Staredit Network > Forums > SC1 Terrain > Topic: Mixing Tilesets?
Mixing Tilesets?
Oct 6 2007, 1:46 am
By: Ateo  

Nov 25 2007, 12:56 am JaBoK Post #21



Labyrinthos RPG used square terrain that didn't always blend properly, that aint tileset mixing lol.

But yeah, this topic was used up a long time ago.



None.

Nov 30 2007, 12:05 am l)ark_ssj9kevin Post #22

Just here for the activity... well not really

I dont wanna necropost, but mixing terrain is possible on SC2.



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Nov 30 2007, 12:30 am blacklight28 Post #23



ITT ISSSSSSSSS?!?!?!?!?!?!?!?!?!?!? Anyway, what R.I.S.K. said about the terrain IDs you can also just try to copy a tile from (EX) jungle and paste it into (EX) space and it will be a different tile, never tried it but I'm pretty sure it's the tile with the same ID.



None.

Nov 30 2007, 7:04 am JaBoK Post #24



It's the same Id... that's how SCMDraft supports tileset changes, and it's why the isom looks ok usually but the doodads are messed up.



None.

Dec 1 2007, 12:53 am RoryFenrir Post #25



there are color palets for each tileset too, (i think) and i dont think you could mix them, so some of the tiles would be messed up.



None.

Jan 14 2008, 5:04 am O)FaRTy1billion[MM] Post #26

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Of course not. That's why this doesn't exist.


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