Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Trigger Warden #1: ZynMapHack detect(1.0.6g)
Trigger Warden #1: ZynMapHack detect(1.0.6g)
Dec 7 2008, 1:00 pm
By: Maps
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Jan 18 2009, 4:45 am Heinermann Post #101

SDE, BWAPI owner, hacker.

Maps, try randomized trigger generation.
Be sure that you are executing actions for normal users AND hack users within the same memory region.

But don't give up. I want to see the evolution of this little battle between you two.




Jan 18 2009, 4:52 am Maps Post #102



Quote from Heinermann
Maps, try randomized trigger generation.
Be sure that you are executing actions for normal users AND hack users within the same memory region.

But don't give up. I want to see the evolution of this little battle between you two.

but actually this little battle will must my defeat.
i'm trying to method hardly, but Zyn just download my attachments and check how it work, and just patch. :(



None.

Jan 18 2009, 4:54 am Heinermann Post #103

SDE, BWAPI owner, hacker.

He only patches the specific cases, there are still many other methods remaining.




Jan 18 2009, 4:58 am Maps Post #104



Quote from Heinermann
He only patches the specific cases, there are still many other methods remaining.

not yet.

Zynastor doesn't make speific cases patch. more useful algorithm.



None.

Jan 18 2009, 5:06 am Heinermann Post #105

SDE, BWAPI owner, hacker.

Algorithms are made to be broken.




Jan 18 2009, 6:06 am Moose Post #106

We live in a society.

Quote from zynastor
All my hacks are big hits, also instead of the screenshot why not post that hack of yours up?
Posted hacks violate the rules and would be deleted.




Jan 18 2009, 6:20 am Decency Post #107



Would it be useful to make a few hundred EUD triggers that might be the the anti-hack, just to give anyone trying to figure out what it does a headache? I don't know enough to know if StarCraft can be traced in order to figure out which trigger is actually running. If not, let Zynastor show how much he's willing to work in order to piss off people who want to play games fairly.



None.

Jan 18 2009, 6:38 am ClansAreForGays Post #108



Maps, how about you stop posting your antihacks publicly and release it only to all the pro clans who you no are against hacking. What you really need to do is make it harder for Zynastor to get his hands on your work. I'm sure he isn't willing to lurk in obs matches hoping to download your newest release.




Jan 18 2009, 7:14 am O)FaRTy1billion[MM] Post #109

👻 👾 👽 💪

Too bad EUD actions (or similar) still don't exist... I've thought out a whole headache of an issue for blocking anti-hacking. :P
Somehow make it so if the anti-hack is blocked, then they drop too.



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MapSketch - New image->map generator!
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Jan 18 2009, 7:45 am Decency Post #110



Quote from ClansAreForGays
Maps, how about you stop posting your antihacks publicly and release it only to all the pro clans who you no are against hacking. What you really need to do is make it harder for Zynastor to get his hands on your work. I'm sure he isn't willing to lurk in obs matches hoping to download your newest release.

This would only work once for each anti-hack, because as soon as someone who is used to hacking gets his hands on the map, Zynastor gets a copy.



None.

Jan 18 2009, 8:59 am Maps Post #111



Quote from ClansAreForGays
Maps, how about you stop posting your antihacks publicly and release it only to all the pro clans who you no are against hacking. What you really need to do is make it harder for Zynastor to get his hands on your work. I'm sure he isn't willing to lurk in obs matches hoping to download your newest release.

A miss is as good as a mile.
(is it right expression?)



None.

Jan 18 2009, 1:23 pm Excalibur Post #112

The sword and the faith

Clans, I think that entirely defeats the anti-hack on another front: Usage.

What good is working on an anti-hack if it isn't as available to those that want to use it as the hack is to the people that want to hack?




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Jan 18 2009, 1:28 pm Heinermann Post #113

SDE, BWAPI owner, hacker.

If the method isn't good enough to be made public, it shouldn't be used at all.




Jan 18 2009, 1:30 pm zynastor Post #114



What about v1.0.6g?



None.

Jan 18 2009, 3:19 pm Maps Post #115



some users send PM me, 'don't post it publicy.'
i think it's more effective method rather than 'a little war of attrition'.

i'm thinking and thinking.
v.1.0.6g trigger is already patch, but i think its realease.



None.

Jan 18 2009, 7:09 pm ClansAreForGays Post #116



Quote from Excalibur
What good is working on an anti-hack if it isn't as available to those that want to use it as the hack is to the people that want to hack?
Quote
release it only to all the pro clans who you no are against hacking.
It's a chance for people who seriously want to play a game without hacking to get organized.

Quote
This would only work once for each anti-hack, because as soon as someone who is used to hacking gets his hands on the map, Zynastor gets a copy.
Scenario A: zyn downloads the antihack directly in a matter of seconds and updates his hack.

Scenario B: zyn eventually gets an email from some kid, that he probably doesn't really know, and checks the antihack to fix his hack. The kid is a acker so he is probably dumb, and might have just given him an old version that he already fixed a while back. Suddenly zynastor is spening all his time sorting through his mailbox trying to find the newest antihack, while wasting who knows how much time on false-positives. He publicly posts his hack, and then Maps creates his antihack for it. Maps doesn't have to go through any hassle like zynastor does, and has the advantage in the war of attrition, not to mention his antihack is valid for longer amounts of time than in scenario A, which was only at the most.

I'll go with scenario B.




Jan 18 2009, 7:17 pm newton2ii Post #117



I Agree with Clans



None.

Jan 18 2009, 7:32 pm poison_us Post #118

Back* from the grave

Sorry for the inconvenience, I realized what I posted could be considered Trolling or outright flaming [not of any member, but of the US policies in general]. I figured I might as well apologize before my post gets deleted anyways.

So basically we have people making hacks and anti-hacks constantly. yay. so much for people playing Starcraft just for fun...

Post has been edited 1 time(s), last time on Jan 18 2009, 7:38 pm by poison_us.




Jan 18 2009, 8:13 pm ForTheSwarm Post #119



Quote from ClansAreForGays
It's a chance for people who seriously want to play a game without hacking to get organized.

Iccup+antihack? Seems reasonably easy to pull off.



None.

Jan 18 2009, 8:19 pm Decency Post #120



Some of us play games other than melee at high levels of competition.



None.

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[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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