ALL PRAISE YOUR SUPREME LORD CORBO
@corbo Terrain isn't controlled by a normal map, as normal maps don't affect the actual geometry. Displacement maps are used instead. I just hope they can be a resolution big enough to allow us to make small details, essentially scaling down the terrain. That means 256x256 can seem far bigger.
The height for cliffs and terrain levels is most likely a heightmap or displacement map like you called it. Surfaces get bumped up by a normal map. Unless you've SEEN the files like I have you can't say they're displacement maps. Displacements are black/white only. The normals I am seeing, besides being named nexus_
normal.dds, they're not black and white like a displacement map. Don't get me wrong, I know normal maps don't affect geometry, neither do bumps, they just trick you to think they do
Also, I was going to add what voyager said but I just saw he already did.
But let's make a quick starcraft 2 modding tutorial for everyone else to start modding!
-What you do is open up Starcraft 2 MPQs, whichever has the file you wish to edit.
-Extract and edit the files like you would like in any SC1 mod.
-When you're done, you're going to tell SCII to load your file, what you do is recreate the path where the file was in the MPQ in the LibertyMulti.SC2Mod folder (under Mods). So for example, if the file was Assets\Textures\nexus_diffuse.dds in the MPQ you'll have to make the folder "Assets" in the LibertyMulti.SC2Mod folder and inside "Assets" a "Textures" folder and you'll be placing your edited file in there.
-Run SC2 and you're done, it should load your file.
I poked stuff for a while and managed to change a few things:
I have to add that even when I was able to change HP amount and such, I only managed to edit number values. I tried changing "light-Mechanical" but I couldn't. I might have done something wrong, though, or it might be reading the index value from another XML and I have yet to edit that one.
EDIT: Note that you can make your changes not be "global" but rather, map dependant. So that your changes only are made by using a specific map. You can do this simply by adding the file you edited inside your SC2 map. (yes, maps are still mpqs) Add the file to the correct path and MPQ name (MPQNAME\Assets\Textures\) and you're done. Changes should only affect SC2 when using that map only.
Post has been edited 3 time(s), last time on Feb 27 2010, 4:44 pm by Heidi Klum.
fuck you all