Staredit Network > Forums > SC1 Mapping Tools > Topic: Final Call For SCMDraft, Revised
Final Call For SCMDraft, Revised
Aug 18 2009, 6:37 am
By: Vrael
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Feb 13 2010, 2:03 pm NudeRaider Post #381

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Can you list all units where it's (or can be) useful to spam attack for faster fire rate?

For example I see a lot of ppl spam attack with SCVs and I always assumed it's pointless. But maybe I was wrong?




Feb 13 2010, 5:50 pm Aristocrat Post #382



-SCMdraft randomly crashes after being idle for extended periods of time and fails to autosave, occurs if and only if trigedit was opened at least once during that session.
-Creep radius is wrong. Very wrong.
-Creep display does not reflect actual creep range, e.g. creep will jump over unbuildable tiles, which does not happen in the real game.
-Switching between two maps messes up your tree and palette/selected unit.
-Random trigedit corruption occurs and completely destroys all triggers. Apparently a legacy >> or << in the code somewhere.



None.

Feb 13 2010, 11:38 pm payne Post #383

:payne:

Quote from NudeRaider
Can you list all units where it's (or can be) useful to spam attack for faster fire rate?

For example I see a lot of ppl spam attack with SCVs and I always assumed it's pointless. But maybe I was wrong?
Me want this too.



None.

Feb 13 2010, 11:53 pm rockz Post #384

ᴄʜᴇᴇsᴇ ɪᴛ!

It's pointless. Ultra is the only one which has a significant increase. (from 17 to 15 fpa). Kerrigan is too hard to do properly, and it's at best a 2 frame increase as well. I don't think there are any others.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Feb 14 2010, 4:12 am Aristocrat Post #385



SCV spam attacked can kill other SCVs, so there's a speedup.

Also:
-Scmdraft does not allow "undo" of "convert to terrain" of doodads
-String editor may crash, will function but all strings will appear as black boxes in the editor until reboot.
-Autosave does not actually autosave.
-Rectangular brush mode does not brush with mirroring.



None.

Feb 14 2010, 11:46 pm Lanthanide Post #386



Quote from name:doomedrusher
-Scmdraft does not allow "undo" of "convert to terrain" of doodads[quote]
Very annoying. When I first started mapping and didn't know doodad's had sprites attached, I didn't know how to get rid of the resulting sprite from converting to terrain.
[quote]
-String editor may crash, will function but all strings will appear as black boxes in the editor until reboot.
I've never had it crash, but I never use the string editor. On my Win 7, the string selection box is *always* a black box. If I click on the string lines, the selection box seems to be extremely thin (1px tall), but the text does correctly show in the bottom box. I understand the box on the right shows the text colours with a black background; only once or twice have I seen this working, and I've no idea why it worked on those occasions and not others. Otherwise it is just a black box, like the main string box.

- None of my locations display text strings on them, regardless of the 'clip text' setting.
- Placing unit sprites (possibly pure sprites too) does not properly respond to the current player selected. That is, if you have Player 1 selected at the top and click on Zerg Hive and place one on the map, then change the drop-down box to Player 2 and click another, it will still be placed for Player 1. The player status is the same that was used when you first selected the sprite from the list (so if you changed to Player 2 and then selected Zerg Hatchery, it would be placed for P2).
- Selecting a unit sprite and pressing 1-8 to change player does not work, you must go into the properties dialog to do it, where you cannot select multiple unit sprites at once, which makes changing ownership of many sprites somewhat laborious.

Note I am using one of the .8 builds, I haven't downloaded the new versions linked in this thread, I got it from the scmdraft website.



None.

Feb 15 2010, 1:12 am rockz Post #387

ᴄʜᴇᴇsᴇ ɪᴛ!

use the one in this thread. If the bug still exists, say so. Otherwise it's not very helpful.

AFAIK placing sprites works fine. If you change the player, it may not update on the mouse, but it will in the map.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Feb 15 2010, 7:44 am bobo Post #388



Hey if you have time can you add a feature that when you delete a location, a warning will pop up if it's in use and if it's not in use it will just delete like the normal staredit?

<Edit> I just read it in the front page you plan to add this, ignore this post :ermm:

Post has been edited 2 time(s), last time on Feb 16 2010, 11:55 am by NudeRaider. Reason: watch your spelling please, also read first, then post



None.

Feb 15 2010, 8:17 pm Elward Post #389



Add a Search in the Trigger Editor. I often know what I want, but finding it is an ordeal.

For Search, allow searching in player fields (Player 1, Force 2, etc.) for a certain string.



None.

Feb 15 2010, 8:19 pm lil-Inferno Post #390

Just here for the pie

The ability to modify a location's size by the pixel while holding Ctrl and using an arrow key, much like with moving units by the pixel, could be useful.




Feb 16 2010, 9:25 am rockz Post #391

ᴄʜᴇᴇsᴇ ɪᴛ!

Quote from lil-Inferno
The ability to modify a location's size by the pixel while holding Ctrl and using an arrow key, much like with moving units by the pixel, could be useful.
Ctrl + arrow to move the entire location 1 active grid. Shift + arrow to move the top left 1 pixel. Alt + arrow to move bottom right 1 pixel. Otherwise, skip the alt + arrow and make it just control, treat it the same way as units. We can always manually set it via the properties box. We also have ctrl + alt and ctrl + shift, and ctrl + alt + shift to use. It would be nice to have uniformity when it comes to placeable objects like locations, doodads, sprites, and units.

If possible, could you make locations which are created with the snap to grid function create in units of the grid -1? When you make a location in SCMDraft (and staredit, actually) on a 32x32 grid, in, say, the top left corner, the coordinates will be 0,0,32,32. That makes a 33x33 location. The location boundaries are also confusing. It looks like on a 0,0,32,32 location that the location includes 31,31, but doesn't include 32,32, when starcraft will include it as being in the location.

The top location is said location (0,0,32,32). It LOOKS like it doesn't include 32,32, but it does. The middle location is how it SHOULD look. The bottom right square is what it looks like when you draw the location, which is correct. Hopefully you can make it so that both selecting and drawing locations look the same, just with the drawn one bolded on the inside and red.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Feb 20 2010, 3:09 am Newb Post #392



I don't know if it's just me, but three things pop up saying createpreinstance when I select a location. Just me? or needs to be fixed? Oh and Ctrl + S moves the screen down. ( version dl from today )



None.

Feb 20 2010, 5:52 am Falkoner Post #393



Quote
Oh and Ctrl + S moves the screen down. ( version dl from today )

Oh, the WASD movement must be overlapping with the save function, silly bugs...



None.

Feb 20 2010, 4:37 pm Kenoli Post #394



Quote from rockz
Looks familiar.



None.

Feb 22 2010, 6:54 pm PoisonHunter Post #395



I am sorry if this sounds naggy or is the wrong forum to put this, but I am wondering if the person who programs this editor (whoever that may be) would consider adding more of the custom team colors.

What team colors I really would like
  • Black
  • Black with glowing specks




None.

Feb 22 2010, 7:06 pm samsizzle Post #396



What do you mean by custom team colors? If you mean player colors, then 55 is usually jet black. and for specks you can check with PColor



None.

Feb 22 2010, 7:13 pm PoisonHunter Post #397



Quote from samsizzle
What do you mean by custom team colors? If you mean player colors, then 55 is usually jet black. and for specks you can check with PColor

Yeah I meant player colors, sorry for the misunderstanding. Thanks for the link =).



None.

Feb 23 2010, 11:54 pm Suicidal Insanity Post #398

I see you !

Quote from PoisonHunter
I am sorry if this sounds naggy or is the wrong forum to put this, but I am wondering if the person who programs this editor (whoever that may be) would consider adding more of the custom team colors.

What team colors I really would like
  • Black
  • Black with glowing specks
As far as I am aware the colors change depending on the windows version of the client, and sometimes crash map users. Therefore I dont plan more support than the hidden method to change it.




Mar 3 2010, 1:31 pm Oo.DaMeiN.oO Post #399



Hey, quick question:

Anyone know a stand-alone version for this that doesn't require you install it?



None.

Mar 3 2010, 1:39 pm Excalibur Post #400

The sword and the faith

After re-installing on the newest version, zoom seems to work. I haven't tested it in depth, but suffice to say it does not immediately crash.




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