Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] My map crashes when you load saved game
[SOLVED] My map crashes when you load saved game
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Jun 3 2010, 4:30 pm
By: Warlord_Master  

Jun 3 2010, 4:30 pm Warlord_Master Post #1



i remember asking a few months ago on how to "add" a anti save option. somebody responded with a way to do it with euds or something.
a map i have been working on, i did not add any trigger with euds except "press esc" to mini map ping a location. The map that had the anti save option was
Sniper The moon, when you save and then load the saved game, it just say starcraft crashed. in my map, when you save then load it says cannot read setup.exe
if it helps, im using installation tileset and i have received the nooks and crannies issue before many times so i removed a bunch of terrain
im not asking for a solution because this is what i had hoped to add when the map was completely finished but does anyone have an idea why?



None.

Jun 3 2010, 5:50 pm O)FaRTy1billion[MM] Post #2

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How many triggers does your map have?



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
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Jun 3 2010, 6:59 pm Aristocrat Post #3



Why would you... anti-save? You're forcing players to do repetitive stuff that they already beat all over again by disallowing saving deliberately, and that is just evil.

Having over 65536 triggers will make saved games un-loadable.



None.

Jun 3 2010, 9:11 pm Warlord_Master Post #4



found problem, the map protector/compressor i was using would not allow saved game. ty for help



None.

Jun 3 2010, 9:56 pm Zhuinden Post #5



Which protector/compressor were you using?



None.

Jun 4 2010, 1:24 am Warlord_Master Post #6



SMC 2.75
a korean program



None.

Jun 6 2010, 9:01 pm Aristocrat Post #7



Quote from Warlord_Master
SMC 2.75
a korean program

The only two programs you should use for these purposes are TinyMap2 and Unused Unprotector; Korean programs are known to glitch or function poorly.



None.

Jun 7 2010, 11:41 am Ahli Post #8

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from Aristocrat
Why would you... anti-save? You're forcing players to do repetitive stuff that they already beat all over again by disallowing saving deliberately, and that is just evil.

Having over 65536 triggers will make saved games un-loadable.
That's wrong because it's impossible to have savegames which have more than 65535 triggers (unless you somehow manage to modify your savegame and add triggers). The attempt to save the game will crash Starcraft.




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