Staredit Network > Forums > SC1 Terrain > Topic: Visual Effects List
Visual Effects List
Apr 6 2008, 1:57 am
By: lil-Inferno
Pages: < 1 « 2 3 4 5 >
 

Jun 1 2008, 7:59 pm stickynote Post #61



Deep blue rpg i think.



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Jun 2 2008, 6:06 pm A_of-s_t Post #62

aka idmontie

Upload it to the database? :ermm:



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Jun 3 2008, 1:08 am stickynote Post #63



I don't have it. :dontgetit: :bleh:



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Jun 3 2008, 5:08 am Falkoner Post #64



Man, can't even find it with Google... Someone must have it..



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Jun 3 2008, 5:08 pm Zergblender Post #65



It's not deep blue
Deep Blue is installation tileset



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Jun 3 2008, 8:24 pm lil-Inferno Post #66

Just here for the pie

Quote from Zergblender
It's not deep blue
Deep Blue is installation tileset
That's Deep Six. I think it is Legacy of Haean, but I am unsure about that. The download for Deep Blue is here.




Jun 4 2008, 3:49 am stickynote Post #67



Sorry. Excuse my ignorance, please. The use of sprites still looks cool though. (Did you mean the one with the psi fields is deep six, or the installation one stated by blender is deep six?).



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Jun 4 2008, 7:44 pm Zergblender Post #68



I dld the map, but I couldn't find the cave with the psi fields on it though :/



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Sep 22 2008, 12:10 am Generalpie Post #69

Staredit Puckwork

i might be able to think of more ideas...
ive seen larva moving without creep
ummm oh and flying nukes
i dont know if this is one since im getting a new SC CD tomorrow can anyone try cloaked Jump Gates
not sure about this one either but, try devourer explosion.



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Oct 2 2008, 10:38 pm Vi3t-X Post #70



Unit Deaths have been done.
Flying Nukes hasn't been added but should.
Larva is easy, but yea.
Cloaked Jump Gates Crash you.



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Feb 2 2009, 5:18 am youarenotworthy Post #71



This is a cool topic, but maybe someone can answer a question for me. How might you use something like a scarab or a kakaru death animation in a map?

(I don't mean for what purpose, I mean how would you actually go about doing something like that?)

Like on Qpirate (i think that's his name)'s map which there are screenshots of on page 2 of this topic, how would you go about doing something like that?

I would like to start experimenting with things like that, if someone could tell me where I might start with it.



None.

Feb 2 2009, 5:36 am TriggR_HappE Post #72



Quote from youarenotworthy
This is a cool topic, but maybe someone can answer a question for me. How might you use something like a scarab or a kakaru death animation in a map?

(I don't mean for what purpose, I mean how would you actually go about doing something like that?)

Like on Qpirate (i think that's his name)'s map which there are screenshots of on page 2 of this topic, how would you go about doing something like that?

I would like to start experimenting with things like that, if someone could tell me where I might start with it.

You have a reaver attacking a building or unit from a distance with a location in between the two. Then you make a trigger that when the scarab reaches the location on its way to attack the building/unit it's moved to your desired destination. It also helps to have hyper triggers to ensure you "catch" the scarab and to have a trigger constantly healing the building/unit.



None.

Feb 2 2009, 5:42 am youarenotworthy Post #73



Hmmm, ok... Thanks. Could you give me another example or two? I would like to have a few examples that I can start trying and experimenting with.

:)

For instance, just a shot in the dark here but.. If I wanted to use a death effect somewhere, do i have a trigger that keep creating a unit on a location, then kill the unit and as it dies, move the unit? That's one thing I'd like to know.

How would I make a unit death as an effect?

Post has been edited 2 time(s), last time on Feb 2 2009, 5:47 am by youarenotworthy.



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Feb 2 2009, 7:23 am TriggR_HappE Post #74



Quote from youarenotworthy
Hmmm, ok... Thanks. Could you give me another example or two? I would like to have a few examples that I can start trying and experimenting with.

:)

For instance, just a shot in the dark here but.. If I wanted to use a death effect somewhere, do i have a trigger that keep creating a unit on a location, then kill the unit and as it dies, move the unit? That's one thing I'd like to know.

How would I make a unit death as an effect?

Close, but you don't have to move the unit. Just create the unit at location and kill it. With hyper triggers the unit's death will be nearly instant.



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Feb 2 2009, 7:29 am youarenotworthy Post #75



What if you don't want the sound of the death?



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Feb 2 2009, 7:42 am TriggR_HappE Post #76



Quote from youarenotworthy
What if you don't want the sound of the death?

You can't as far as I know. You could mask it with a custom sound.



None.

Feb 2 2009, 7:45 am youarenotworthy Post #77



Thanks, you've been helpful as always.



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Feb 2 2009, 1:37 pm payne Post #78

:payne:

I'm pretty sure we can actually reduce the sound of death :O
Lethal had done that for a map, though I do not remember how :S
Look through the trigger, you should find it.



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Feb 2 2009, 1:42 pm Devourer Post #79

Hello

Nice ideas. Great topic.



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Feb 2 2009, 3:46 pm Ahli Post #80

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from payne
I'm pretty sure we can actually reduce the sound of death :O
Lethal had done that for a map, though I do not remember how :S
Look through the trigger, you should find it.
"Mute Unit Speech" action




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