Tux's Last Mega Map, Decisions...
Post #85
TiKels
Jan 12 2010, 11:36 pm
Post #88
Tuxlar
Jul 7 2010, 9:43 pm
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lvl 69 necro
Hmm. Should I still do this? If so, I've thought of another possible option that I could post to decide on. Or I could just stick with Sin? Actually, again, I still need some things done before (if) I decide anything. Fuck me for taking so long. This post was edited 1 time, last edit by Tuxedo-Templar: Jul 7 2010, 10:16 pm. ![]() ![]() ![]() ![]() ![]() ![]() Problem solver.
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Post #89
ClansAreForGays
Jul 7 2010, 10:27 pm
Post #91
Azrael
Jul 7 2010, 11:14 pm
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Disclaimer: I will say now that I didn't read any of the replies.
I'd definitely go with Sin. Open RPGs are only not fun when they're made in a way that's not fun. Just make sure you don't forget the most important part: the ability to decide what you want to do and how you want to do it. If I want to be an asshole and conspire against the other players and try to help Sin grow, the triggers shouldn't stop me from doing so. Same with going off on my own, etc. If anything, I'd think the players should start without vision and only become a team if they choose to. There should also be a lot of different ways to do what you decide you're going to do. I like that you're moving away from the grind-based jRPG approach, that's already showing good innovation that expands on the Open RPG concept rather than conflicting with it. Mini-games sound cool too, if money is involved in purchasing items and such, perhaps some gambling games would be available with the normal house-favored odds. I'd also suggest making it so you don't have to be involved with the "clean-up" all the time, where it becomes more of a monotonous chore than a side-activity. It's important to have a number of optional things available to do, but equally important for the player to actually have time to do them. tl;dr: The triggers should be as nonrestrictive as possible, the gameplay options should be diverse, and clean-up should not monopolize playtime. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Post #93
Tempz
Jul 8 2010, 12:09 am
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What a caterpillar calls death a master calls a butterfly.
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Ranking in order i think sin and a & o is a tie
Sin A & O Space Dogs ![]() ![]() ![]() ![]() ![]() ![]() Truth hurts. Maybe not as much as jumping on a bicycle with a seat missing, but it hurts.
- Drebin (Naked Gun 2 1/2) Pm me for terrain requests (Jungle mostly) |
Post #96
Wormer
Jul 8 2010, 3:42 pm
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Cmon Tux, why so tragic!
Can't trick the destiny. If the map supposed to be the last one, let it be. Who knows for sure?.. Chins up! A bird always returns to the nest. I vote for renaming the thread into "Tux's Next Mega Map, Decisions..."! P.S. Golden words! This post was edited 2 times, last edit by Wormer: Jul 8 2010, 3:51 pm. |
Post #97
Tuxlar
Jul 11 2010, 1:12 pm
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I should let you all know that, specifically, I plan to finish a
Minor issues, but I think they warrant making precedence. Just so you know. This post was edited 1 time, last edit by Tuxedo-Templar: Jul 11 2010, 1:20 pm. ![]() ![]() ![]() ![]() ![]() ![]() Problem solver.
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Post #100
Tempz
Jul 20 2010, 12:33 am
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What a caterpillar calls death a master calls a butterfly.
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lol tux... You should make astrogears remake... that way you can have a regular version and a premium version which you will sell for tons of money
![]() ![]() ![]() ![]() ![]() ![]() Truth hurts. Maybe not as much as jumping on a bicycle with a seat missing, but it hurts.
- Drebin (Naked Gun 2 1/2) Pm me for terrain requests (Jungle mostly) |
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