My brother was interested in making some menu/console stuff, but neither of us can find them, and he's basically making me make this topic. Can someone please tell me how to find them for him so that he'll stop bugging the hell out of me?
None.
Consoles are a single pcx file. I believe they also have a bin file for the layout.
Menus like the main menu are a combination of pcx, bin, and smk files. They're organized by directory under glue\ iirc. The main menu is palmm. Do a *palmm* search in winmpq and it should list it.
Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.
Quote from name:TassadarZeratul
My brother was interested in making some menu/console stuff, but neither of us can find them, and he's basically making me make this topic. Can someone please tell me how to find them for him so that he'll stop bugging the hell out of me?
Consoles are in:
game\tconsole (or pconsole, or zconsole)
For the rest of the menu stuff, Mesk sums it up.
If anything cool is ever going on Skype me up under the name "blarghle"
Consoles are made of a
ton of *.bins. I don't know if there is anyone who knows specifically how the regions of the console .pcx that are drawn are determined.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
Menus are fun!
Most of the bin files are under the rez directory, but not all. Just make sure you use the correct version .bin file for your particular mod by checking patch_rt.mpq for that version first. There isn't a whole lot of info on menu editing, but with anything once you screw around with it for awhile, the layers and how everything works together become easier. BinEdit2's preview feature will make it easy for you to quickly open different .bin files and see where they fit in.
Gluck and look forward to seeing what you come up with.
None.