"Hell, it's about time!"
DOWNLOAD: http://www.staredit.net/files/808/
CHANGE LIST: http://www.staredit.net/ts-changes/
Originally by: UnholyUrine
M versions by: Mini Moose 2707
Using Terrain by: MNeox, xYoshix
This is the official version for Temple Siege Tournament #5.
-- NOTES --
The current version, M8e, is the real tournament release (whenever the tourney will end up being ) and fixes the bugs and some imbalances of M8d:
- Fixed LM L2 Devourers for real.
- Fixed bug caused by a player with two spawn pathing civilians leaving the game that could cause a team to end up with 2 civilians, meaning broken spawn.
- Improved triggers for Warp Gate regeneration. I've only seen one unplacable so far, but the ones I made were pretty lame.
- Increased Assault's HP from 4800 to 5000.
- Increased upgrade damage on Assault's L4 firebats to +4.
- Decreased upgrade damage on Special Ops' L3 from +15 to +12.
- Put in progress messages of 25%, 50%, and 75% for outpost captures.
- Fixed many location problems with the new capblock locations. (They weren't used for anti-minecapping and such.)
- Put in Yoshi's updates to his terrain.
M8d was is the tournament release for Temple Siege Tournament #5. The following changes were made from M8b to M8d:
- Fixes for many bugs found in M8b. (details)
- South team now deploys heroes on the upper-left (closer to all outposts) of the Temple when starting the game/after death.
- Implemented semi-randomized Civilian placement in hero selection. Not true random due to there being 6! = 720 possible placements, but "random enough" for what it needs to do.
- Added a message to tell players when they block an outpost capture.
- Standardized locations for capture blocking to a 7x6 location. (2 tiles all directions from the beacon)
- Assault L2 and L3 no longer blows up your own and your team's Probes and summons.
- Assault L2 Grenade now kills Probes.
- Assault L1 now stops mana regeneration of affected players.
- Player-owned scourge off the arena are ordered back towards the arena. (affects Assault and Special Ops)
-- ABOUT THE M VERSIONS --
The Temple Siege M versions were originally based off modifications to UnholyUrine's 1.4. It was more balanced and introduced many core gameplay changes. For example, XP bonuses and reduced spawn amounts at outposts meant that capturing them was far more often a good idea! Many of these changes remain in UnholyUrine's 1.5, as 1.5 itself was based off an M version.
The title remained a simple 1.4M for many versions and through many updates. As updates continued and the amount of versions increased, so did confusion over exactly which versions were being played. To address this, future versions of the map would be appended with an incrementing number at the end.
After 1.4M7, the map began to take new directions. Core gameplay elements were changed even further. Major terrain changes were introduced and gradual XP bonuses were granted for destroyed Warp Gates. The map that would have been known as 1.4M8 was diverging more and more from 1.4. The 1.4 prefix was dropped and only the suffix remainined -- thus creating Temple Siege M8.
-- THREAD --
I am not interested in the following kinds of posts. Let it be clear what "not interested" means -- the posts will be moderated viciously with extreme prejudice. You are a victim not of moderation but rather your own expectations if you are expecting otherwise.
1. Trash talk, arrogance, and in general how much better you are than anyone. This is not battle.net, this is SEN, and that shit does not fly here.
2. Balance changes and discussion for other versions. (unless relevant) The Temple Siege 1.4 thread and Temple Siege 1.5 thread can handle such posts and they are off-topic here.
3. Character backstories and/or storyline. Temple Siege is a PvP map at its core and therefore I have no intentions of incorporating such material.
4. Whining about how anything become ruined or imbalanced or otherwise adversely affected that provides no reasoning. We will dial whine-one-one for a waaaambulance.
-- KNOWN ISSUES* --
- There is a way to get free Mech speed. Don't really need to tell everyone because they could just exploit it.
- There are some problems with the actual capturing of bases using the old (huge) capblock locations. (not capblocking or starting capture, but getting to 100% and not capping because the other team has something there.)
(*note: issues and bugs, not ideas, additions, or suggestions.)
Green means it's fixed for the next version.
-- FUTURE PLANS --
- Redo outpost capture system. (or should I say craptrue system lul)
- Add Physicist. (Dragoon Hero)
- Randomize Civilian placement at start.
- Add in spawn levels of Dragoons and Goliaths?
- Add in more types of buildings?
-- LINKS --
http://www.staredit.net/ts-changes/
http://www.staredit.net/topic/3709/ -- old thread for TS 1.4 and 1.4Mx versions
http://www.staredit.net/topic/6309/
http://www.staredit.net/topic/6408/ -- semi-active, not maintained by TC
http://www.staredit.net/topic/8450/ -- all versions, not being updated?
Post has been edited 30 time(s), last time on Dec 12 2009, 2:53 pm by Mini Moose 2707.
https://www.collaborativefund.com/blog/how-this-all-happened/
https://thelastpsychiatrist.com/2012/11/hipsters_on_food_stamps.html
https://youtu.be/vyiXaCRwZTs
https://thelastpsychiatrist.com/2011/09/how_to_be_mean_to_your_kids.html
http://lab.cccb.org/en/renata-avila-the-internet-of-creation-disappeared-now-we-have-the-internet-of-surveillance-and-control/
https://thelastpsychiatrist.com/2012/11/hipsters_on_food_stamps.html
https://youtu.be/vyiXaCRwZTs
https://thelastpsychiatrist.com/2011/09/how_to_be_mean_to_your_kids.html
http://lab.cccb.org/en/renata-avila-the-internet-of-creation-disappeared-now-we-have-the-internet-of-surveillance-and-control/