Compatibility with ideas is the least of our problems. WCIII had an indescribably difficult and cryptic editor, but it was powerful as hell. SCUMEdit has all the power of WCIIIs editor, times ten, and is supposed to be user friendly to boot.
I wanna see if I can do stuff witht he IK system. Cliff scaling Goliaths etc
Remember how you could virtually mod WCIII with the editor?
SCUMEdit will be better
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Relatively ancient and inactive
Well, the WCIII editor wasn't indescribably difficult to use. To adjust the finer points (what the heck is backswing point?) you need a lot of understanding, but otherwise.. nope.
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World Of Warcraft Madness FTW. 10 players, each for the 10 classes, (I'm betting WOtLK will be out first.)
Oh. I'm being sarcastic... but meh. Someone needs to make it first.
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I'm going to make a bound. And you're going to like it.
Bounds=My Greatest Weakness
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You guys better finish these maps, otherwise DOTA will TAKE OVER and OVERRUN StarCraft II!!!
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>be faceless void >mfw I have no face
Is anyone gonna make a mod, with diff unit models etc? i might make a zombie map,or something more original after.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
Of course, and anybody on Battle.net can play them in StarCraft II. You're not required to make your own .mpq but just edit models with different skinds or create your own model.
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Oh Gods, if DotA spreads its filth and fame into SC II, then nothing less than a mappers' inquisition with a professional 'net-predator for finding peoples' addresses for us shall suffice. D:
...uhm
Is anyone gonna make a mod, with diff unit models etc? i might make a zombie map,or something more original after.
Eh, with the amount of the game being made open to us, I doubt we're going to be seeing modding as it was in StarCraft. StarCraft was mostly closed, without support for editing almost every aspect of internally referenced unit data. Blizzard was smart enough to recognize that the ability to turn gameplay in maps and mods completely inside-out was atleast part of StarCraft's success, and just to compete with other games and companies anyways, they're making it far more open than before. WarCraft III had support for custom models, let there be no question that StarCraft II will.
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I'm thinking my first map will be Armored Core. But not the style of Armored Core map that eternalegend, me, and Moose have made (
haiya!) but a mix of gameplay and features from the actual Armored Core game and gameplay of the Armored Core maps. Since WC3 editor supports custom models I'm planing on either making the models myself or getting someone else's help with that (we'll see how shitty I am with a 3d modeler ... maybe I can find some models on a website also, I used to know of one ...). Dammit, if only Terrenblade still played SC.
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I'll be remaking PAW, and if unit modification is as easy and powerful as WCIII, then you'll see some much cooler coombat, instead of dragoons, we're talking tanks with mounted machineguns, the faint possibility of a troop carrier that actually carries troops, Chinooks that land. [And if anyone is whining aobut Dropships landing, you dumb fuck. Watch the videos carefully, units get unloaded before the dropship gets anywhere near the ground. Landing is PURELY visual.]
I can't wait
Oh also, I want an interceptor blood map xD
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Oh Gods, if DotA spreads its filth and fame into SC II, then nothing less than a mappers' inquisition with a professional 'net-predator for finding peoples' addresses for us shall suffice. D:
...uhm
About every DotA player I speak to, they want DotA transfered to StarCraft II as soon as possible. Otherwise they would be pissed off if it isn't famous. Though I don't think the title "Defense of the Ancients" would ever fit in StarCraft II except Protoss. These players will be pissed off, even if they don't find at least two of them. US West will be fine, they're not overrunned but East? You're going to see packs, and some random server titles that leads to DotA. They're addicted ever since. I blame Blizzard for making Aeon of Strife and Eul for originally developing the first DotA.
they're making it far more open than before. WarCraft III had support for custom models, let there be no question that StarCraft II will.
It didn't came with the World Editor, it was just set up there by either Blizzard or a player ready for anybody interested to download. But I have a feeling to be positive it will come with the StarCraft II editor. Your custom units will have a "Custom Unit" category, it's also made for players who wants to create more of the same units with different names and statistics.
cooler coombat, instead of dragoons, we're talking tanks with mounted machineguns, the faint possibility of a troop carrier that actually carries troops, Chinooks that land.
Aren't Dragoons replaced by Immortals? Even though Dragoons are STILL in the Editor or as a secret seen in the Campaign, doesn't really mean they used as much as the Immortals since Immortals are default units.
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Relatively ancient and inactive
I don't want DoTa transferred. I want variety in the AoS's, no monopoly.
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I want to make DON'T CLICK THE FLAG!
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I want to make DON'T CLICK THE FLAG!
Here's a WarCraft III version, although the event wasn't specific.
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You can even modify the "Defeat!" and "Victory!" message.
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>be faceless void >mfw I have no face
wow, SC2s editor sounds pretty awesome. will u be able to create ur own spells, new units, have multiple zealots for example?
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
Probably, since you can do that all in the wc3 editor.
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