What? This seems entirely irrelevant to what I said. What I meant by bringing up Ashworld is that is the only tileset that you get red/black fading with this.
All the flag does is add 1 to the unit's HP. I should've mentioned that, too.
1: No tileset will give the red/black fade, at least not with anything I've tested. What I meant was no value less than 10 in the regular HP box will give the fade.
2: Hex editing doesn't do squat, but it's good info
3:
It's one of 4 variations:
1: all yellow and black
2: yellow, black, and pink
3, 4, 5: green and yellow
0, 6+: normal
The values above is what I put in the HP box. Negatives just appear injured.
EDIT: As an afterthought, maybe it was patched? The patch I had when I played the map was 1.14 or something. Since then I've had to wipe my hard drive a couple times, so I don't have the actual file.
O.o Maybe it was. I haven't played with this in a long time.
0 is normal because it doesn't add 1. 6+ is normal because the HP+1/Max is not significantly over 100% HP.
EDIT:
I just tested it. That is exactly it. 1.14 has the colors you listed, 1.13a has color cycling.
[attach=4107]
Attachments:
Post has been edited 2 time(s), last time on Jul 26 2009, 5:49 am by FaRTy1billion.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
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0 is normal because it doesn't add 1. 6+ is normal because the HP+1/Max is not significantly over 100% HP.
0-not-working makes sense...and I suppose something like 7/6 (~117%) isn't too funny...
Wait a tic, what if the max HP is the map limit...what would it look like then? Would it revert to 0/8whatever?
EDIT: darn, saw your edit. Close topic now?
Wait a tic, what if the max HP is the map limit...what would it look like then? Would it revert to 0/8whatever?
I tested it a long time ago, but I don't remember. It'd probably just be -8388608/8388607.
You can do the same thing with unit sprites (they start with the game default HP value), except zerg's regen makes their health reset.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
Gawd those are sexy ;o
Well, ima check out the +1 to map max thing real quick...
EDIT:
new way to crash SC!!
if it's preplaced, it's fine, shows up hurt. But created with full health, it's max hp is 8388608, and it crashes. I didn't test with invincible, so maybe that won't crash.
But why would you give a unit that much to make it invincible?
Post has been edited 1 time(s), last time on Jul 26 2009, 6:22 am by poison_us.