Staredit Network > Forums > SC1 Terrain > Topic: Visual Effects List
Visual Effects List
Apr 6 2008, 1:57 am
By: lil-Inferno
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Feb 2 2009, 5:37 pm Biophysicist Post #81



Quote
Close, but you don't have to move the unit. Just create the unit at location and kill it. With hyper triggers the unit's death will be nearly instant.
Actually, creating the unit somewhere out-of-play, moving, and then killing it is better, because you don't get the Unit Unplaceable error.



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Feb 2 2009, 10:43 pm youarenotworthy Post #82



Nevermind~

Post has been edited 1 time(s), last time on Feb 3 2009, 12:59 am by youarenotworthy.



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Feb 22 2009, 5:29 am Vi3t-X Post #83



Do EUD visual effects count now? :O



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May 14 2009, 3:00 am samsizzle Post #84



Quote from A_of-s_t
Quote from lil-Inferno
It's mainly to make unique terrain, a good example of a unique place by combining visual effects and terrain is this by qPirateKing:


I also advise all of you Terrain Ladder people to make unique pieces, they are better than just heavily doodaded and extended pieces :wink: .
Can someone upload that map to the dldb?

I think its this map. i forget where i got it though



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May 17 2009, 6:11 pm A_of-s_t Post #85

aka idmontie

Quote from samsizzle
Quote from A_of-s_t
Quote from lil-Inferno
It's mainly to make unique terrain, a good example of a unique place by combining visual effects and terrain is this by qPirateKing:


I also advise all of you Terrain Ladder people to make unique pieces, they are better than just heavily doodaded and extended pieces :wink: .
Can someone upload that map to the dldb?

I think its this map. i forget where i got it though
WTF. That's MY map. Where the hell did you get it?



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May 17 2009, 7:43 pm samsizzle Post #86



i have no idea actually, I think i got it in some experimental map pack somewhere... I dont know. hah.



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May 22 2009, 10:13 pm Pigy_G Post #87



I found that map quite entertaining.. However I dont think it is the same one. I saw no scarabs.



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May 23 2009, 1:16 am samsizzle Post #88



its the only thing i could think of that looked exremely similiar.



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Jul 2 2009, 6:38 pm payne Post #89

:payne:

In fact, I remember seeing something similar in the right most part of Deep Blue's terrain (in the editor).



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Jul 3 2009, 9:10 pm lil-Inferno Post #90

Just here for the pie

If you really want to know where it's from, message Rantent; he originally posted it.




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