Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Trigger Warden #1: ZynMapHack detect(1.0.6g)
Trigger Warden #1: ZynMapHack detect(1.0.6g)
Dec 7 2008, 1:00 pm
By: Maps
Pages: < 1 « 5 6 7 8 9 >
 

Jan 18 2009, 10:19 pm newton2ii Post #121



Maps, Can you make a tutorial on how to make these anti hack triggers?

How make EUD, How to detect it and so on?



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Jan 18 2009, 10:49 pm Demented Shaman Post #122



Quote from newton2ii
Maps, Can you make a tutorial on how to make these anti hack triggers?

How make EUD, How to detect it and so on?
Actually, I think that's a good idea. If Zynastor just updates his hack on a case by case basis then if each person implements their own unique case then it becomes less likely that a new update to the hack will beat the antihack.



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Jan 18 2009, 10:59 pm ForTheSwarm Post #123



Quote from name:FaZ-
Some of us play games other than melee at high levels of competition.

You can play UMS on Iccup.



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Jan 19 2009, 3:27 am Conspiracy Post #124



To make an anti-hack, you need to detect the EUD that the hack is using, and if you detect that EUD, it crashes. Thats how i've seen it done (via Brontobyte, he had some triggers a while back)

Though, to do it easily you will have to open up the hack, or use a paid artmoney (detects a broader range than unpaid)



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Jan 19 2009, 4:24 am Falkoner Post #125



Basically, you have to find a value in memory that was changed by the hack so that it now returns true rather than false, and put that as a condition through EUDs for a trigger, since that player is the only one with the hack, that trigger will only return true for him, causing a desync.



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Jan 19 2009, 5:38 am newton2ii Post #126



Ok, so how to use Artmoney to detect the value in memory and how to convert this to eud?



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Jan 19 2009, 6:22 am poison_us Post #127

Back* from the grave

This just in: all this mumbo-jumbo makes my head hurt

Kthxbai

Oh! and if I'm following Epoch and Falk right, you need to be able to do a fair amount of complicated crap that my computer won't let me do...so I'm screwed until someone makes their triggers public, but by that time dyn will have probably already found out about that, and I'm back where I started...nowhere. YAY!!




Jan 19 2009, 7:56 am O)FaRTy1billion[MM] Post #128

👻 👾 👽 💪

Woo. EUDs being able to detect any memory locations seems like this will be fun.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jan 19 2009, 10:14 am Maps Post #129



sorry but i don't explain about find these offsets.

cuz these offsets are in connection about hack.



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Jan 19 2009, 3:53 pm Maps Post #130



Quote from zynastor
What about v1.0.6g?

now trigger warden is update.
Zynastor thinks his another method is perfectly anti-hack.. lol
Zyn please download my attachments and check your amazing 'ANTI-HACK FIX'



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Jan 19 2009, 4:16 pm A_of-s_t Post #131

aka idmontie

Since you can now read outside SC's memory, can't you check if his program is actually running rather than just its effects? I haven't messed with EUD's for a while, but I would assume you can.



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Jan 19 2009, 4:30 pm Falkoner Post #132



Lol, Zyn is gonna just disable EUDs altogether soon :P



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Jan 19 2009, 5:15 pm Maps Post #133



Quote from A_of-s_t
Since you can now read outside SC's memory, can't you check if his program is actually running rather than just its effects? I haven't messed with EUD's for a while, but I would assume you can.

but Windows Vista and Windows XP may different offset code.
ex : vista : 70xx
Xp : 03xx

so it will be lots problem.



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Jan 19 2009, 5:21 pm Heinermann Post #134

SDE, BWAPI owner, hacker.

Quote
Lol, Zyn is gonna just disable EUDs altogether soon
He's not allowed. The EUD conditions would read and execute on other clients, but not his, forcing a desync.




Jan 19 2009, 7:24 pm O)FaRTy1billion[MM] Post #135

👻 👾 👽 💪

Quote from Heinermann
Quote
Lol, Zyn is gonna just disable EUDs altogether soon
He's not allowed. The EUD conditions would read and execute on other clients, but not his, forcing a desync.
And if he found a way to still make them valid but not work, use it against the hack. ;o



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jan 20 2009, 5:38 am A_of-s_t Post #136

aka idmontie

Quote from Maps
Quote from A_of-s_t
Since you can now read outside SC's memory, can't you check if his program is actually running rather than just its effects? I haven't messed with EUD's for a while, but I would assume you can.

but Windows Vista and Windows XP may different offset code.
ex : vista : 70xx
Xp : 03xx

so it will be lots problem.
Heh, never really thought about that. Most people use XP though ;)



Personal GitHub
Starcraft GitHub Organization - Feel free to request member status!
TwitchTV

Jan 20 2009, 5:40 am Demented Shaman Post #137



Well with EUDs you're already keeping mac users from playing the map, right? Might as well screw over vista users as well. :bleh:



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Jan 20 2009, 6:28 am Elvang Post #138



Correct me if I'm wrong... but couldn't you detect what they are running by checking both locations for a known value? Just add it as another condition to the ah trigger. If worse came to worse you could release an XP version and a Vista version and let the mapmakers fret over it. I thought Starcraft wasn't supported on Vista anyways.



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Jan 20 2009, 8:01 am Maps Post #139



Lol.. i find some interesting post in bwhacks.com

Quote
Post : Zynastor

Lol that noob is at it again, where are these map packs of his anyway? All it takes is 1 simple update for my maphack and that method of his becomes completely useless anyways.

but when you completely fix my trigger waden? :dontgetit:



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Jan 20 2009, 8:20 am zynastor Post #140



Quote from Maps
Quote from zynastor
What about v1.0.6g?

now trigger warden is update.
Zynastor thinks his another method is perfectly anti-hack.. lol
Zyn please download my attachments and check your amazing 'ANTI-HACK FIX'

I think my method is perfect? don't remember ever thinking that, it was more of a test for you. After nearly 2 days I was starting lol and think surely you be stuck on this.
If you knew how to reverse engineer well enough you should have figured out what I was doing and fixed it within 20 minutes. Seems like this one took you the longest to figure out, so lol on you, even Moto done this one quicker than you with the text.

You do realize this is a battle you can't win? I could just go through all the triggers and patch them like that, or I can give you some hope and let you waste more of your time by slowly patching each trigger fully and not 1/4th of it like the death trigger. You and me both know my protection can't be beaten if I have hooked all the necessary places to stop you from reading the games memory.

EDIT:

Also Moto doesn't know shit about reverse engineering thats why I only had to update my anti-hacker map fix for his crap once for his new method, I know exactly how he could work around my fix but his just to stupid to do that.

Post has been edited 1 time(s), last time on Jan 20 2009, 8:25 am by zynastor.



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[07:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
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