Close, but you don't have to move the unit. Just create the unit at location and kill it. With hyper triggers the unit's death will be nearly instant.
Actually, creating the unit somewhere out-of-play, moving, and then killing it is better, because you don't get the Unit Unplaceable error.
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Do EUD visual effects count now?
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It's mainly to make unique terrain, a good example of a unique place by combining visual effects and terrain is this by qPirateKing:
I also advise all of you Terrain Ladder people to make unique pieces, they are better than just heavily doodaded and extended pieces :wink: .
Can someone upload that map to the dldb?
I think its this map. i forget where i got it though
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It's mainly to make unique terrain, a good example of a unique place by combining visual effects and terrain is this by qPirateKing:
I also advise all of you Terrain Ladder people to make unique pieces, they are better than just heavily doodaded and extended pieces :wink: .
Can someone upload that map to the dldb?
I think its this map. i forget where i got it though
WTF. That's MY map. Where the hell did you get it?
i have no idea actually, I think i got it in some experimental map pack somewhere... I dont know. hah.
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I found that map quite entertaining.. However I dont think it is the same one. I saw no scarabs.
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its the only thing i could think of that looked exremely similiar.
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In fact, I remember seeing something similar in the right most part of Deep Blue's terrain (in the editor).
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If you really want to know where it's from, message Rantent; he originally posted it.