PyMS and ProTRG developer
That EUD framework thing looks Interesting. I wish I didn't have to use a shitty translator so I could actually understand what they are saying in that thread though
That EUD framework thing looks Interesting. I wish I didn't have to use a shitty translator so I could actually understand what they are saying in that thread though
eh....
let me try..
'EUD Framework' can write memory. cause it's use EUD Trigger write in a address , This address looks like for trigger cycle , a Function pointer...
so. we can write in assembly language with nomal EUD trigger and use it with a well-prepared code to make this framework....
this framework can read and write memory beacuse this not a way by blizzard give us... we do not have to worry about restrictions on P9-P12..
and this framework can plug-in features to increase...write shell-code in comment(); ..and framework will load it ...
Comment ( "Notes", address, values, plug-in number);....
it's all in trigger. and its can use to multiplay....
my english is soooo poor....lol...
None.
(I am guessing here) It seems they are overwriting the Comment function pointer with a pointer to custom code (which is apparently stored in mineral deaths)... This actually works better because you can edit
any address, and not just those in the range of EUDs.
Am I right?
Aww. And just yesterday I was thinking "I want to use EUDs to write some code..."
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
ye...
use framework can edit any address...so we can add a button on unit....or modify GRP file...
like this...
and this video ...
http://www.tudou.com/programs/view/otEj1HOwkjs
None.
Could I have the map in the video if you have it and what patch of starcraft does this work for?
None.
Well that is a different map so maybe a different patch. I was just making sure...
Edit: I would still like to see the map if you have it.
None.
here's map..
use starcraft 1.08b
and this is single play version...
Attachments:
None.
by the way. if u want see trg. u need use StarForge to open it.
and edit Data\Actions.lst
/; need edit
Action Comment(String Text, Number Address, Number Value, Number Index)
{
Action(0, Text, 0, 0, Address, Value, 0, 47, Index, 4);
}
/; need edit
have fun.
;/add
do not try to use other mapediter open it.... or framework will be crash.
None.
http://wiki.scrpg.net/index.php?n=EUDArea.108MMHere's the memory address of StarCraft 1.08b
None.
SDE, BWAPI owner, hacker.
Wow. Looks like I've made a larger impact than I thought.
Don't forget my 1.16 memory map:
http://code.google.com/p/bwapi/wiki/changes116But, why 1.08b? Anyway if you want to convert addresses, for starters, that entire block around unit deaths is the same.