Staredit Network > Forums > SC1 Map Production > Topic: Crescent Dyne
Crescent Dyne
Apr 1 2009, 5:42 pm
By: Kaias  

Apr 1 2009, 5:42 pm Kaias Post #1



Çrescent Ðyne April Fools
A remake of the most anticipated map ever; by Lethal_Illusion and (this time) Kaias


Preface:
Yes this is the map you've all been waiting for; the masterpeice Lethal and I are presenting for the year long
2009 Last Stand RPG Challlenge. For those of you who aren't within my or Lethal's inner circle, this is news
for you (actually I should never have told payne; he can't keep his mouth shut) since we've kept the lid on this project shut as tight as humanely possible.
For the last few months (we started preliminary concepting and designing all the way back in early
November) we've been working hard on this sucker and we've hit a point where we can say with confidence that
it will be completed and that everything we plan to implement is indeed possible and as such are finally announcing. Its been a long and hard road, but we've still got miles to go before we've hit the finish line. Of course, the map is not a complete retry at what Crescent Dyne was supposed to be, but we've got all the
important things, plus some. Now the map returns in full force (this time with two head triggers).

For those of you who arrived to the party late and aren't familiar with what the old CD was supposed to be-
Crescent Dyne is essentially the pinnacle of what a Starcraft RPG could be with the ultimate storyline, terrain
triggered systems and combat gameplay.
Here's some of the current features we're implementing:

Specs / Features / Systems:
4 player cooperative RPG
256x256 Jungle terrain

○ Battle System - With trigger based Enemy AI and vHP, with intelligence, fatigue, performance based on
surroundings, circumstance (like environmental temperature) and proximity to nearby bosses or fellow
enemies; collaboritive enemy tactics; and much more

○ Life Display System
○ Inventory System - Utilizing multiple selection methods- toggles between EUD selection or mechanical system
○ Item generation - Literally thousands of possible outcomes- Swords, shields, armor, magic items etc
○ Minimap Display System - Damage, Effects, Status displays etc
○ Magic / Treasure Acquisition
○ Skills & Spells - Upgradeable, with dozens of variants and combinations; tech trees
○ Variable Walk Speed - Dependant on item weight, fatigue, morale, ailments/poisons etc
○ Boss Systems and Design
○ Arena/Subgames
○ Stamina / Fatigue System
○ Weight System
○ Mercenary Systems - Hirelings with randomized personality and stats
○ Morale System - Based on success, events, and circumstance
○ Randomized Main Quest Aspects - Main Quest is not always quite the same each time you play through
○ Side Quest System - Randomized and generated
○ Item Durability and Deterioration - Dependant on use, and various circumstances IE: Rust after water submersion
○ Save / Load System - So you can play with any combination of your friends

Storyline:
Unfortunately, the storyline that was going to be used in the former map is largely known and thus spoiled.
To paraphrase, you and the other players were a playtoy of a demigod of shadow and evil; while agency and
free will in the world has been effectively and secretly been subverted by this entity's hand, the players are allegedly untouched. The new storyline has many similarities but a massively different take. I won't spill
any of the details, however, since I don't want to ruin it. You'll just have to find out yourself come November.

Screenshots:

I'll post more tonight after Lethal gets on and then I'll be able to take some actual decent ones.

We'll also have a quick sample battle system and combat situation demo out by the end of the week (probably Saturday night)
Thanks for reading, we're just as excited about this as you are.

-Kaias & Lethal_Illusion

Post has been edited 6 time(s), last time on Apr 3 2009, 10:41 pm by Kaias.



None.

Apr 1 2009, 5:52 pm Symmetry Post #2

Dungeon Master

Mercenary*

Don't feel bad, though. WF misspelled 'poison' on his old website.



:voy: :jaff: :voy: :jaff:

Apr 1 2009, 6:42 pm Riney Post #3

Thigh high affectionado

Bullshit this has to be an april fools :O


LOL CD



Riney#6948 on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

-- Updated as of December 2021 --

Apr 1 2009, 7:14 pm Echo Post #4



I'm so happy for you and Lethal! :)



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Apr 1 2009, 9:42 pm lil-Inferno Post #5

Just here for the pie

I knew this was your secret project! Anyway, good luck Kaias and Lethal. I'm willing to be a tester... if you ever need one :). I'm sure Lethal can trust me more than payne...




Apr 1 2009, 10:02 pm JaFF Post #6



Lethal, I hate you. Now I don't have the morale to finish my RPG because of the circumstance factor "CD might be released: morale -1000". :P

GLHF.

Yeah, I'm a tester. No need to even ask. ;)



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Apr 2 2009, 12:18 am Pyro682 Post #7



Well, I wish you Good luck in the 2009 RPG Contest. You thoroughly deserve it, as I see you are putting a great deal of effort into this.

I do, however, plan on giving you some good competition!!!! :)



None.

Apr 2 2009, 1:07 am stickynote Post #8



Quote
I do, however, plan on giving you some good competition!!!! :)
Hopefully this.

Quote
"CD might be released: morale -1000"
This for sure.

Good luck Kaias & Lethal; consider me signed up for testing.

One thing I think you should know, though, is that you have a lot of variables that the player has to consider. Watch out, it might get too confusing and difficult to play; the mind can only focus on so many different things at the same time.

EDIT: Just realised something; you guys don't have to make the terrain yourself, you get to use the awesome hawtness of wooden's efforts.



None.

Apr 2 2009, 1:22 am Demented Shaman Post #9



Worst map name ever.

Also, it can't be a remake if the map was never made.



None.

Apr 2 2009, 1:48 am Magicide Post #10

Sleeping wolves wake hungry.

Proof it's not for april fools and i won't hurt you.




Apr 2 2009, 1:51 am xYoshix Post #11



Quote from Magicide
Proof it's not for april fools and i won't hurt you.

Exactly what I'm thinking. :><: You cant trust upon anything today.
Otherwise, Good luck. I look foreward to this :)



None.

Apr 2 2009, 2:18 am Centreri Post #12

Relatively ancient and inactive

Bullshit. Lethal Illusion said he's going away for a while, hence Elementa's unfinished.

Kaias, come here, I want to 'hug' you. :|



None.

Apr 2 2009, 2:26 am stickynote Post #13



Lethal didn't say he was going away; he said he was working on another project. He was going away from working on elementa.



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Apr 2 2009, 2:38 am Centreri Post #14

Relatively ancient and inactive

Oh. Fair enough. Still, it's an April Fools joke. It has one freaking screenshot, come on. If this was real, it would have more. FAKE.



None.

Apr 2 2009, 2:41 am stickynote Post #15



They said that they had planned a lot of it, and verified whether or not certain things were possible. Doesn't necessarily mean they got a lot done.



None.

Apr 2 2009, 3:04 am Positively Post #16



Awesome! If this real, it's going to rock. The terrain was beasty :]



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Apr 2 2009, 3:34 am Riney Post #17

Thigh high affectionado

Quote from Positively
Awesome! If this real, it's going to rock. The terrain was beasty :]

Actually it wes the most repetive thing over and over again...

But thats where buildings come in handy



Riney#6948 on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

-- Updated as of December 2021 --

Apr 2 2009, 3:56 am Positively Post #18



Quote from name:Dark_Marine
Quote from Positively
Awesome! If this real, it's going to rock. The terrain was beasty :]

Actually it wes the most repetive thing over and over again...

But thats where buildings come in handy
That may be true but it still rocks! Anyways, I like how the terrainer used Doodads too :]. Not just terrain

:D. [Caves rocked and still do]



None.

Apr 2 2009, 4:42 am ClansAreForGays Post #19



Cresent Dyne is at least the most infamous SC map project of all time, if nothing else. I remember reading through WoodenFire's (unarguably most legendary Terrainer, arguably the best) epic long production topic with Devilesk's constant attacks of it being vaporware, so many broken & re-broken deadlines... And Most of all I remember the actual website he started. Anyways, there is one false hood that got my attention:
Quote from Kaias
For those of you who arrived to the party late and aren't familiar with what the old CD was supposed to be-
Crescent Dyne is essentially the pinnacle of what a Starcraft RPG could be with the ultimate storyline, terrain
triggered systems and combat gameplay.
You forget best custom sound, that was a very big deal.
But that's not what I want to discuss. Ultimate Storyline? It is so average and typical fantasy that it makes my eyes bleed. Of course the story was Wooden's and was his baby, so any critique on it or re-work would be an insult to his story-telling, fortunately he is now out of the picture. I think you should not let this go to waste.




Apr 2 2009, 10:18 pm Kaias Post #20



Now that it is no longer April first I feel obligated to confirm that this was indeed a hoax. I woke up yesterday with some time before classes started and thought I'd have a little fun; Lethal had absolutely no part in this since it was spur of the moment. Sorry, to all those who may've gotten there hopes up, but now you needn't be demoralized in making your own.

Quote from Stickynote
One thing I think you should know, though, is that you have a lot of variables that the player has to consider. Watch out, it might get too confusing and difficult to play; the mind can only focus on so many different things at the same time.
I very much feel this way about Crescent Dyne. Stamina and Weight aren't things that I deem intuitive for gameplay. Interesting, yes, but ultimately extraneous.

While Lethal_Illusion and I aren't unveiling our current project probably for quite some time, I have to say that I like the current prospect of it much much more than what Crescent Dyne promised to be. Really, they aren't very similar at all. Fortunately, I can promise that it's going to be a masterpiece that won't be easily topped, or even contested.

Quote from ClansAreForGays
You forget best custom sound, that was a very big deal.
I never actually read through the CD thread; I actually had to do some researching to find out most of it's features.

Quote from ClansAreForGays
Ultimate Storyline? It is so average and typical fantasy that it makes my eyes bleed. Of course the story was Wooden's and was his baby, so any critique on it or re-work would be an insult to his story-telling, fortunately he is now out of the picture.
Yeah, that was a bit much.



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