![[Avatar]](/uploads/avatar/1430.gif)
Don't play with fire, play with lil-Inferno!
|
Yes, I know, I'm resurrecting another v4 topic :/ .
Idea and SEN v4 thread by Tuxedo-Templar, SEN V4. Images by various people including Syphon, Oo.Jamal.oO, and JordanN. Effect ideas by various people.
List so far:
[u]Exploders & Deaths[/u]
[LIST]
[*][b]Halluc Puff Exploders-[/b] Mist Sprays, Gas Puffs, Dust.
[img=http://i6.photobucket.com/albums/y237/chewybaba/hallysplode.png]
[*][b]Reaver Scarab Explosions-[/b] Water splashes, mini-shockwaves
[img=http://i6.photobucket.com/albums/y237/chewybaba/scarabsplode.png]
[*][b]Spider Mine Explosions-[/b] Splashes, mini-shockwaves, light bulb exploding
[img=http://i6.photobucket.com/albums/y237/chewybaba/minesplode.png]
[*][b]Protoss Exploders-[/b] Flashes, energy explosions
[img=http://img355.imageshack.us/img355/3258/tossexplodeiv8.jpg]
[*][b]Terran Exploders-[/b] Exploding gas leak, damaged structure/vehicle, collapsing structure, dynamite.
[img=http://i6.photobucket.com/albums/y237/chewybaba/terransplode.png]
[*][b]Protoss + Terran Exploders Mixed Randomly-[/b] Wide electric discharge, energy + fire explosion.
[img=http://i33.photobucket.com/albums/d58/Jamals2fat/Terran-ProtossMixed-1.jpg]
[*][b]Dragoon Corpse Trail-[/b] Blue slime trail.
[img=http://i33.photobucket.com/albums/d58/Jamals2fat/DragoonTrail.png]
[*][b]Scantid Corpse-[/b] Vomit, toxic goo spray.
[img=http://i33.photobucket.com/albums/d58/Jamals2fat/Scantid-2.png]
[*][b]Hydralisk Corpse-[/b] Raw meat, death gibs and gore.
[img=http://i33.photobucket.com/albums/d58/Jamals2fat/Hydra-1.jpg]
[*][b]Lurker Corpse-[/b] Blood spray/stain, heavy bleeding, ketchup spill :wink: .
[img=http://i33.photobucket.com/albums/d58/Jamals2fat/Lurker-1.jpg]
[*][b]Dark Archon Explosion-[/b] Fast burst/explosion.
[img=http://i33.photobucket.com/albums/d58/Jamals2fat/DarkArchon-2.jpg]
[*][b]Kakaru Death-[/b] Hologram deactivation, electric discharge, scratch animation, sword animation.
[img=http://i33.photobucket.com/albums/d58/Jamals2fat/Kakaru-1.jpg]
[*][b]Ursadon Death-[/b] Carcass, meat.
[img=http://i33.photobucket.com/albums/d58/Jamals2fat/Ursadon.png]
[*][b]Ragnasaur Death-[/b] Lava, explosion, fire sparks.
[img=http://i33.photobucket.com/albums/d58/Jamals2fat/Ragnasaur.png]
[*][b]Bengalass Death-[/b] Blue fire, radiation
[img=http://i33.photobucket.com/albums/d58/Jamals2fat/Bengaalas-2.png]
[*][b]Rhynadon Death-[/b] Magic fire, radiation, chemical spill, green gas puff, heal effect, a fart :ermm: .
[img=http://img122.imageshack.us/img122/1111/raydeffectwb4.jpg]
[*][b]Zergling Corpse-[/b] Blood stain, blood splash.
[img=http://i33.photobucket.com/albums/d58/Jamals2fat/Zergling-2.png]
[*][b]Dark Templar Death-[/b] Misty puff, magician effect, dark spell effect.
[img=http://i33.photobucket.com/albums/d58/Jamals2fat/DarkTemplar.png][img=http://img167.imageshack.us/img167/7342/dtdeathvc0.jpg]
[/LIST]
[u]Unit Attacks, Spells, or Spell Effects[/u]
[LIST]
[*][b]Corsair Attack Hits-[/b] Energy flares, power pulses, light flashes.
[*][b]Marine Attack Hits (like on burrowed/cloaked units)-[/b] Rain, sparks.
[*][b]Cloaked Firebat Flame Attacks (either cloaked bats or bats in a cloaked bunker)-[/b] Fire jets, burning areas.
[*][b]Lurker Spikes-[/b] Spike traps, unstable earth, fast moving subterranean spikey worm-type creature.
[*][b]Defiler Plague-[/b] Blood spray, blood-covered units.
[img=http://i33.photobucket.com/albums/d58/Jamals2fat/Plague.png]
[*][b]Siege Tank Hits (siege mode)-[/b] Mortars, mini-nukes, dynamite/generic explosion.
[*][b]Floor Missile Traps Shooting-[/b] Air/ground to ground missiles.
[*][b]Lockdown Globes-[/b] Mystical Orb, electrified object, entrapment.
[img=http://staredit.net/maplantis/storage/wiki/Spells/Lockdown1.png]
[*][b]Ensnare-[/b] Radioactive goo spray, snot, vomit, or if on a unit: diseased or barf-covered.
[img=http://i33.photobucket.com/albums/d58/Jamals2fat/Ensnare.png]
[*][b]Psi Storm-[/b] Lightning, electric discharges in the air.
[img=http://i33.photobucket.com/albums/d58/Jamals2fat/PsiStorm.png]
[*][b]Protoss Shield Damage Flickers-[/b] Water splashes/sprays, rain drops (maybe), shield activation/deactivation.
[*][b]Recall Swirls-[/b] Teleporters, mystic portals, time effects, vortices, bright lights.
[img=http://i33.photobucket.com/albums/d58/Jamals2fat/Recall-1.jpg]
[*][b]Stasis'ed Units-[/b] Frozen in ice, magically sealed/trapped, or a crystalized effect.
[img=http://img48.imageshack.us/img48/2733/statisunitsjx6.png]
[*][b]Cloaked SCV Attacks-[/b] Sparking machinery, sparks (genera), small fireworks, laser point.
[*][b]Yamato Cannon-[/b] A meteor, shooting star, spell/attack effects.
[img=http://img122.imageshack.us/img122/673/yamotoeeffect1fv8.jpg]
[/LIST]
[u]Buildings[/u]
[LIST]
[*][b]Player-Changing Nydus Canals (changes color)-[/b] Animated TV screen.
[*][b]Shield Battery Sparkles (like with cloaked observers)-[/b] Water flecks, etherial sparkles, electrodes (maybe).
[*][b]Burning Cloaked Protoss Buildings-[/b] Holy fire, radiation leaks, ghostly apparitions (maybe).
[*][b]Burning Cloaked Terran Buildings-[/b] Fire.
[*][b]Damaged Cloaked Zerg Buildings-[/b] Blood fountain, bleeding.
[*][b]Dead Zerg Buildings-[/b] Horrible wound w/ organs visable, open hole in living ground, man-eating plants.
[*][b]Mutating Zerg Structure given to P12-[/b] Permament Mutation.
[*][b]Liftoff Cloaked Terran Buildings-[/b] Shade area, Pit w/ heat waves eminating (maybe).
[*][b]Half Built Covert Ops-[/b] Crashed vehicle, terminal.
[img=http://img438.imageshack.us/img438/8981/covertopsshotkj1.png]
[*][b]Half Built Armory-[/b] Ruined buildings.
[img=http://img414.imageshack.us/img414/8793/armourybuildingne9.png]
[*][b]Half Built Refinery-[/b] Futuristic industrial bulding.
[img=http://img414.imageshack.us/img414/9391/refinaryshothr8.png]
[*][b]Half Built Control Tower-[/b] Missile launch tube.
[img=http://img438.imageshack.us/img438/7752/controltowerpf6.png]
[*][b]Half Built Science Facility-[/b] Missile launch tube, industrial factory.
[img=http://img414.imageshack.us/img414/5049/facililybuildingcd8.png]
[*][b]Cloaked Stargates-[/b] Evil eyes, building windows.
[*][b]Heaped Khaydarin Crystal Formations-[/b] Iceburg/Glacier, ice wall, azure rock wall.
[/LIST]
[u]Units[/u]
[LIST]
[*][b]Floor Traps Placed in Continuous Pattern-[/b] Floor tiles or fake/trap floors.
[*][b]Wall Traps Placed in Continuous Pattern-[/b] Structured or fake/trap walls.
[*][b]Mass Observers at a given spot-[/b] Chrome effect, water blur, light refraction, spacial/dimensional warping.
[*][b]Burrowing Dust-[/b] Underground movement, earthquake, kicked up dust (like from something walking along or a
vulture starting up, etc.)
[img=http://i33.photobucket.com/albums/d58/Jamals2fat/ZergDust.png]
[*][b]Nukes w/ Controlled Flight- Flying missiles (obviously).[/b]
[*][b]Turning/Rotating Units-[/b] Dance moves, character interactions (cutscenes), general crazyness, drunkness, or
being ill (as in, with rotating units).
[*][b]Remove/Create Unit-[/b] Transformation, evolution, damage indication, performing an action (like something that the original unit couldn't do).
[*][b]Colored Units (give unit to different players -or- rescued units of rescueable players)-[/b] Environmental lighting (if player color matches environment), strobe lights (when colors change really fast), damage level.
[*][b]Sprite Units-[/b] Fake units (don't block or interact with players).
[*][b]Oscillating Unit HP (high -> low HP and back)-[/b] Wireframe glowing or flashing, (buildings) flame spurts.
[img=http://i33.photobucket.com/albums/d58/Jamals2fat/HitPoints1.png][img=http://i33.photobucket.com/albums/d58/Jamals2fat/HitPoints2.png][img=http://i33.photobucket.com/albums/d58/Jamals2fat/HitPoints3.png]
[*][b]Move Arbiter-Cloaked Units-[/b] Fade in/materialization (decloaking), stepping out of the shadows.
[*][b]Upper Level Doors-[/b] If open, it could be used for boundaries or a dividing line. If closed, it could be used for a retaining wall.
[*][b]Lower Level Doors- Fences.
[*][b]Reaver Scarabs (like with Junkyard Dog)-[/b] Spirits, etherial effect, fire flies, enlarged snow flakes.
[*][b]Cloaked Beacons-[/b] Spell circles, ground lights, landing beacons.
[img=http://i33.photobucket.com/albums/d58/Jamals2fat/TerranBeacon.png][img=http://i33.photobucket.com/albums/d58/Jamals2fat/ProtossBeacon.png][img=http://i33.photobucket.com/albums/d58/Jamals2fat/ZergBeacon.png]
[*][b]Floor Hatch (closed)-[/b] Landing platforms, floor mats, gathering circles.
[*][b]Floor Hatch (open/openable)-[/b] Pit traps, chutes/holes, air locks.
[*][b]Floor Hatch (cloaked)-[/b] Glass floor surface (if cloaked but detected), heat wave blurs (if cloaked, undetected, and constantly toggled), generic ground area distortion (cloaked, undetected, static).
[*][b]Colored Wireframe[/b]
[img=http://i33.photobucket.com/albums/d58/Jamals2fat/MarineBlue.png]
[/LIST]
[u]Misc.[/u]
[LIST]
[*][b]Pre-placed Dark Swarm Sprites (not units, which can't be placed close to each other without actually being cast)-[/b] Pollution clouds, a desert sand storm, portions of a mushroom cloud (maybe).
[*][b]Transmissions from Cloaked/Burrowed Units-[/b] Colored lights, targeting indicator, spell circles.
[*][b]Slowed Units (either with burrowed-follow or game speed)-[/b] Dramatic cutscene, sedated units,
time warp.
[*][b]Stopped Units (using 'move unit' to a blocked area continuously)-[/b] Dramatic pause or moment of reflection, paralysis, temporal halt.
[*][b]Plain Scarabs (no movement glow)-[/b] Gold pieces, small bugs, pieces of treasure.
[img=http://i33.photobucket.com/albums/d58/Jamals2fat/Scarab.png]
[*][b]Placable Ashworld Rock Doodad Sprites- Avalanche rocks.
[/LIST]
[u]Composit Effects[/u]
[LIST]
[*][b]Mineral Patches + Shield Battery Sparks-[/b] Sparkling crystals.
[*][b]Ashworld Crystal Sprite Overlaid on Mineral Patch-[/b] Mineable black minerals.
[*][b]Circle of Stacked Firebats Attacking Object in Center-[/b] Eye of Sauron, infernal pit.
[*][b]Shield Battery + Observer Cloak Blurs + Cloaked Burning Buildings-[/b] Campfire.
[*][b]Wandering Scarab w/ Recall Swirls Following-[/b] Great spirit, tornado (?), attack/spell effect.
[img=http://i33.photobucket.com/albums/d58/Jamals2fat/ScarabFollow.png]
[/LIST]
Help me think of more, and help me get images for effects that don't have images. I put this in the Terrain Forum because it's like an assistant to Terrain, and I want to liven up this forum, a lot.
Yes, I know, I'm resurrecting another v4 topic :/ . Idea and SEN v4 thread by Tuxedo-Templar, SEN V4. Images by various people including Syphon, Oo.Jamal.oO, and JordanN. Effect ideas by various people. List so far: Exploders & Deaths- Halluc Puff Exploders- Mist Sprays, Gas Puffs, Dust.

- Reaver Scarab Explosions- Water splashes, mini-shockwaves

- Spider Mine Explosions- Splashes, mini-shockwaves, light bulb exploding

- Protoss Exploders- Flashes, energy explosions

- Terran Exploders- Exploding gas leak, damaged structure/vehicle, collapsing structure, dynamite.

- Protoss + Terran Exploders Mixed Randomly- Wide electric discharge, energy + fire explosion.

- Dragoon Corpse Trail- Blue slime trail.

- Scantid Corpse- Vomit, toxic goo spray.

- Hydralisk Corpse- Raw meat, death gibs and gore.

- Lurker Corpse- Blood spray/stain, heavy bleeding, ketchup spill :wink: .

- Dark Archon Explosion- Fast burst/explosion.

- Kakaru Death- Hologram deactivation, electric discharge, scratch animation, sword animation.

- Ursadon Death- Carcass, meat.

- Ragnasaur Death- Lava, explosion, fire sparks.

- Bengalass Death- Blue fire, radiation

- Rhynadon Death- Magic fire, radiation, chemical spill, green gas puff, heal effect, a fart
.

- Zergling Corpse- Blood stain, blood splash.

- Dark Templar Death- Misty puff, magician effect, dark spell effect.
 
Unit Attacks, Spells, or Spell Effects- Corsair Attack Hits- Energy flares, power pulses, light flashes.
- Marine Attack Hits (like on burrowed/cloaked units)- Rain, sparks.
- Cloaked Firebat Flame Attacks (either cloaked bats or bats in a cloaked bunker)- Fire jets, burning areas.
- Lurker Spikes- Spike traps, unstable earth, fast moving subterranean spikey worm-type creature.
- Defiler Plague- Blood spray, blood-covered units.

- Siege Tank Hits (siege mode)- Mortars, mini-nukes, dynamite/generic explosion.
- Floor Missile Traps Shooting- Air/ground to ground missiles.
- Lockdown Globes- Mystical Orb, electrified object, entrapment.

- Ensnare- Radioactive goo spray, snot, vomit, or if on a unit: diseased or barf-covered.

- Psi Storm- Lightning, electric discharges in the air.

- Protoss Shield Damage Flickers- Water splashes/sprays, rain drops (maybe), shield activation/deactivation.
- Recall Swirls- Teleporters, mystic portals, time effects, vortices, bright lights.

- Stasis'ed Units- Frozen in ice, magically sealed/trapped, or a crystalized effect.

- Cloaked SCV Attacks- Sparking machinery, sparks (genera), small fireworks, laser point.
- Yamato Cannon- A meteor, shooting star, spell/attack effects.

Buildings- Player-Changing Nydus Canals (changes color)- Animated TV screen.
- Shield Battery Sparkles (like with cloaked observers)- Water flecks, etherial sparkles, electrodes (maybe).
- Burning Cloaked Protoss Buildings- Holy fire, radiation leaks, ghostly apparitions (maybe).
- Burning Cloaked Terran Buildings- Fire.
- Damaged Cloaked Zerg Buildings- Blood fountain, bleeding.
- Dead Zerg Buildings- Horrible wound w/ organs visable, open hole in living ground, man-eating plants.
- Mutating Zerg Structure given to P12- Permament Mutation.
- Liftoff Cloaked Terran Buildings- Shade area, Pit w/ heat waves eminating (maybe).
- Half Built Covert Ops- Crashed vehicle, terminal.

- Half Built Armory- Ruined buildings.

- Half Built Refinery- Futuristic industrial bulding.

- Half Built Control Tower- Missile launch tube.

- Half Built Science Facility- Missile launch tube, industrial factory.

- Cloaked Stargates- Evil eyes, building windows.
- Heaped Khaydarin Crystal Formations- Iceburg/Glacier, ice wall, azure rock wall.
Units- Floor Traps Placed in Continuous Pattern- Floor tiles or fake/trap floors.
- Wall Traps Placed in Continuous Pattern- Structured or fake/trap walls.
- Mass Observers at a given spot- Chrome effect, water blur, light refraction, spacial/dimensional warping.
- Burrowing Dust- Underground movement, earthquake, kicked up dust (like from something walking along or a
vulture starting up, etc.)

- Nukes w/ Controlled Flight- Flying missiles (obviously).
- Turning/Rotating Units- Dance moves, character interactions (cutscenes), general crazyness, drunkness, or
being ill (as in, with rotating units).
- Remove/Create Unit- Transformation, evolution, damage indication, performing an action (like something that the original unit couldn't do).
- Colored Units (give unit to different players -or- rescued units of rescueable players)- Environmental lighting (if player color matches environment), strobe lights (when colors change really fast), damage level.
- Sprite Units- Fake units (don't block or interact with players).
- Oscillating Unit HP (high -> low HP and back)- Wireframe glowing or flashing, (buildings) flame spurts.
  
- Move Arbiter-Cloaked Units- Fade in/materialization (decloaking), stepping out of the shadows.
- Upper Level Doors- If open, it could be used for boundaries or a dividing line. If closed, it could be used for a retaining wall.
- Lower Level Doors- Fences.
- [b]Reaver Scarabs (like with Junkyard Dog)- Spirits, etherial effect, fire flies, enlarged snow flakes.
- Cloaked Beacons- Spell circles, ground lights, landing beacons.
  
- Floor Hatch (closed)- Landing platforms, floor mats, gathering circles.
- Floor Hatch (open/openable)- Pit traps, chutes/holes, air locks.
- Floor Hatch (cloaked)- Glass floor surface (if cloaked but detected), heat wave blurs (if cloaked, undetected, and constantly toggled), generic ground area distortion (cloaked, undetected, static).
- Colored Wireframe

Misc.- Pre-placed Dark Swarm Sprites (not units, which can't be placed close to each other without actually being cast)- Pollution clouds, a desert sand storm, portions of a mushroom cloud (maybe).
- Transmissions from Cloaked/Burrowed Units- Colored lights, targeting indicator, spell circles.
- Slowed Units (either with burrowed-follow or game speed)- Dramatic cutscene, sedated units,
time warp.
- Stopped Units (using 'move unit' to a blocked area continuously)- Dramatic pause or moment of reflection, paralysis, temporal halt.
- Plain Scarabs (no movement glow)- Gold pieces, small bugs, pieces of treasure.

- Placable Ashworld Rock Doodad Sprites- Avalanche rocks.
Composit Effects- [b]Mineral Patches + Shield Battery Sparks- Sparkling crystals.
- Ashworld Crystal Sprite Overlaid on Mineral Patch- Mineable black minerals.
- Circle of Stacked Firebats Attacking Object in Center- Eye of Sauron, infernal pit.
- Shield Battery + Observer Cloak Blurs + Cloaked Burning Buildings- Campfire.
- Wandering Scarab w/ Recall Swirls Following- Great spirit, tornado (?), attack/spell effect.

Help me think of more, and help me get images for effects that don't have images. I put this in the Terrain Forum because it's like an assistant to Terrain, and I want to liven up this forum, a lot.
This post was edited 3 times, last edit by lil-Inferno: Apr 21 2008, 11:35 pm.
"Sharing is caring. . .Unless you have STD's!" - LoveLess
|