Staredit Network > Forums > SC1 Map Showcase > Topic: Temple Siege v1
Temple Siege v1
Jul 10 2008, 8:31 am
By: ClansAreForGays
Pages: 1 2 3140 >
 

Jul 10 2008, 8:31 am ClansAreForGays Post #1



Temple Siege
By: UnholyUrine
Terrain for v1.4 by: Mneox
M versions by: Mini Moose 2707
Tournaments host: ClansAreForGays


Temple Siege v1.4MT 2v2 obs -- http://www.staredit.net/?attachment=2227
Same as the prior but with ob slots. For 2v2 only.

Temple Siege v1.4MT -- http://www.staredit.net/?attachment=2224
The official version for tournaments. Adds random selection and forced selection after 20 seconds. Broods are also set back to original stats.

Temple Siege v1.4M -- http://www.staredit.net/files/808/
A version modified by Moose. Grab it. It's totally awesome.
A link to the change list is on the page with the file.

Temple Siege v1 http://www.staredit.net/?download=569 The original. Caution: Goialth and Volt are bugged, while summoner, firebat, and infested kerrigan are imba.

Temple Siege v1.2 http://www.staredit.net/?attachment=1449
Changes:
greater starting HP, lower hp% upgrades.
Volt's Lv1 spell is now a paralyzer/mana drainer.
mael is 65, and feedback is 35.
Firebat initial armor reduced to 1.
Summoner's lv1 only spawns 1 goblin.
ling speed attack ups are increased to 40 minerals.
Brand new terrain by MNeoX
Map is open source


I did not make this map, I am just a fan and would like to give it some recognition. I'm not sure how old the map is exactly (or roughly). I just got it when Bastard-Tino hosted it really late at night. Since then I've been hooked on it, unfortunately I can't find anyone else that is. I'm half doing this just so I might get some more people to play with.

Overview:
There have been many DOTA ports to scbw (eg. DOTX), but none compare to Temple Siege. This truly is starcraft's dota(minus the popularity). Each side guards its temple, while trying to kill the other team's. Like dota, this is done through nested victories. Players are given an even selection of units to use as their hero. After 3 deaths you may only watch. The 2 features that make this stand out are the unique theme fitting character spells, and the civilian upgrade system. Neither entirely novel, but he really got it right with the balance. Day & Night adds some depth too.

Heroes:


Assassin - Dark Templar. Glass Cannon+Unique spells. Town Portal. Weak at grinding. Paralyser. Night Advantage. Combo'er.

Warrior - Zealot. Easy to use. fast and strong. average at grinding. Final spell isn't worth it. Average base killer. Paralyser. Solo'er.

Spec Ops - Marine. An archer, but without archer spells. Average base killer. Cancels Night Advantage. Weak base killer.

Archer Hydralisk. Never able to 1 hit spawns. Great player killer. Solo'er. 2 tech paths.

Mutant - Ling. Glass Cannon+Speed. Night Vision. 'Lurker Bomb'. Friendly-Spalsh for extra exp(late game). Transforms. Combo'er OR Solo'er. Night Advantage. Cancels Night Advantage. 2 tech paths.

Light Mage - Tassadar Templar. Glass Cannon+Invincibility. Friendly-Spalsh for extra exp. Combo'er. 2 tech paths.

Assault - Firebat. Can Nuke. Can fly around map. Friendly-Spalsh for extra exp. Paralyser. Combo'er.

Defiler - Summoner. Map Control. Everyone scrambles for this unit. Max 12 lings & 2 Ultras. Spend all your exp on mana and minerals. You will never win in a 1v1 against this unit simply due to it's ability to milk all 3 lanes. Night Advantage. Potential feeder. Can't kill temple till very late game.

Goliath - Mech. Transformer. All 3 damage types. Fastest Unit. Solo'er. non-Bio. Map Control.

Infested Kerr. - Dark Mage. Will make you wish you don't pick organic. Curses foes. Combo'er. Friendly-Spalsh for extra exp. Paralyser. Weak base killer. Potential feeder.

Kerr. Ghost - Medic. Very good in 3v3. Best Combo'er. Weak base killer. Night Advantage. Disables enemy spells. Potential feeder.

Archon - Volt. Friendly-Spalsh for extra exp. Transforms. Extremely countered by EMP. Biggest Paralyser. non-Bio.

Temple Siege Links - http://www.staredit.net/topic/6408/ , http://www.staredit.net/topic/6309/ , http://www.staredit.net/topic/8450/ PM if you want your site or topic posted here.

Post has been edited 26 time(s), last time on Sep 1 2009, 10:39 pm by ClansAreForGays. Reason: added links




Jul 11 2008, 4:19 am stickynote Post #2



Sounds like fun so far. I'm probably going to play it tomorrow. I think those bugs can and should be fixed for the next version. As for the ling thing, it's probably because it runs fast and attacks fast; nobody likes to wait for tassadar to walk across the map.



None.

Jul 14 2008, 1:14 pm close.ads Post #3



When's the next update?



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Jul 16 2008, 12:13 am stickynote Post #4



. . . The next update will be when UnhlyUrine decides to make another one. . . as already stated, clansareforgays said he did not make the map.



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Jul 17 2008, 1:18 pm close.ads Post #5



Nay, I mean when is clansareforgays going to update his post--he did mention about updating more about the map.



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Jul 17 2008, 11:31 pm stickynote Post #6



People should host this map more often so that it gets popular. It's really fun.



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Jul 24 2008, 4:51 pm dwarthing Post #7



I loved this map except for a few major imbalance issues. I am of course, referring to the firebat and defiler. Aside from that, this map has gotten pretty popular. I'm seeing it hosted all over the place.



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Jul 25 2008, 4:30 am MasterJohnny Post #8



Are you even a visitor of clan orig?
how do you update something without me watching you talk to urine...?



Philosophy deals with unanswered questions. Religion deals with unquestioned answers. I am a Mathematician

Jul 25 2008, 5:23 am UnholyUrine Post #9



Wow wtf?? XD
I really donno what to say...

well.. first off... answering ClansAreForGay's questions... This map is recently made... and is still being tested for glitches and balancing...
Goliath has been fixed and Defiler has been unrigged (only 1 zling per spell cast now)...
Also.. Archon's First spell has been changed to Shockwave (just today =D)... It spreads 15 scourges for less than 2 seconds... and any foes touching the scourges will be paralyzed for 4 seconds and lose 10 mana. ..

erm.. secondly... thnx for liking my map.. .. =) .. It brings me great pleasure...
(fap fap fap)...

just kidding.. anyways.. I won't release map until I've made a final version..
EDIT: Altho u can always try to get me in Clan Orig@uswest =]

Since this thread's open already.. Please send me sm Balacing Ideas...



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Jul 25 2008, 2:39 pm Magicide Post #10

Sleeping wolves wake hungry.

Lower the Summoner's Goblins' upgrade amount.

I rape people with ten of them + dark swarm.




Jul 25 2008, 4:32 pm dwarthing Post #11



Damage for ultralisks per upgrade need to be lowered.
Damage for firebat per upgrade needs to be lowered.
Kerrigan (ghost) needs a damage boost.



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Jul 28 2008, 6:58 am HailFire Post #12



Quote from UnholyUrine
Wow wtf?? XD
I really donno what to say...

well.. first off... answering ClansAreForGay's questions... This map is recently made... and is still being tested for glitches and balancing...
Goliath has been fixed and Defiler has been unrigged (only 1 zling per spell cast now)...
Also.. Archon's First spell has been changed to Shockwave (just today =D)... It spreads 15 scourges for less than 2 seconds... and any foes touching the scourges will be paralyzed for 4 seconds and lose 10 mana. ..

erm.. secondly... thnx for liking my map.. .. =) .. It brings me great pleasure...
(fap fap fap)...

just kidding.. anyways.. I won't release map until I've made a final version..
EDIT: Altho u can always try to get me in Clan Orig@uswest =]

Since this thread's open already.. Please send me sm Balacing Ideas...

Might wanna hurry up with that; at least one person's already ganked your map to try and fix it.

Also, goliath no longer dies on transform?



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Jul 28 2008, 2:28 pm MNeox Post #13



At least the updated version will have some mad terrain :]

Here's a preview



Post has been edited 1 time(s), last time on Jul 28 2008, 7:54 pm by MNeox.



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Jul 29 2008, 6:15 am ClansAreForGays Post #14



omg, people actually started posting here?! Sorry I stopped updating the top, but I thought no1 cared.

This is awesome, I thought this was an old map that he made and gave it up. Very glad to here a final version w/o glitches is coming. While it does need a few balancing tweaks, I hope you are too swayed by nubs to change or nerf anything too drastically.

Well I'll try to help in what little way I can here(even though this entire thread will become obsolete when you finish).
Things to do:
I'll try to finish each hero's description.
List bugs.
List proposed imbalances.
List expert players(maybe?)

And I don't know about you guys, but it's still almost fucking impossible for me to get games going.




Jul 29 2008, 6:27 am MNeox Post #15



Well hopefully Clan Orig's map night will start by this week.
Urine might let us host his newly updated Siege Temple!
woo
and I can't say for sure what day or specific time. I'll try to get sum info



None.

Jul 29 2008, 8:39 am Madroc Post #16



I just played this today, it's really really fun.



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Jul 30 2008, 6:10 am UnholyUrine Post #17



Well Okay..
I've Finally took the time to Finalize everything... And while I was playing it I already found several glitches.. (One Fatal too)

HOWEVER... Hopefully all the icky bugs has been squished.. here is the Newest Edition of Temple Siege

Temple Siege v1.2!!

Things changed/improved from v1 (i think)
  • Much better Terrain (Done by: MNeox)
  • Goliath has been fixed
  • Summoner has been unrigged (only 1 zlings per spell & 12 max)
  • Added loads of coolio Spell EffectZ :)
  • Added more Spawner Buildings for the Temple Builder
  • Made Spawn units auto-evolve after 3 days/nights
  • General Balacing and Bug Squishing

Enjoy! .. and if you find glitches.. PLEASE TELL ME ><" .. I always find weird bugs coming outta nowhere... lez juz say it's my style of mapping ^^
And.. ClansAreForGays.. u can continue updating =).. If u want me to do it.. just tell me =O

P.S. .. Map is not protected.. feel free to take a look =)

Post has been edited 2 time(s), last time on Aug 1 2008, 6:04 am by UnholyUrine.



None.

Aug 1 2008, 6:02 am ClansAreForGays Post #18



I've been hosting the new ver, and while people are loving to finally be able to use goliath, people generally aren't feeling the terrain. I mean, it looks really good, but it's just not the same map. The old ver was cool because each of the 3 lines had it's own theme (like every apsect of the game). far right was all about fighting in thin narrow paths, mid was large and open, and left was bout interconnected islands. Unfortunately, while looking 7331, the new terrain is just plain narrow everywhere. Personally I didn't mind it and just saw it as a different, until I took ling and dt into consideration. These 2 units are hurt the most by something else that changed, the cannon placements. When using these units, you usually want to sneak past the cannons on the edges and then gank a player returning to their base to heal. Can't do that anymore ;(

I'm not saying you should scrap the new terrain, but you should definitely get the paths back to what made them original.




Aug 1 2008, 6:09 am UnholyUrine Post #19



Well on the contrary, when I was playing, ppl didn't like how Open the spaces were...

However, I DID complain about the islands dissapearing, but the general affect is still there
As for the paths narrowing... I might be able to fix that by just moving around the Cannons so zling or dt can go and gank at ppl running away..
however, i don't see it being much of a problem..

The MOST problematic thing that i see in it is how lil space there is to build stuff.... but no one has been complaining about that other than me.. so I donno...
Right now.. I'll leave the terrain be... and see what happens.



None.

Aug 1 2008, 11:59 am Zell. Post #20



well i have to say the summoner had 1 big advantage over all other heros.
My Undeaftable Strat:
I would just mass all mana and a couple cashes, spam tons of zling and waste them, suicide them at heros and such, and with all that mana just summon more. DO NOT UPGRADE SPELLS. When they start becoming powerful i would swarm the mid and have my lings own it. Next you swarm a safespot for yourself, consume a couple lings, swarm the warp gates, send lings to pwn em. Once the warpgates are dead i even put my excess points into spawn (only if the other team has no melee) then the cannons are as good as gone. Now you just rape the other temple. Simple as suiciding lings repeatedly, plauging, swarming, consuming. shit g2g anyway. yea



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