (who is not completely stable yet.)
Known bugs: In the temple, at the bridge area (high dirt to high dirt), using mud will cause you to get stuck. Only way to escape is use Flagan, so either do not use mud, or always have Flagan. Third boss is bugged, likes to do what it likes, I have no idea how to fix it right now. Flagan will randomly appear for P1 during the golem fight. With 3+ players, during the golem fight, mines will be placed like crazy. Talking system is sensitive. Blades will fail against hallucinations (can't really fix this.) P3 gets excessive souls in each box, no idea why <- Now fixed, please download again if you've downloaded already, p3 is now playable. The first respawn statue does not work.
What is not a bug: Capturing souls. The chance is 50/50, sometimes you will go on bad streaks and get no souls, but there is currently no flaws that I know of in the system. Dying however, may ruin it so.

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