Staredit Network > Forums > SC1 Terrain > Topic: SCMD2's Default Brushes
SCMD2's Default Brushes
Sep 9 2009, 3:22 am
By: payne  

Sep 9 2009, 3:22 am payne Post #1

:payne:

I've been able to deal with Suicidal_Insanity the fact that SCMD2 will contain some default brushes. It was basically supposed to be me that do them, but more we are over this secondary project, better it will be.
So we basically need at least one terrainer for each tileset, but there can be more that collaborates on the same one. I'll update the following list often to keep it up-to-date:

Quote
Jungle:
Badlands: zany_001, lil-Inferno, Tuxedo-Templar
Twilight:
Space: Tuxedo-Templar
Ice:
Desert:
Ash: poson_us
Installation:

I already had some members that had said that they would work on a certain tileset, but I prefer to be sure I do not make any error so I'll wait for them to confirm their tileset into this topic.

Post has been edited 1 time(s), last time on Sep 10 2009, 7:02 pm by payne.



None.

Sep 9 2009, 3:24 am Jack Post #2

>be faceless void >mfw I have no face

What brushes are needed? Like, wide ramps, backward ramps, BL buildings?



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Sep 9 2009, 3:34 am poison_us Post #3

Back* from the grave

I'll work with ash, but don't expect much. It's a rarely-used terrain.

Post has been edited 2 time(s), last time on Sep 9 2009, 3:59 am by poison_us.




Sep 9 2009, 3:37 am payne Post #4

:payne:

In Badlands, it would mostly be a "get together Rory's blends" I think ;)
It would contain, separately, that little part that is supposed to be pasted repetitively for the left and right part of the building #1 (called "1- Left part" and "1- Right Part"), the left and right edges ("1- Left Edge" and "1- Right Edge"), the top and bottom, etc. I guess you get the pattern? And maybe also include an example of the whole building labeled as "1- Building").
It is important to have an organized system for the brushes. Always ask for such informations into this topic before starting to create a brush.
I must also emphasize the use of the "1-" as an "organizer" that will class the different parts of the building and sort them in order to have them all classified by building's ID (objectively determined).
Also, there would be the custom part of Badlands. That would be, for example, that Gas Station or things like that that Rory made. You'd have to clearly separate the buildings from the customs with a blank (use a single null tile) brush named "---------------" (a line that should easily get seen and noticed).
Give explicit names for the custom things.
Also separate the ramps from the rest (but you can mix backward and normal, though they should get classified in order that they do not mix up).

So, for Badlands, there should be 3 main categories separated by a noticeable line made with a Null tile:
- Ramps (Normal/Backward)
- Buildings (Bottom/Top/Edges/Middle parts)
- Miscellaneous

EDIT (you've posted while I was writing):
Quote from poison_us
I'll work with ash, but don't expect much. It's a rarely-used terrain.
- Ramps (Normal/Backward)
- Miscellaneous (don't forget the recent Yoshi's tombstone submission for the Terrain Contest ^^)

Post has been edited 1 time(s), last time on Sep 9 2009, 3:50 am by payne.



None.

Sep 9 2009, 3:40 am Jack Post #5

>be faceless void >mfw I have no face

How about custom doodads and stuff? Does that count as Custom? NVMNVM

And for BL buildings, copying rory's stuff is what I had in mind ;p



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Sep 9 2009, 4:08 am Falkoner Post #6



One thing, don't put a blend into it if it isn't COMPLETELY perfect, I think we can all agree on that?



None.

Sep 9 2009, 12:21 pm payne Post #7

:payne:

Quote from Falkoner
One thing, don't put a blend into it if it isn't COMPLETELY perfect, I think we can all agree on that?
Forgot that one ^^
Though some terrainers do like to use sprites to hide some imperfections... should we allow them as much? Maybe separating them from the rest with a line and having in their names the number of sprites used or something?



None.

Sep 9 2009, 1:32 pm DevliN Post #8

OVERWATCH STATUS GO

Sprites are almost a necessity for certain blends, unfortunately, so you'd have to include those somehow.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Sep 9 2009, 2:57 pm The Starport Post #9



I'll try to grab a few from some of my old maps and stick them into a palette map or two.

This thread partly conflicts with the existing, non-stickied Terrain Compilation thread. Might want to work that out.

Post has been edited 1 time(s), last time on Sep 9 2009, 3:05 pm by Tuxedo-Templar.



None.

Sep 10 2009, 3:54 am Falkoner Post #10



Quote
Sprites are almost a necessity for certain blends, unfortunately, so you'd have to include those somehow.

Yes, when I say perfect, I don't mean without sprites, many doodads that come with SC have attached sprites, so I figure as long as the sprites aren't like a sprite that can be switched out for any sprites, they fit the piece, they're perfectly fine.



None.

Sep 10 2009, 5:21 pm Clokr_ Post #11



Doodad #8 from jungle, high dirt, is broken (check it out in StarEdit). It'd be a good idea to provide a custom brush which replaces it.

PD: While testing SF I thought it was a bug then I checked it out in StarEdit and I was like /facepalm



?????

Sep 17 2009, 9:23 pm LoveLess Post #12

Let me show you how to hump without making love.

When I get a hold of another pc, I will start building up an installation set.



None.

Sep 17 2009, 10:30 pm payne Post #13

:payne:

Don't forget the bit of work made by Tuxedo. :D



None.

Nov 15 2009, 1:06 am payne Post #14

:payne:

http://www.panschk.de/mappage/maplist.php?orderby=mapname&PHPSESSID=9e36bd58652fe319e88142f5232e9232 ;o



None.

Nov 17 2009, 5:20 am payne Post #15

:payne:

http://www.staredit.net/topic/7800/
Guys, I tried to move on a bit.
I need help over the Tree and I may create a Doodads one soon.
People that had reported to make some for Tilesets, please start working on it. I remember you that Suicidal_Insanity will include the best brushes as Default Brushes of SCMD2 !

If you create a brush, please follow the format I did for my "Trees" and "Stacked Cliffs" brushes.

Btw, TheHowler, help over "Trees" would be appreciated much ^^

Post has been edited 1 time(s), last time on Nov 17 2009, 5:25 am by payne.



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