Staredit Network > Forums > SC1 Map Showcase > Topic: EUD New bunker
EUD New bunker
Nov 22 2008, 7:34 am
By: Martin1994  

Nov 23 2008, 9:53 pm poiuy_qwert Post #21

PyMS and ProTRG developer

That EUD framework thing looks Interesting. I wish I didn't have to use a shitty translator so I could actually understand what they are saying in that thread though :(




Jan 2 2009, 8:02 pm NaKa Post #22



Quote from poiuy_qwert
That EUD framework thing looks Interesting. I wish I didn't have to use a shitty translator so I could actually understand what they are saying in that thread though :(

eh....
let me try..

'EUD Framework' can write memory. cause it's use EUD Trigger write in a address , This address looks like for trigger cycle , a Function pointer...
so. we can write in assembly language with nomal EUD trigger and use it with a well-prepared code to make this framework....
this framework can read and write memory beacuse this not a way by blizzard give us... we do not have to worry about restrictions on P9-P12..
and this framework can plug-in features to increase...write shell-code in comment(); ..and framework will load it ...
Comment ( "Notes", address, values, plug-in number);....

it's all in trigger. and its can use to multiplay....


my english is soooo poor....lol...



None.

Jan 2 2009, 8:09 pm O)FaRTy1billion[MM] Post #23

👻 👾 👽 💪

(I am guessing here) It seems they are overwriting the Comment function pointer with a pointer to custom code (which is apparently stored in mineral deaths)... This actually works better because you can edit any address, and not just those in the range of EUDs.

Am I right? :D
Aww. And just yesterday I was thinking "I want to use EUDs to write some code..."



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jan 2 2009, 8:50 pm NaKa Post #24



ye...
use framework can edit any address...so we can add a button on unit....or modify GRP file...
like this...




and this video ...http://www.tudou.com/programs/view/otEj1HOwkjs



None.

Jan 2 2009, 8:57 pm Morphling Post #25



Could I have the map in the video if you have it and what patch of starcraft does this work for?



None.

Jan 2 2009, 9:21 pm O)FaRTy1billion[MM] Post #26

👻 👾 👽 💪

l2read ;o
Quote from Martin1994
Please use Starcraft 1.08b

So sorry.In China,most of SCer use 1.08.




TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jan 2 2009, 9:22 pm Morphling Post #27



Well that is a different map so maybe a different patch. I was just making sure...
Edit: I would still like to see the map if you have it.



None.

Jan 2 2009, 9:34 pm NaKa Post #28



here's map..
use starcraft 1.08b
and this is single play version...

Attachments:
test.scx
Hits: 4 Size: 47.55kb



None.

Jan 2 2009, 9:39 pm NaKa Post #29



by the way. if u want see trg. u need use StarForge to open it.
and edit Data\Actions.lst
/; need edit
Action Comment(String Text, Number Address, Number Value, Number Index)
{
Action(0, Text, 0, 0, Address, Value, 0, 47, Index, 4);
}
/; need edit

have fun.

;/add
do not try to use other mapediter open it.... or framework will be crash.



None.

Jan 3 2009, 4:33 am Martin1994 Post #30



http://wiki.scrpg.net/index.php?n=EUDArea.108MM
Here's the memory address of StarCraft 1.08b



None.

Jan 4 2009, 3:02 am Heinermann Post #31

SDE, BWAPI owner, hacker.

Wow. Looks like I've made a larger impact than I thought.
Don't forget my 1.16 memory map: http://code.google.com/p/bwapi/wiki/changes116

But, why 1.08b? Anyway if you want to convert addresses, for starters, that entire block around unit deaths is the same.




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