Staredit Network > Forums > SC1 Terrain > Topic: NEW TERRAIN IS HERE!
NEW TERRAIN IS HERE!
Jun 11 2009, 11:39 pm
By: stickynote  

Jun 11 2009, 11:39 pm stickynote Post #1





The overhang thing is the experiment if it wasn't obvious.



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Jun 11 2009, 11:40 pm Excalibur Post #2

The sword and the faith

Wow. That is really nice. For a second I thought you might've pulled a Falkoner and used Hawt Tiles. :P




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Jun 11 2009, 11:45 pm samsizzle Post #3



woah... that looks sweet matey



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Jun 12 2009, 12:35 am Pyro682 Post #4



That is sexy. Put it in the map!!!



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Jun 12 2009, 2:40 am xYoshix Post #5



It is.... amazing...... :omfg:



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Jun 14 2009, 4:20 am JaBoK Post #6



Wow, that's a great piece of terrain there, double thumbs up!



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Jun 14 2009, 6:21 am Falkoner Post #7



Map plz, this piece belongs in the compilation ;)



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Jun 14 2009, 2:37 pm Hug A Zergling Post #8



can units go under the overhang?



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Jun 14 2009, 5:40 pm stickynote Post #9



No, units cannot go under the overhang. :hurr:

Ex, I don't even have hawt tiles.

Attachments:
Jungle Experiments.scm
Hits: 12 Size: 52.53kb



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Jun 14 2009, 5:41 pm Devourer Post #10

Hello

this almost looks like it is a normal placeable terrain, really nice work!



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Jun 14 2009, 8:40 pm Falkoner Post #11



It's too bad it only blends on the end of the cliff though.. :(



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Jun 14 2009, 10:25 pm xAngelSpiritx Post #12

eternal lurker

My mind imploded, that is fucking awesome.



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Jun 14 2009, 10:52 pm O)FaRTy1billion[MM] Post #13

👻 👾 👽 💪

Quote from Excalibur
Wow. That is really nice. For a second I thought you might've pulled a Falkoner and used Hawt Tiles. :P
KK* :P

Quote from stickynote
No, units cannot go under the overhang. :hurr:
Can they stand on it? ;o

Post has been edited 1 time(s), last time on Jun 14 2009, 10:58 pm by FaRTy1billion.



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Jun 15 2009, 8:00 pm m.0.n.3.y Post #14



Haha, purley brilliant, I was thinking the otherday if it was possible to do this.
gj, but you beat me too it... :wallbash:

-$



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Jun 16 2009, 3:03 am RoryFenrir Post #15



that is pretty cool, but do you have to have the pyramid there? i think it would be better without



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Jun 16 2009, 4:16 pm stickynote Post #16



Pyramid isn't neccessary, but it was the first thing I found that blended with the dark pillar in the overhang.



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Jun 16 2009, 6:32 pm RoryFenrir Post #17



could probably blend it with a cave or something... but again good job!



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[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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