In Badlands, it would mostly be a "get together Rory's blends" I think
It would contain, separately, that little part that is supposed to be pasted repetitively for the left and right part of the building #1 (called "1- Left part" and "1- Right Part"), the left and right edges ("1- Left Edge" and "1- Right Edge"), the top and bottom, etc. I guess you get the pattern? And maybe also include an example of the whole building labeled as "1- Building").
It is important to have an organized system for the brushes. Always ask for such informations into this topic before starting to create a brush.
I must also emphasize the use of the "1-" as an "organizer" that will class the different parts of the building and sort them in order to have them all classified by building's ID (objectively determined).
Also, there would be the custom part of Badlands. That would be, for example, that Gas Station or things like that that Rory made. You'd have to clearly separate the buildings from the customs with a blank (use a single null tile) brush named "---------------" (a line that should easily get seen and noticed).
Give explicit names for the custom things.
Also separate the ramps from the rest (but you can mix backward and normal, though they should get classified in order that they do not mix up).
So, for Badlands, there should be 3 main categories separated by a noticeable line made with a Null tile:
- Ramps (Normal/Backward)
- Buildings (Bottom/Top/Edges/Middle parts)
- Miscellaneous
EDIT (you've posted while I was writing):
I'll work with ash, but don't expect much. It's a rarely-used terrain.
- Ramps (Normal/Backward)
- Miscellaneous (don't forget the recent Yoshi's tombstone submission for the Terrain Contest
)
Post has been edited 1 time(s), last time on Sep 9 2009, 3:50 am by payne.
None.