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Temple Siege v1, By UnholyUrine

Pages: 1 2 3 » 9 >
Creator: ClansAreForGays
Time: Jul 10 2008, 8:31 am

Post #1     ClansAreForGays Jul 10 2008, 8:31 am

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Temple Siege v1
Author: UnholyUrine of Clan Orig

Temple Siege v1 http://www.staredit.net/?download=569 The original. Caution: Goialth and Volt are bugged, while summoner, firebat, and infested kerrigan are imba.

Temple Siege v1.1 (Link Removed) Constantly changing and unfinished. Just a fan map modified by me. Pretty much just v1.2 with v1 terrain (missed the old terrain).

Temple Siege v1.2 http://www.staredit.net/?attachment=1449
Changes:
greater starting HP, lower hp% upgrades.
Volt's Lv1 spell is now a paralyzer/mana drainer.
mael is 65, and feedback is 35.
Firebat initial armor reduced to 1.
Summoner's lv1 only spawns 1 goblin.
ling speed + attack ups are increased to 40 minerals.
Brand new terrain by MNeoX
Map is open source


I did not make this map, I am just a fan and would like to give it some recognition. I'm not sure how old the map is exactly (or roughly). I just got it when Bastard-Tino hosted it really late at night. Since then I've been hooked on it, unfortunately I can't find anyone else that is. I'm half doing this just so I might get some more people to play with.

Overview:
There have been many DOTA ports to scbw (eg. DOTX), but none compare to Temple Siege. This truly is starcraft's dota(minus the popularity). Each side guard's it temple, while trying to kill the other team's. Like dota, this is done through nested victories. Players are given an even selection of units to use as their hero. After 3 deaths you may only watch. The 2 features that make this stand out are the unique theme fitting character spells, and the civilian upgrade system. Neither entirely novel, but he really got it right with the balance. Day & Night adds some depth too.

Heroes:


Dark Templar - The assassin. Lurks in the dark and waits with patience... unless you're a nub and use him like hes a zealot of a firebat, he sucks then. Only charcter with town portal spell. Levels/grinds the worst due to no splash, evasive and 1v1 spells. Low hp. Really good at night. Terrible base killer.

Zealot - The rounded warrior. Has an average defensive move, and average offensive spell. fast and strong. average at grinding. Final spell isn't worth it. Average base killer.

Marine - an archer, but without archer spells. not bad for the first 5 minutes, but after that it's really terrible. Excellent grinder. Pretty much you build bunkers and turrets around the map for yourself. Average base killer.

Hydralisk - A solid archer, still only an average grinder due to explosive damage. you will be split between leveling your arrows(mutas), or your own spines. Below average base killer. Great player killer.

Ling - Everyone uses it, but i really don't know why. He is most similar to the assassin; low hp, high damage. Can see at night. Above average grinder. Average base killer. Diverse and useful spells. Above average player killer. To use him right, you should be waiting near the end of a lane at night, and ambush a low hp player as they're returning to temple for heal.

Tassadar Templar - Light mage. Greatest spell damage. There are 2 routes to go with this character. If you are dealing with ranged runners, you will want to stick with your first spell. This gives you invincibility and a dozen clone of yourself(matching personal ups) to deal some serious damage to the enemy. The other route is to focus on leveling his later spell, a reaver barrage. These are more potent, but do not follow with your personal ups. Use the prior build against melee, and the later against ranged. What really makes the Light Mage practical is his ability to deal with being frozen very well. Most of the time the only way you will get a kill on a player is by using a spell to freeze them in place. The light mage's Lv1 spell can make that freeze almost useless and usually more harmful to the freezer. Average base killer. Decent player killer only with team work. Average leveler(storm).

Firebat - Originally the most underrated character in the game. Practically makes the warrior obsolete. Deals high initial damage, has high upgrade damage, and has high initial armor. Can really milk spawns and deny the enemy of cash since your splash usually kills your own spawns in the process. His lv1 will drain the enemy of their mana, putting you at an advantage considering you're superior stats. His Lv2&3 will paralyse, these are almost unavoidable. He really only has to watch out for light mage. Above average base killer. Expert player killer. Fast leveler.

Defiler - Summoner. Rig city! Everyone scrambles for this unit. Pumps out as much as 10 lings that can be upgraded to crack lings for only 50 minerals. Spend all your exp on mana and minerals. Don't bother to lv his spells. You will never win in a 1v1 against this unit simply due to it's ability to milk all 3 lanes. Above average player killer, Very fast leveler, best base killer.

Goliath - Transformer. Strength lies in HP and it's large unit type. Having the firebat only deal %25 damage to you is huge. Cyle through your unit types to deal the right kind of damage, and prolong your life. Average player killer. Below average base killer. Average leveler.

Infested Kerr. - Dark Witch. Will make you wish you don't pick organic. Able to mael 99% of the time(Dark Orb). Uses spells that immobilize. Storm keeps her from falling behind in exp. Expert player killer. Weak base killer.

Kerr. Ghost - Medic. Very good in 3v3. You should always be pumping out more medics, and giving them to your team mates. If you can stay on top of this, you and your team will not have to waste any exp towards hp lvling which is obviously a great advantage. Weak player killer, Weak base killer, decent leveler.

Archon - Volt. Buggy, but w/e. Can be used like the firebat, but dies a lot faster than the firebat. If spells didn't glitch: Average player killer, average base killer, and fast leveler.

Known glitches/mistakes:(v1.2)
Mutant's lv2 spell remains if cast during a Critical Strike.
Incorrect information on Volt spells.
"slained" "ur" and other grammatical errors, as well as mathematical inaccuracies.
Absent player units remain.
Units can be 'bullied' off they're beacons, costing the selecting player a life.
This post was edited 15 times, last edit by ClansAreForGays: Aug 8 2008, 6:53 pm.
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Post #2     stickynote Jul 11 2008, 4:19 am

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Sounds like fun so far. I'm probably going to play it tomorrow. I think those bugs can and should be fixed for the next version. As for the ling thing, it's probably because it runs fast and attacks fast; nobody likes to wait for tassadar to walk across the map.
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Post #3     iamandragon Jul 14 2008, 1:14 pm

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When's the next update?
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Post #4     stickynote Jul 16 2008, 12:13 am

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. . . The next update will be when UnhlyUrine decides to make another one. . . as already stated, clansareforgays said he did not make the map.
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Post #5     iamandragon Jul 17 2008, 1:18 pm

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Nay, I mean when is clansareforgays going to update his post--he did mention about updating more about the map.
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Post #6     stickynote Jul 17 2008, 11:31 pm

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People should host this map more often so that it gets popular. It's really fun.
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Post #7     dwarthing Jul 24 2008, 4:51 pm

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I loved this map except for a few major imbalance issues. I am of course, referring to the firebat and defiler. Aside from that, this map has gotten pretty popular. I'm seeing it hosted all over the place.
<<< Optimus Prime For President !!! >>>
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Post #8     O)MasterJohnny Jul 25 2008, 4:30 am

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Are you even a visitor of clan orig?
how do you update something without me watching you talk to urine...?
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Post #9     O)UnholyUrine Jul 25 2008, 5:23 am

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ZeekyBoogyDoog~
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Wow wtf?? XD
I really donno what to say...

well.. first off... answering ClansAreForGay's questions... This map is recently made... and is still being tested for glitches and balancing...
Goliath has been fixed and Defiler has been unrigged (only 1 zling per spell cast now)...
Also.. Archon's First spell has been changed to Shockwave (just today =D)... It spreads 15 scourges for less than 2 seconds... and any foes touching the scourges will be paralyzed for 4 seconds and lose 10 mana. ..

erm.. secondly... thnx for liking my map.. .. =) .. It brings me great pleasure...
(fap fap fap)...

just kidding.. anyways.. I won't release map until I've made a final version..
EDIT: Altho u can always try to get me in Clan Orig@uswest =]

Since this thread's open already.. Please send me sm Balacing Ideas...
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Post #10     Magicide Jul 25 2008, 2:39 pm

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Lower the Summoner's Goblins' upgrade amount.

I rape people with ten of them + dark swarm.
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Post #11     dwarthing Jul 25 2008, 4:32 pm

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Damage for ultralisks per upgrade need to be lowered.
Damage for firebat per upgrade needs to be lowered.
Kerrigan (ghost) needs a damage boost.
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Post #12     HailFire Jul 28 2008, 6:58 am

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He's in ur base, killin' ur d00dz.
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Quote from O)UnholyUrine
Wow wtf?? XD
I really donno what to say...

well.. first off... answering ClansAreForGay's questions... This map is recently made... and is still being tested for glitches and balancing...
Goliath has been fixed and Defiler has been unrigged (only 1 zling per spell cast now)...
Also.. Archon's First spell has been changed to Shockwave (just today =D)... It spreads 15 scourges for less than 2 seconds... and any foes touching the scourges will be paralyzed for 4 seconds and lose 10 mana. ..

erm.. secondly... thnx for liking my map.. .. =) .. It brings me great pleasure...
(fap fap fap)...

just kidding.. anyways.. I won't release map until I've made a final version..
EDIT: Altho u can always try to get me in Clan Orig@uswest =]

Since this thread's open already.. Please send me sm Balacing Ideas...

Might wanna hurry up with that; at least one person's already ganked your map to try and fix it.

Also, goliath no longer dies on transform?
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Post #13     O)MNeox Jul 28 2008, 2:28 pm

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Clan Orig
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At least the updated version will have some mad terrain :]

Here's a preview

(user posted image)
This post was edited 1 times, last edit by MNeox: Jul 28 2008, 7:54 pm.
Hamlet
"OMG Hamlet!, I just saw a f*cking vampire!"
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Post #14     ClansAreForGays Jul 29 2008, 6:15 am

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omg, people actually started posting here?! Sorry I stopped updating the top, but I thought no1 cared.

This is awesome, I thought this was an old map that he made and gave it up. Very glad to here a final version w/o glitches is coming. While it does need a few balancing tweaks, I hope you are too swayed by nubs to change or nerf anything too drastically.

Well I'll try to help in what little way I can here(even though this entire thread will become obsolete when you finish).
Things to do:
I'll try to finish each hero's description.
List bugs.
List proposed imbalances.
List expert players(maybe?)

And I don't know about you guys, but it's still almost fucking impossible for me to get games going.
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Post #15     O)MNeox Jul 29 2008, 6:27 am

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Clan Orig
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Well hopefully Clan Orig's map night will start by this week.
Urine might let us host his newly updated Siege Temple!
woo
and I can't say for sure what day or specific time. I'll try to get sum info
Hamlet
"OMG Hamlet!, I just saw a f*cking vampire!"
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Post #16     madroc Jul 29 2008, 8:39 am

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I just played this today, it's really really fun.
() )) (CRAYOLA) )) >

Jump in the crayon box and copy/paste this into your signature! You must make it a different color tho and copy and (EDIT) paste this sentence too.

Ha! This is not actually a link.
This is tho.
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Post #17     O)UnholyUrine Jul 30 2008, 6:10 am

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ZeekyBoogyDoog~
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Well Okay..
I've Finally took the time to Finalize everything... And while I was playing it I already found several glitches.. (One Fatal too)

HOWEVER... Hopefully all the icky bugs has been squished.. here is the Newest Edition of Temple Siege

Temple Siege v1.2!!

Things changed/improved from v1 (i think)
  • Much better Terrain (Done by: MNeox)
  • Goliath has been fixed
  • Summoner has been unrigged (only 1 zlings per spell & 12 max)
  • Added loads of coolio Spell EffectZ :)
  • Added more Spawner Buildings for the Temple Builder
  • Made Spawn units auto-evolve after 3 days/nights
  • General Balacing and Bug Squishing

Enjoy! .. and if you find glitches.. PLEASE TELL ME ><" .. I always find weird bugs coming outta nowhere... lez juz say it's my style of mapping ^^
And.. ClansAreForGays.. u can continue updating =).. If u want me to do it.. just tell me =O

P.S. .. Map is not protected.. feel free to take a look =)
Attachments:
scx file
Temple Siege v1.2.scx (231.30 kb)
22 hits.
This post was edited 2 times, last edit by UnholyUrine: Aug 1 2008, 6:04 am.
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Post #18     ClansAreForGays Aug 1 2008, 6:02 am

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I've been hosting the new ver, and while people are loving to finally be able to use goliath, people generally aren't feeling the terrain. I mean, it looks really good, but it's just not the same map. The old ver was cool because each of the 3 lines had it's own theme (like every apsect of the game). far right was all about fighting in thin narrow paths, mid was large and open, and left was bout interconnected islands. Unfortunately, while looking 7331, the new terrain is just plain narrow everywhere. Personally I didn't mind it and just saw it as a different, until I took ling and dt into consideration. These 2 units are hurt the most by something else that changed, the cannon placements. When using these units, you usually want to sneak past the cannons on the edges and then gank a player returning to their base to heal. Can't do that anymore ;(

I'm not saying you should scrap the new terrain, but you should definitely get the paths back to what made them original.
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Post #19     O)UnholyUrine Aug 1 2008, 6:09 am

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ZeekyBoogyDoog~
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Well on the contrary, when I was playing, ppl didn't like how Open the spaces were...

However, I DID complain about the islands dissapearing, but the general affect is still there
As for the paths narrowing... I might be able to fix that by just moving around the Cannons so zling or dt can go and gank at ppl running away..
however, i don't see it being much of a problem..

The MOST problematic thing that i see in it is how lil space there is to build stuff.... but no one has been complaining about that other than me.. so I donno...
Right now.. I'll leave the terrain be... and see what happens.
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Post #20     Zell. Aug 1 2008, 11:59 am

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O rly?
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well i have to say the summoner had 1 big advantage over all other heros.
My Undeaftable Strat:
I would just mass all mana and a couple cashes, spam tons of zling and waste them, suicide them at heros and such, and with all that mana just summon more. DO NOT UPGRADE SPELLS. When they start becoming powerful i would swarm the mid and have my lings own it. Next you swarm a safespot for yourself, consume a couple lings, swarm the warp gates, send lings to pwn em. Once the warpgates are dead i even put my excess points into spawn (only if the other team has no melee) then the cannons are as good as gone. Now you just rape the other temple. Simple as suiciding lings repeatedly, plauging, swarming, consuming. shit g2g anyway. yea
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