1. I have a problem with one of my units, when its turned to the side part of it gets cut off:
the iamge is 250x250 so is that just too big? Is there some setting i can change to fix?
2. GRP creation. I was just wondering, you know how there are only 9 images per rotation, but still 17 images for ground units? Is there a program that copies and renames the pictures so you would only have to save half of them, odds for example, and it would create the rest? I could do it easily in Java, except i dont know how to convert an inputStreamObject into an outputStreamObject.
3. Vespine gas- is there a was to change what type of resources vespine giesers give you? I want to have a mineral mine and regular minerals instead of vespine gas. I looked in datedit and firegraft and couldnt find anything.
4. Is there a tutorial on Binedit anywhere? I tryied changing the main menu, i moved around the options and took out the SMKs but when ever i mouse over the text it disapears and it wont let me click.
Thanks, any feedback apreciated.
None.
1. Either you screwed up your GRP, or maybe iscript broke. If you have a shadow, it might be covering up the side part somehow, for example.
2. Do it manually, or ask Centreri about the Java.
3. Triggers. (You can edit the melee triggers, I don't exactly remember how but it's not hard.) Add a trigger with "Current player accumulates at least one gas" as the condition, and "Modify resource amounts for current player: Add one ore", "Modify resource amounts for current player: Subtract one gas", and "Preserve Trigger" as the actions.
4. No clue.
None.
1. the image is actually 300x300, and i beleive the max is 256 so that would answer that.... Unless anyone knows a way around that.
3. that makes sense i guess, and then for campaigns ill just have to put that trigger in there too.
None.
Why not have units and buildings cost gas and replace the gas graphic with the mineral graphic?
None.
well i want to have units and buildings cost minerals, and i want you to beable to get minerals from normal and from geisers
None.
1. Before I answer would you mind telling me what you use to compile/decompile GRP's?2. You might want to ask poiuy_qwert about that.
3. Why not replace the vespene icon with the mineral icon? It works nicely.Scratch this. Use hyper triggers as mentioned before.
4. I don't know much about BinEdit, but I can advise you to use BinEdit 2. BEARS
Post has been edited 3 time(s), last time on Dec 12 2008, 3:34 am by FlyingHat.
None.
1. the image is actually 300x300, and i beleive the max is 256 so that would answer that.... Unless anyone knows a way around that.
IIRC, the max is 250 on the dot, but multiples of 32 are recommended for keeping your image centered properly.
Quote from name:Killer_Kow
1. the image is actually 300x300, and i beleive the max is 256 so that would answer that.... Unless anyone knows a way around that.
IIRC, the max is 250 on the dot, but multiples of 32 are recommended for keeping your image centered properly.
The max is 255x255 with 256x256 being very unstable ingame (but conmpilable).
ugh so ill have to size down my ultra large cruiser.
I knew to make unit dimensions divisible by 32, but ovbously i didnt for that one.
I am using binedit 2, but ill mess around with that more.
Im using SFGRPconv
None.
It is possible to get larger than 255x255... but it needs special iscripting and multiple image slots.
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