Staredit Network > Starcraft I Database > File: Temple Siege M8T

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Temple Siege M8T
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Filename: Temple_Siege_M8T.scx
Filesize: 139.86KB

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File Information
General
Uploaded on:Oct 9 2008, 11:11 pm
Uploaded by:Moose
Author:Not Given.
Downloads:479

Map-Data
Tileset:Jungle
Dimension:192x192

Forces
Temple of the North
Human (Zerg)
Human (Terran)
Human (Protoss)
Temple of the South
Human (Zerg)
Human (Terran)
Human (Protoss)
Map by: UnholyUrine / MNeox
Computer (Zerg)
Clan Orig (139 kB)
Computer (Terran)

Map-Statistics
Units:586
Triggers:1080
Locations:154
Strings:889
File Description
This is the most recent version of Temple Siege M. The M versions, edited by myself, are based off Temple Siege 1.4, originally by UnholyUrine.

The change list is located here.
This is the official version for Temple Siege Tournament #5.
The thread for Temple Siege is located here.

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Comments
Devourer wrote on Jan 2 2010, 3:45 pm:
Yay new version! :)
Going to give it a try later on.

Moose wrote on Mar 2 2009, 12:24 am:
Yes.

Wormer wrote on Mar 1 2009, 3:26 pm:
I was doing a little work on clearing and unifying tags of Temple Seige maps, when found out this one is locked.
Could you please apply the following labes: ums · multi player · teamplay · pvp · assault · dota · temple siege · heroes · spells

xSiN wrote on Feb 24 2009, 8:52 pm:
it all happened in like a split second. But i got to keep the invinvible goblin vulture.

xSiN wrote on Feb 24 2009, 8:50 pm:
i used l2 and i turned into an invincible goblin vulture.

xSiN wrote on Feb 24 2009, 8:50 pm:
No. Its when i was about to die when i was in bike mode for mech.

PlazMa wrote on Feb 24 2009, 1:07 am:
the glitch hes speaking of is the one where you use your level 2 spell twice and then switch to goliath before you die and then you get a fully healed unit. but you have to die to use it

Arvendragon wrote on Feb 23 2009, 12:13 am:
Why don't you just SAY what the glitch is first.

xSiN wrote on Feb 22 2009, 11:03 pm:
P.S x2 - When i mean Saturday, i mean Saturday the 21st of February. Also, the time is 10:00 EST. (Eastern Time)

xSiN wrote on Feb 22 2009, 11:01 pm:
Also, this glitch is most likely on your new beta version- 1.5. I highly reccomend fixing the glitch as it could ruin the game. P.S. I'm just throwing this out there if anyone else has experianced this. ----The glitch involves Mech's l2 spell.

xSiN wrote on Feb 22 2009, 10:59 pm:
UnHolyUrine, i found a glitch on Temple Siege 1.4M3, and its a pretty big one. xSiN is also my brood war account. Message me when u can when im online. I have the replay saved and i can explain exactly what happened as it happened on Saturday at around 10:00 PM.

Buftis wrote on Jan 20 2009, 5:06 am:
Hmm, very great map, theres tad few things I noticed though, 1, kerri/tass can easily farm if they got an ally that summons a unit, they can storm it and farm masses of exp, especially from medic, 2nd, if you up spawn in the very beggining, its basically game over for the other team, Not very sure if theirs anyways to really bypass this but just thought that you might need to know of this.

Devourer wrote on Jan 18 2009, 5:56 pm:
That is way a silly question... come on, be more specific Oo he is a good mapmaker :D

RISKED911 wrote on Jan 17 2009, 2:52 pm:
Who are u Unholy Urine!?

Forsaken Archer wrote on Dec 6 2008, 3:56 pm:
I said the same thing FaZ, a couple of times. :)

Decency wrote on Dec 3 2008, 9:35 pm:
Please change the file name of the next map, this is getting ridiculous and you'll almost never find a public game with the right version that's not hosted by someone from this site.

Arvendragon wrote on Nov 4 2008, 11:14 pm:
Hey, I thought Temple Siege v1.4 was protected. I tried to open it before.
:O

Did you just GIVE him the unprotected version, or is Mini Moose LYING?

O.o

ClansAreForGays wrote on Nov 3 2008, 9:03 pm:
CosmicAgent "It is reasonable for me to have suspected...."
No. There were sooo many links to various sources of authenticity that you can not be given the benefit of the doubt.

UnholyUrine wrote on Nov 3 2008, 6:55 am:
Calm down Hadouken... Lmao.. post on the forum o.O.. or PM me even... and ty for the glitch info...
No cage match.. because everyone'd die too fast... the rest is too little of a tweak to really effect in my opinion... I may look into the assim spamming tho. thnx =D

HaDouKen wrote on Oct 14 2008, 5:37 am:
HI MINI / URINE / MNOXX >:D nextime u update ur little map you should put these things in > Medics should have +5 (instead of +4) / Mech Should have +4. ( GLITCH= MEDS CANNOT USE 4th SPELL ON MECH. MECH GAINS NO HP.) Assimiltors should cost 30 and Temple builders 35-40. (people go crazy with assimiltors, not thinking at all) And you should change the file name so it dosent constantly get over written by the older versions. Lings CHAOS MUTATION should last longer, just a tad (give it less hp....) you should put back the 18 lurkers, but make them weaker. Make a small area where people can have cage match with only 1 survivor. Emphasize the tutorial. Make a little thingy, where if all people vote, to give a little noob an extra civ. (people who are learning the game leave and never play again because they feel weak). GIve Ops. 4 mines. The firebat should only have 3 Vultres in a dropship. Spawn killing shouldnt give exp. (storm, splash) Make Dark Mage's First spell weaker and Last spell stronger. (Give The Dark Orb 95 energy when spawned). MAKE LIGHT MAGE SUCK LESS. Give a further range for disable and curses. Shorten time span for disable and curses. Start with 2 civs in 3v3. Have assimilators give random amounts of money from 10-15. Weaken warrior. Decapitation should do what it says. Decapitate. not wound. Make spells look even cooler. Put in HaDouKen Hero, A perminantly cloaked scout with 9999 stats. KKbai. oh yeah. The next ver should be called Temple Siege 1.5MH. (H for Hadouken)

SiberianTiger wrote on Oct 14 2008, 2:17 am:
well, thx for clarifying. please understand, however, that i wasn't trying to insult anyone. it is quite reasonable for me to have suspected that the map was one of the many useless "little edited variations" that I keep finding on bnet, but if it's not the case everything's all right. thx for the map, mini moose. : )

Moose wrote on Oct 14 2008, 12:36 am:
First of all, the map was never locked, so why would it be "hacked"?
Second, I have not stolen credit.
Third, the map's creator has not only stated that he has no problem with me working on the map, he has gone as far as to THANK ME for all of the bugfixing and balancing work that I have done in the map's thread: Temple Siege v1
Fourth, unlike dumb pubs who edit maps and make far too many versions, mine does not suck. It is also locked to curtail the spread of versions.
Fifth, this is not a "little edited varation". VERY Extensive bugfixing and balancing has been done and each change is documented in the change list available with the file's information. It is insulting to belittle my hours of work by calling the map as a "little edited variation".

SiberianTiger wrote on Oct 13 2008, 1:23 am:
if that's the case, i guess it'd be okay. moose should tell us.

Fwop_ wrote on Oct 12 2008, 10:57 pm:
What if Moose had permission to edit the map? Doesn't seem like something Moose would do, that is, edit without permission.

SiberianTiger wrote on Oct 12 2008, 5:44 pm:
If it's UnholyUrine's work, Moose shouldn't have "edited" it. This is exactly what's been happening with Custom Hero Wars (4.0, 3.2z, 3.3A) & if staredit.net wants to be a reliable database of genuine map creations, we can't allow these little edited variations.

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