Idea and SEN v4 thread by Tuxedo-Templar, SEN V4. Images by various people including Syphon, Oo.Jamal.oO, and JordanN. Effect ideas by various people.
List so far:
Exploders & Deaths
- Halluc Puff Exploders- Mist Sprays, Gas Puffs, Dust.
- Reaver Scarab Explosions- Water splashes, mini-shockwaves
- Spider Mine Explosions- Splashes, mini-shockwaves, light bulb exploding
- Protoss Exploders- Flashes, energy explosions
- Terran Exploders- Exploding gas leak, damaged structure/vehicle, collapsing structure, dynamite.
- Protoss + Terran Exploders Mixed Randomly- Wide electric discharge, energy + fire explosion.
- Dragoon Corpse Trail- Blue slime trail.
- Scantid Corpse- Vomit, toxic goo spray.
- Hydralisk Corpse- Raw meat, death gibs and gore.
- Lurker Corpse- Blood spray/stain, heavy bleeding, ketchup spill :wink: .
- Dark Archon Explosion- Fast burst/explosion.
- Kakaru Death- Hologram deactivation, electric discharge, scratch animation, sword animation.
- Ursadon Death- Carcass, meat.
- Ragnasaur Death- Lava, explosion, fire sparks.
- Bengalass Death- Blue fire, radiation
- Rhynadon Death- Magic fire, radiation, chemical spill, green gas puff, heal effect, a fart .
- Zergling Corpse- Blood stain, blood splash.
- Dark Templar Death- Misty puff, magician effect, dark spell effect.
Unit Attacks, Spells, or Spell Effects
- Corsair Attack Hits- Energy flares, power pulses, light flashes.
- Marine Attack Hits (like on burrowed/cloaked units)- Rain, sparks.
- Cloaked Firebat Flame Attacks (either cloaked bats or bats in a cloaked bunker)- Fire jets, burning areas.
- Lurker Spikes- Spike traps, unstable earth, fast moving subterranean spikey worm-type creature.
- Defiler Plague- Blood spray, blood-covered units.
- Siege Tank Hits (siege mode)- Mortars, mini-nukes, dynamite/generic explosion.
- Floor Missile Traps Shooting- Air/ground to ground missiles.
- Lockdown Globes- Mystical Orb, electrified object, entrapment.
- Ensnare- Radioactive goo spray, snot, vomit, or if on a unit: diseased or barf-covered.
- Psi Storm- Lightning, electric discharges in the air.
- Protoss Shield Damage Flickers- Water splashes/sprays, rain drops (maybe), shield activation/deactivation.
- Recall Swirls- Teleporters, mystic portals, time effects, vortices, bright lights.
- Stasis'ed Units- Frozen in ice, magically sealed/trapped, or a crystalized effect.
- Cloaked SCV Attacks- Sparking machinery, sparks (genera), small fireworks, laser point.
- Yamato Cannon- A meteor, shooting star, spell/attack effects.
Buildings
- Player-Changing Nydus Canals (changes color)- Animated TV screen.
- Shield Battery Sparkles (like with cloaked observers)- Water flecks, etherial sparkles, electrodes (maybe).
- Burning Cloaked Protoss Buildings- Holy fire, radiation leaks, ghostly apparitions (maybe).
- Burning Cloaked Terran Buildings- Fire.
- Damaged Cloaked Zerg Buildings- Blood fountain, bleeding.
- Dead Zerg Buildings- Horrible wound w/ organs visable, open hole in living ground, man-eating plants.
- Mutating Zerg Structure given to P12- Permament Mutation.
- Liftoff Cloaked Terran Buildings- Shade area, Pit w/ heat waves eminating (maybe).
- Half Built Covert Ops- Crashed vehicle, terminal.
- Half Built Armory- Ruined buildings.
- Half Built Refinery- Futuristic industrial bulding.
- Half Built Control Tower- Missile launch tube.
- Half Built Science Facility- Missile launch tube, industrial factory.
- Cloaked Stargates- Evil eyes, building windows.
- Heaped Khaydarin Crystal Formations- Iceburg/Glacier, ice wall, azure rock wall.
Units
- Floor Traps Placed in Continuous Pattern- Floor tiles or fake/trap floors.
- Wall Traps Placed in Continuous Pattern- Structured or fake/trap walls.
- Mass Observers at a given spot- Chrome effect, water blur, light refraction, spacial/dimensional warping.
- Burrowing Dust- Underground movement, earthquake, kicked up dust (like from something walking along or a
vulture starting up, etc.) - Nukes w/ Controlled Flight- Flying missiles (obviously).
- Turning/Rotating Units- Dance moves, character interactions (cutscenes), general crazyness, drunkness, or
being ill (as in, with rotating units). - Remove/Create Unit- Transformation, evolution, damage indication, performing an action (like something that the original unit couldn't do).
- Colored Units (give unit to different players -or- rescued units of rescueable players)- Environmental lighting (if player color matches environment), strobe lights (when colors change really fast), damage level.
- Sprite Units- Fake units (don't block or interact with players).
- Oscillating Unit HP (high -> low HP and back)- Wireframe glowing or flashing, (buildings) flame spurts.
- Move Arbiter-Cloaked Units- Fade in/materialization (decloaking), stepping out of the shadows.
- Upper Level Doors- If open, it could be used for boundaries or a dividing line. If closed, it could be used for a retaining wall.
- Lower Level Doors- Fences.
- [b]Reaver Scarabs (like with Junkyard Dog)- Spirits, etherial effect, fire flies, enlarged snow flakes.
- Cloaked Beacons- Spell circles, ground lights, landing beacons.
- Floor Hatch (closed)- Landing platforms, floor mats, gathering circles.
- Floor Hatch (open/openable)- Pit traps, chutes/holes, air locks.
- Floor Hatch (cloaked)- Glass floor surface (if cloaked but detected), heat wave blurs (if cloaked, undetected, and constantly toggled), generic ground area distortion (cloaked, undetected, static).
- Colored Wireframe
Misc.
- Pre-placed Dark Swarm Sprites (not units, which can't be placed close to each other without actually being cast)- Pollution clouds, a desert sand storm, portions of a mushroom cloud (maybe).
- Transmissions from Cloaked/Burrowed Units- Colored lights, targeting indicator, spell circles.
- Slowed Units (either with burrowed-follow or game speed)- Dramatic cutscene, sedated units,
time warp. - Stopped Units (using 'move unit' to a blocked area continuously)- Dramatic pause or moment of reflection, paralysis, temporal halt.
- Plain Scarabs (no movement glow)- Gold pieces, small bugs, pieces of treasure.
- Placable Ashworld Rock Doodad Sprites- Avalanche rocks.
Composit Effects
- [b]Mineral Patches + Shield Battery Sparks- Sparkling crystals.
- Ashworld Crystal Sprite Overlaid on Mineral Patch- Mineable black minerals.
- Circle of Stacked Firebats Attacking Object in Center- Eye of Sauron, infernal pit.
- Shield Battery + Observer Cloak Blurs + Cloaked Burning Buildings- Campfire.
- Wandering Scarab w/ Recall Swirls Following- Great spirit, tornado (?), attack/spell effect.
Help me think of more, and help me get images for effects that don't have images. I put this in the Terrain Forum because it's like an assistant to Terrain, and I want to liven up this forum, a lot.
Post has been edited 3 time(s), last time on Apr 21 2008, 11:35 pm by lil-Inferno.