| Nintendo_Confed | Oct 13 2007, 2:34 pm | Post #41 |
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Full time WoW, for now...
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lol im sure someone will beat you to the punch.
I cant wait until one of Tuxedo Templar's maps come out, they were cool enough on starcraft 1, sc2 just makes it 10 times better! |
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| Doktor Shotgun | Oct 13 2007, 10:08 pm | Post #42 |
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I'll be making babies. To celebrate.
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| TheOddAngel | Oct 14 2007, 3:39 am | Post #43 |
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Im definatly going to finish some of my great ideas for maps that i never finished in SC1... I never finished because IMO i was younger then i am now and i believe i have a little more patience than i did back then
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| GuN_Solar90 | Oct 14 2007, 6:31 pm | Post #44 |
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how you ladies doin tonight??
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Squad Support III
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| Rantent | Oct 14 2007, 9:51 pm | Post #45 |
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Bounds 2 maybe...
I'll just see how the new editor performs, and then see how things go. |
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| EzDay281[MM] | Oct 14 2007, 9:56 pm | Post #46 |
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Someone has to make Mini Town Defense.
It wasn't the most fun of maps, but it was a quick way to answer the 'What map to play?' question that would always come up in my friend's channels, on B.Net. >_> And with SC2, it should be easy to keep it fairly true to the original, while adding enough to make it interesting. Or such is true so long as whoever makes it isn't like those bastards that completely screwed the map up with their own crappy versions. |
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![]() I am gooey... Pour me, poke me, watch me gloop! And before you say, 'fooey,' Find me to be a wonderful soup! |
| Zzgashi | Oct 15 2007, 8:03 pm | Post #47 |
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Make a War40k Map, since we'll have access to a crap load more units and ablities, and probably remake my Zoids War Map, if the triggers are easy to use like in SC.
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| FatalException | Oct 17 2007, 12:58 am | Post #48 |
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Resident ninja
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I'm guessing that you don't remember Squad Tactics, or otherwise you would've seen this: And not said anything.
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| Viii_iiiV | Oct 28 2007, 2:29 pm | Post #49 |
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But the point is, all of you people will be using concepts centuries old. This is the reason you are bleeding yourself to stagnation on SC1 - while you learn the techniques that have been around for millenia, learn the way maps work that are centuries old, and then create a clever variation, no one creates a new map with a new concept. This is shown by my Eurasian Diplomacy map - a new concept that took me a week to build has been rather successful. However, the flaw is not only in the map makers non willingness to create maps, it is also the fault of the players not to accept the few maps that truely represent advancement.
That is a nearly word to word quote from the Magician, Raymond E Feist. Translation: While you newbs disable ownage abilities, I'll be making an advanced diplo map which abuses them (Seriously, my maps will be modlike) EDIT: Since you can change range and cooldown, how about s low damage 30 range artililery that takes 20 seconds to reload? How about a missile system where you shoot at How about a utility that can force dropships to unload - even in the sea, at which point the units are forced to stay put until rescued by another dropship. How about a system like in Civil War Viriginia, except that you have a hundred armies on the field per person, and the hundred different army men numbers are through seperate digits on a death counter owned by P9-12. Hell, you could do the Death counters like this: P1 Unit X in army 1 = Last two digits in a death counter for P9 P1 Unit X in army 2 = Next three digits (there are five digits in 65k) P1 Unit X in army 3 = Last two digits in the dc for P1 P1 Unit X in army 5 = Last two digits in the hero dc for P1 P1 Unit X in army 7 = Last two digits of the corrosponding crashable unit. P1 Unit X in army 9 = Last two digits of the Zerg equivalent dc P1 Unit X in army 11= Last two digits of the Protoss equivalent dc P1 Unit X in army 13= Last two digits of the Zerg hero equivalent dc P2 Unit X in army 15= Last two digits of the Protoss equivlant dc The same would be for Unit Y, except a different dc. That way, since you'd use the hero's for P5 to 8, You could have one army per person for every two digits death counters could handle. All I hope is that its googleplex in SC2 rather than 65k - as in SC, only sixteen armies per person is possible - and only for terran non heros else the number would be even smaller. Also, you can only have 99 of one type of unit for half of them, and 650 of one type of unit for the other half. The 99 would have to be mech, and the 650s would be infantry (It wouldn't be too hard to mix up the army and units, though it could be confusing). Just one example were better facilities would make a good concept for a map. In just five minuties, I have thought of a concept that most of you would have dismissed as impossible without major CCMU - the concept of data storage rather than unit storage has yet to be implemented on any map that has become popular on B.Net, which proves my above theory. |
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This post was edited 2 times, last edit by Viii_iiiV: Oct 28 2007, 3:21 pm.
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| who | Oct 28 2007, 3:06 pm | Post #50 |
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someone09
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EDIT: nvm, he edited his post
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This post was edited 1 time, last edit by someone09: Dec 6 2007, 12:10 am.
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| lil-Inferno | Nov 28 2007, 3:49 am | Post #51 |
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Don't play with fire, play with lil-Inferno!
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I'll make a war map like an RPG kind of thing called Combat Grounds: Modern Combat. . . And with SC II it'll look hawt and sexy, the marines and ghosts and stuff so ya I'm excited
. Call in air strikes, throw grenades, do all kinds of crazy crap.
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| Kellimus | Dec 1 2007, 3:40 am | Post #52 |
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I'm going to play through the Campaign of SCII, then I'll work on a map.
Imo, anyone who doesn't play through the Campaigns and makes a map before then, it'll suck..... That's only because I believe that to truly make good maps, you must know how each individual unit works... But I'm a prick, so yeah
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| yenku | Dec 1 2007, 3:57 pm | Post #53 |
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I'm gonna play melee first and get a quick yet thorough understanding of how things work then go from there and do melee maps and experiment with things like arena games or tourneys.
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![]() If you aren't outraged, you aren't paying attention. "You can't tell me who I am cuz I'm working on that too. What's right for me just ain't right for you." Soldiers of Jah Army. |
| FatalException | Dec 2 2007, 5:11 am | Post #54 |
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Resident ninja
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Fixed. Seriously you guys, maps based on other video games are out there enough already. Go go gadget original ideas! |
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| lil-Inferno | Dec 2 2007, 7:07 am | Post #55 |
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Don't play with fire, play with lil-Inferno!
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I do like original
. People make maps based off video games because the idea is right there in front of them so they can use it. I also might make a school map like the video game Bully. It won't be exactly like it, well, kind of .
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| [Dark_Marine] | Dec 2 2007, 5:39 pm | Post #56 |
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Rawr~
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Im making the first RPGish Resident Evil map, with HP, Accuracy, And other hero buffs (HOPEFULLY most WC3 hero features will be heading to SCII), Items (Ive got a friend who says Items will be in SCII, I hope he aint yankin mah chain), and Ammo based. Ftw
And not trying to bring up the past, but leave panzers map alone. If you cant think of your own map to make, why make maps? Its and artform, you have to be creative. And the Panzer_Kavalier on USEast has panzer in his blood somewhere, so better than nothing. |
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| [Dark_Marine] | Dec 3 2007, 8:14 am | Post #58 |
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Rawr~
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Zombies > Mudkips
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| Oo.Twitch.oO | Dec 4 2007, 6:49 am | Post #59 |
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Person Of All Kinds
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Why not astro gears .Anyways Ill remake all my good maps and talk to Oo.Vic.oO about him remaking path defense. |
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| The Great Yam | Jan 14 2008, 2:50 am | Post #60 |
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Degenerator Wildely
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If nobody else called it, I'm gonna make the first Goatse map, and maybe the first "NAKED TANK DEFENDARS 5"
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