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Temple Siege Tournament #5
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Nov 10 2009, 5:59 am
By: ClansAreForGays
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Nov 10 2009, 5:59 am ClansAreForGays Post #1




SEN Temple Siege Tournament

Hosted By: ClansAreForGays

CANCELLED
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IMPORTANT! READ!
This tournament is going to be very different from the last ones. I'm going to get stricter on the team captain rule because I want each team to have at least 1 person from SEN. It's part of an overall effort to better the communication. I'm going to have 2-3 people (preferably DarkssjKevin and UnholyUrine) help with the channel moderation and match pairing. Pairings will be posted before the tourny starts this time. The second big thing is that it will be using M8 over the 3.x stuff. I really don't want to hear any bitching about this. If you think something is stupid broken, pick it and own with it. Classic TS tournys aren't dead, They'll come back. I'd just like to see some diversity, and competitive AoS map type players give new things a chance. I'd really like to have the tourny after this one be for Hero Sanctuary.

Rules & Regulations
- Single elimination. No Bo3.
- We will all be playing the Tournament's official version: Temple_Siege_M8b(or the most recent M8 version)
- If you lost your match (and didn't host), but the version you played was not the official one - you may request a rematch.
- There will be NO hacks, spoofs or other starcraft modifications tolerated.
- You may not wall-in your spawn.
- You may not manually click attack your spawn with fast attack animation units like mech, you may 'team splash' your own spawn with storm, archon/fbat attack, lurkerbombing, mech's tanks, reavers, etc. 'team splashing' means you are attacking an enemy unit, your own comps spawn just happen to be close enough to die from the splash also. The only instance you are allowed to purposely kill your own team's spawn is if they are blocking your path. Neutral/P12 units are allowed to be killed by anyone at any time, with 1 exception.
- Player summon killing is more strict. You may not 'team splash' player summons(medics,goblins,etc). Only the occasional accident is allowed. Killing an ally's medics because the player "is a noob feeding them" does not qualify as a valid reason, and will result in DQ.
- If you end end up with a glitched unit from a spell cast like a Valkyrie, leave it at the back of your base or suicide it.
- Teams will consist of 3 players.
- All teams must designate 1 Captain (hopefully the most active of the team) to represent them.
- The captain must have a SEN account, the remaining members however, do not.
- These rules are not finalized and are subject to change, including new rules, removal of previous rules, or modifications to all rules.
- Let me be clear: You won't be charged for taking advantage of anything else that you might have invented and is widely unknown. I don't punish ingenuity and thinking outside the box. Example: splash-hitting an allie to force an enemy unburrow.
- Latency has to be low, and no players can lag.
- you can not be forced to play more than 3 games in 1 night. If the tourny cant finish in 3 rounds, you have the OPTION of postponing your match for another day, or getting a sub.
- If you die while transforming with Mech, and you are glitched into full health, you must immediately return to your base for a health reset.
- There is an incredibly rare glitch where mech has an invincible vult when dying while lv2 rail gun is cast. Leave this unit unused in the back of your base if this happens.
- The winning team of a match must show me, or at least let me download the replay (I save them, and host them)
- If this happens, you play it out. The mech can do what he wants in his undead state, and if the map ends in victory for the other team before you or his temple dies, the map's trigger is valid and final.
- Glitches have been fixed, some less friendly than others. Don't come whining to me that your bat died when you try glitching for invincible units.
- If you think glitching or cheating has taken place in your game, you must play the game out. The replay/screenshots will just be checked.




Teams (Red are unconfirmed; no check-in)
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Players without Teams:


When you guys have selected people to form teams then notify me with PM or here.

M8 Changes/hints

http://www.staredit.net/ts-changes/
M8 is very different from the classic temple siege you are used to. DT's lv1 isn't instant, but thankfully mutant's lv3 also has this less-than-a-second charge up time. The archer was changed the most. His Lv3 is now his lv2(less damage/hp), and his Lv3 is a rapid firing long distance guardian chaingun. The SummonArcher build can be counter with a mech skipping his lv2 for mana spam. Medic was given 5 attack, but a severe nerf to her Lv4. This doesn't mean medic is useless, but the "rush to lv4" build is. There are OTHER things you can do with a medic than this beaten to death strategy. Terrain redone so Mutant doesn't get a free cap at bottom vs a slow unit. Last and most importantly, killing spawn gates is never a bad thing anymore. If you kill a gate, you get the exp via triggers every spawning round that would have come if you killed those units.

FAQ's
Is it too late for me to sign up?
Never. Even if you can't make it at 1PM, you can be made a sub for someone who left early. If you can't stay too late, still play for as long as you can, you will just be subbed out.

How can I sign up?
At the most, post in this topic that you want to sign up (preferably with a team). At the least, just show up!

I'm not coming cuz I can't get a pro team together, or, There's no way I'm gonna win.
Who cares! Just come and have some fun!

Post has been edited 7 time(s), last time on Nov 21 2009, 4:20 pm by Mini Moose 2707. Reason: Telling the people.




Nov 10 2009, 7:08 am rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

Put me in the free agent pool. I'm going to have to get used to m8. Should anyone want me, shoot me a pm.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Nov 10 2009, 7:14 am ClansAreForGays Post #3



I think I'll play in this one. I'm starting to think powerling can actually be competitive.

Post has been edited 1 time(s), last time on Nov 10 2009, 9:46 pm by ClansAreForGays.




Nov 10 2009, 11:08 am Decency Post #4



Also teamless. Can you please get ALL byes over with in the first round and then not allow new teams to enter afterward? Really kills the tournament when you have 7 teams in one round and then 6 in the next because people showed up late.

The number of teams in the second round should be a power of two. Always.



None.

Nov 10 2009, 4:45 pm ClansAreForGays Post #5



It won't be as lenient as last time, but if I went by your strict rules, there would be half the amount of matches taking place, and half the amount of players.




Nov 10 2009, 5:41 pm 24million Post #6



sign me up, right now without a team. i might be able to find teammates later
also, in your FAQ's, you said something about if you couldnt make it at 7pm, and this tournament is at 1pm...u may wanna change that...



None.

Nov 10 2009, 5:48 pm ClansAreForGays Post #7



>.> good eye.




Nov 10 2009, 9:04 pm UnholyUrine Post #8



I suggest you think up some channel regulations ... Last time was a bit messy don't you think? :P
I mean it works but maybe organization can be better this time??

Hmm, maybe you can set up different channels, one for people w/o teams, one for team captains ONLY, and one for anyone else...
I don't know, it's not necessary... =\



None.

Nov 10 2009, 9:12 pm 24million Post #9



k i found a team
me, kingzilla, and dt_espo



None.

Nov 10 2009, 10:18 pm ClansAreForGays Post #10



Quote from UnholyUrine
I suggest you think up some channel regulations ... Last time was a bit messy don't you think? :P
I mean it works but maybe organization can be better this time??

Hmm, maybe you can set up different channels, one for people w/o teams, one for team captains ONLY, and one for anyone else...
I don't know, it's not necessary... =\
Well now I understand how to work the mirage bot. Multiple channels is a good idea. I could have op sen be for people w/o a team of 3 ready, and op sen2 or something for teams that are ready.

Also, your help in paring helped me out a lot last time. Now I'm not asking for a concrete promise that you can't bail on, but if you happen to be available that saturday morning, would you help run this?




Nov 10 2009, 10:41 pm Moose Post #11

We live in a society.

Quote from ClansAreForGays
- We will all be playing the Tournament's official version: Temple_Siege_M8b(or the most recent M8 version)
I should be able to get M8c out with some minor fixes and slight improvements. (that are detailed in the topic)

Quote from ClansAreForGays
Neutral/P12 units are allowed to be killed by anyone at any time, with 1 exception. You may not volt lv3 or assassin lv2 allied player summons with the intent of farming. It's a loophole in the rules that needs to be explicitly forbidden.
My only problem with this is that Assassin would, in most cases, be better off having P12 Zerglings killed with his L2 because odds are he'll be teleporting away shortly after if he's fighting Mutant. Which means the Mutant ends up with XP he neither needs nor deserves. (Summoner is a different story, but not that much different unless he's dumb enough to lose ALL his Zerglings to Assassin L2) And personally, if I had to choose between having an advantage for Mutant or Assassin...

Also, I'm not sure if you CAN Volt L3/Assassin L2 allied player summons. If you can, I'm going to make that fix.

Quote from ClansAreForGays
- If you end end up with a glitched unit from a spell cast like a Valkyrie, leave it at the back of your base or suicide it.
And let me know about it so I can make them stop appearing. ;o

Quote from ClansAreForGays
- If you die while transforming with Mech, and you are glitched into full health, you must immediately return to your base for a health reset.
- There is an incredibly rare glitch where mech has an invincible vult when dying while lv2 rail gun is cast. Leave this unit unused in the back of your base if this happens.
Good luck pulling these off. ;)
I'd say these are no longer necessary, but better safe than sorry for something like this.

If you want, you can use this URL:
http://www.staredit.net/ts-changes/
It's a bit easier to remember.

Quote from ClansAreForGays
The SummonArcher build can be counter with a mech skipping his lv2 for mana spam.
There's better counters. Archer is finally the Mech counter it should've been, which means that Mech is probably a bad choice for facing off against an Archer.




Nov 10 2009, 10:57 pm ClansAreForGays Post #12



Quote
I should be able to get M8c out with some minor fixes and slight improvements. (that are detailed in the topic)
I was hoping you'd say that. The devourers can be pretty game ruining. I support any gameplay changes as well.

Quote
My only problem with this is that Assassin would, in most cases, be better off having P12 Zerglings killed with his L2
Alright then change the trigger.

Quote
Also, I'm not sure if you CAN Volt L3/Assassin L2 allied player summons.
You cant, I over reacted.

Quote
Good luck pulling these off. ;)
I'd say these are no longer necessary, but better safe than sorry for something like this.
I never knew you fixed this. I thought it was just a coincidence that I never saw it happen in M8.




Nov 10 2009, 11:00 pm Moose Post #13

We live in a society.

Quote from ClansAreForGays
Quote
I should be able to get M8c out with some minor fixes and slight improvements. (that are detailed in the topic)
I was hoping you'd say that. The devourers can be pretty game ruining. I support any gameplay changes as well.
Most of the fixes/improvements are already done, as indicated in the M8 topic. The reason they aren't released is because I'm holding them in case more bugs appear (so we can fix more in one version) because none of them are "serious enough" (ie, rendering TS unplayable). The tournament, however, is just cause for these fixes to be released.

As for gameplay changes, the only thing I might do is standardize and shrink capture block areas to 2 or 3 tiles around a beacon. It seems a bit silly to me that someone capture blocking mid can do so without being in attack range of most classes. Plus location positioning leads to inconsistencies and giving one team the short end of the stick... it also isn't too good that most players won't know approximately where the locations are without seeing them.


Quote from ClansAreForGays
Quote
My only problem with this is that Assassin would, in most cases, be better off having P12 Zerglings killed with his L2
Alright then change the trigger.
The only problem is that the trigger can't differentiate between Zerglings owned by a Summoner and Zerglings owned by a Mutant. Based on what the Zerglings are (spell or summon), one should die as a spell effect, the other should go neutral as a summon. Or at least, that's what I think should happen. Maybe assuming the Summoner isn't being stupid by sending in all of his Zerglings at once and doing kill-all is a better option.


Quote from ClansAreForGays
I never knew you fixed this. I thought it was just a coincidence that I never saw it happen in M8.
It's in the change list. The catch is that we don't know for sure due to the difficulty of testing such things. Unfortunately, the best I've been able to due in regards to these bugs is assume they're fixed until a contradicting report+replay comes in. ;o

Post has been edited 5 time(s), last time on Nov 10 2009, 11:12 pm by Mini Moose 2707.




Nov 10 2009, 11:08 pm killer_sss Post #14



meh I'm going to beg you not to change the lings l2 to kill all. Most of the time I would say the dt will have more mana and in that case it is better for him. If mutant casts l2 and dt casts his l2 then mutant repeats the dt can repeat as well. It is good feed for the sin and if he doesn't have the mana to counter he should be using l1. The dt needs to know when he should fight and when he shouldn't.



None.

Nov 10 2009, 11:19 pm ClansAreForGays Post #15



I gotta say I think the feed usually goes to the assasin, and if it doesn't, then I think the ling earned it by having dominance over said territory. It's also not the quickest/easiest thing manual-ing all those lings.

But if you change the way the trigger works I don't mind.




Nov 11 2009, 12:09 am DrakeClawfang Post #16



I'm not sure if I want to join, TBH. The last tournament was a mess, it really was, it was very confusing figuring out what to do in the channel, especially since half the people in there were idiots who didn't know how to shut up when told.

You made mention of improved organization though, so I guess I'll sign up. Currently, I'm waiting to hear from Olimarandlouie and Mememe670 about being a team again. I'm sure we'll be together though.



None.

Nov 11 2009, 12:17 am Dem0n Post #17

ᕕ( ᐛ )ᕗ

Will there need to be an op sen2 again? If so, I can put it up. And no, I won't make Mog an ops again so that he can ban everyone. :P




Nov 11 2009, 1:19 am ClansAreForGays Post #18



Quote from name:Dem0nS1ayer
Will there need to be an op sen2 again? If so, I can put it up. And no, I won't make Mog an ops again so that he can ban everyone. :P
There's a good chance.

Quote
The last tournament was a mess,
A work in progress. Steps are being taken to handle a higher volume.




Nov 11 2009, 1:49 am OlimarandLouie Post #19



Hey Drake, Mememe and I both want to be teammates again, So CAFG sign us up!

OlimarandLouie /// MEMEME670 /// DrakeClawfang
:)



None.

Nov 11 2009, 2:07 am Norm Post #20



Quote from ClansAreForGays
I'd really like to have the tourny after this one be for Hero Sanctuary.

With progress estimated at 91%, I can say that this is a very likely possibility - at least on my part. Best of luck to your tournament, I hope it turns out even better than the last one.



None.

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