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Who's makin' what when SCII comes out?

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Creator: Centreri
Time: Sep 30 2007, 7:57 pm

Post #61     candle12345 Jan 14 2008, 9:08 am

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Compatibility with ideas is the least of our problems. WCIII had an indescribably difficult and cryptic editor, but it was powerful as hell. SCUMEdit has all the power of WCIIIs editor, times ten, and is supposed to be user friendly to boot.

I wanna see if I can do stuff witht he IK system. Cliff scaling Goliaths etc :)

Remember how you could virtually mod WCIII with the editor?
SCUMEdit will be better :D
Eh has a gauss rifle and eh doesnt afraid of anything.
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Post #62     Centreri Jan 15 2008, 2:24 am

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Well, the WCIII editor wasn't indescribably difficult to use. To adjust the finer points (what the heck is backswing point?) you need a lot of understanding, but otherwise.. nope.
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Post #63     BlueFalcon Jan 15 2008, 6:34 am

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World Of Warcraft Madness FTW. 10 players, each for the 10 classes, (I'm betting WOtLK will be out first.)

Oh. I'm being sarcastic... but meh. Someone needs to make it first.
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Post #64     Red2Blue Jan 15 2008, 8:30 am

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I'm going to make a bound. And you're going to like it.
...cheatz...
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Post #65     Deathman101 Jan 15 2008, 12:10 pm

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Quote from Red2BlueI'm going to make a bound. And you're going to like it.

Bounds=My Greatest Weakness
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Post #66     Mafia.KrayZee Jan 15 2008, 2:35 pm

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You guys better finish these maps, otherwise DOTA will TAKE OVER and OVERRUN StarCraft II!!!
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Post #67     zany_001 Jan 15 2008, 6:25 pm

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Is anyone gonna make a mod, with diff unit models etc? i might make a zombie map,or something more original after.
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Post #68     Mafia.KrayZee Jan 15 2008, 11:14 pm

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Of course, and anybody on Battle.net can play them in StarCraft II. You're not required to make your own .mpq but just edit models with different skinds or create your own model.
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Post #69     EzDay281[MM] Jan 16 2008, 3:28 am

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Oh Gods, if DotA spreads its filth and fame into SC II, then nothing less than a mappers' inquisition with a professional 'net-predator for finding peoples' addresses for us shall suffice. D:
...uhm

QuoteIs anyone gonna make a mod, with diff unit models etc? i might make a zombie map,or something more original after.

Eh, with the amount of the game being made open to us, I doubt we're going to be seeing modding as it was in StarCraft. StarCraft was mostly closed, without support for editing almost every aspect of internally referenced unit data. Blizzard was smart enough to recognize that the ability to turn gameplay in maps and mods completely inside-out was atleast part of StarCraft's success, and just to compete with other games and companies anyways, they're making it far more open than before. WarCraft III had support for custom models, let there be no question that StarCraft II will.
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Post #70     chuiu Jan 16 2008, 6:37 am

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I'm thinking my first map will be Armored Core. But not the style of Armored Core map that eternalegend, me, and Moose have made (haiya!) but a mix of gameplay and features from the actual Armored Core game and gameplay of the Armored Core maps. Since WC3 editor supports custom models I'm planing on either making the models myself or getting someone else's help with that (we'll see how shitty I am with a 3d modeler ... maybe I can find some models on a website also, I used to know of one ...). Dammit, if only Terrenblade still played SC.
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Post #71     candle12345 Jan 16 2008, 7:36 am

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I'll be remaking PAW, and if unit modification is as easy and powerful as WCIII, then you'll see some much cooler coombat, instead of dragoons, we're talking tanks with mounted machineguns, the faint possibility of a troop carrier that actually carries troops, Chinooks that land. [And if anyone is whining aobut Dropships landing, you dumb fuck. Watch the videos carefully, units get unloaded before the dropship gets anywhere near the ground. Landing is PURELY visual.]

I can't wait :)

Oh also, I want an interceptor blood map xD
Eh has a gauss rifle and eh doesnt afraid of anything.
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Post #72     Mafia.KrayZee Jan 16 2008, 7:27 pm

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Quote from EzDay281Oh Gods, if DotA spreads its filth and fame into SC II, then nothing less than a mappers' inquisition with a professional 'net-predator for finding peoples' addresses for us shall suffice. D:
...uhm

About every DotA player I speak to, they want DotA transfered to StarCraft II as soon as possible. Otherwise they would be pissed off if it isn't famous. Though I don't think the title "Defense of the Ancients" would ever fit in StarCraft II except Protoss. These players will be pissed off, even if they don't find at least two of them. US West will be fine, they're not overrunned but East? You're going to see packs, and some random server titles that leads to DotA. They're addicted ever since. I blame Blizzard for making Aeon of Strife and Eul for originally developing the first DotA.

Quote from EzDay281they're making it far more open than before. WarCraft III had support for custom models, let there be no question that StarCraft II will.

It didn't came with the World Editor, it was just set up there by either Blizzard or a player ready for anybody interested to download. But I have a feeling to be positive it will come with the StarCraft II editor. Your custom units will have a "Custom Unit" category, it's also made for players who wants to create more of the same units with different names and statistics.

Quote from candle12345cooler coombat, instead of dragoons, we're talking tanks with mounted machineguns, the faint possibility of a troop carrier that actually carries troops, Chinooks that land.

Aren't Dragoons replaced by Immortals? Even though Dragoons are STILL in the Editor or as a secret seen in the Campaign, doesn't really mean they used as much as the Immortals since Immortals are default units.
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Post #73     Centreri Jan 16 2008, 10:52 pm

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I don't want DoTa transferred. I want variety in the AoS's, no monopoly.
"He raped 10 women. I never expected it from him. He surprised all of us. We envy him." - Vladimir Putin
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Post #74     [Echo]:] Jan 17 2008, 1:40 am

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I want to make DON'T CLICK THE FLAG!
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Post #75     Mafia.KrayZee Jan 17 2008, 3:04 am

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Quote from EcHoI want to make DON'T CLICK THE FLAG!

Here's a WarCraft III version, although the event wasn't specific.

( user posted image )
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Post #76     Ryan Jan 17 2008, 5:43 am

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Wow, the WC3 editor has selection detection?

Just goes to show how inferior StarCraft's map editor is to WC3's editor.
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Post #77     Rawk_Flare Jan 17 2008, 6:37 am

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Quote from R.I.S.K :O no1 is making an rpg?


Me...
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Post #78     Mafia.KrayZee Jan 17 2008, 6:52 am

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You can even modify the "Defeat!" and "Victory!" message.
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Post #79     zany_001 Jan 17 2008, 10:38 pm

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wow, SC2s editor sounds pretty awesome. will u be able to create ur own spells, new units, have multiple zealots for example?
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Post #80     who Jan 17 2008, 11:09 pm

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Probably, since you can do that all in the wc3 editor.
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