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[MM]od Night, Revived!

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Creator: Corbo
Time: Oct 11 2008, 4:45 am

Post #41     Corbo Oct 24 2008, 3:13 am

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But funguscraft doesn't have memory edits.

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Post #42     Excalibur Oct 24 2008, 7:08 am

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Quote from Corbo[MM]
But funguscraft doesn't have memory edits.
It also lacks fun. And I didn't come to last MN because it lacked fun. If you guys could lack fun NEXT WEEK rather than two in a row, that'd be nice. So how about we just play some CU then?

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Post #43     Corbo Oct 24 2008, 2:08 pm

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Quote from Excalibur[MM]
Quote from Corbo[MM]
But funguscraft doesn't have memory edits.
It also lacks fun.
Except it doesn't. You're just being an ass cause you don't like it.

We're playing CU.

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Post #44     Excalibur Oct 25 2008, 4:51 pm

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Quote from Corbo[MM]
Quote from Excalibur[MM]
Quote from Corbo[MM]
But funguscraft doesn't have memory edits.
It also lacks fun.
Except it doesn't. You're just being an ass cause you don't like it.
I don't like it because it lacks fun. It is not an enjoyable mod to play. I'd have more fun on un-modded SC. XD

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Post #45     SubFocus Oct 25 2008, 4:56 pm

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I'll be coming again tonight.

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Post #46     Phobos Oct 25 2008, 5:33 pm

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Delicious pharmaceuticals!
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I hope I can come...

(user posted image)
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Post #47     Polaris Oct 25 2008, 9:35 pm

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I'll come so you people have someone to scream at because of imbalance. And because I have nothing better to do right now.

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Post #48     Corbo Oct 25 2008, 9:50 pm

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OKEI, now we have someone to blame.

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Post #49     Excalibur Nov 1 2008, 10:58 am

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I suspect BoO is for MN. If not, I vote it anyways.

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Post #50     FlyingHat Nov 1 2008, 4:29 pm

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I want AO or ARAI for mod night..

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Post #51     Excalibur Nov 1 2008, 5:37 pm

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Quote from FlyingHat
I want AO or ARAI for mod night..
Yeah but BoO is the newest mod out, and we usually give new mods a shot. However, if not BoO I would second ARAI.

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Post #52     Corbo Nov 1 2008, 6:19 pm

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Deathman's new mod is going to be played tonight.
I remember I had made the changes but appearantly I didn't.

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Post #53     Excalibur Nov 6 2008, 12:11 pm

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So uh, what're we playing saturday? Try for BoO again since last week didn't seem to happen?

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Post #54     Corbo Nov 6 2008, 5:37 pm

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Nope, Farty told me he wants Fungus craft since he's showing up to this one.
We'll do as farty wishes.

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Post #55     O)FaRTy1billion Nov 6 2008, 9:55 pm

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Yay!

SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
TinyMap2 - Latest in map compression!
MapSketch - New image->map generator!
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - Now has .dat references! Help out by adding your EUDs!
EUDTrig - Quickly and easily convert offsets to EUDs! (extended players supported)
(user posted image) This page has been viewed (user posted image) times!
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Post #56     SubFocus Nov 7 2008, 1:51 am

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Lol
I'm glad you guys chose the crappiest mod this weekend, because I can't attend :bleh:
I'll be out of the city..

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Post #57     O)FaRTy1billion Nov 7 2008, 4:27 am

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FungusCraft is amazing!

SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
TinyMap2 - Latest in map compression!
MapSketch - New image->map generator!
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - Now has .dat references! Help out by adding your EUDs!
EUDTrig - Quickly and easily convert offsets to EUDs! (extended players supported)
(user posted image) This page has been viewed (user posted image) times!
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Post #58     Excalibur Nov 7 2008, 9:32 am

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Quote from SubFocus
Lol
I'm glad you guys chose the crappiest mod this weekend, because I can't attend :bleh:
I'll be out of the city..
Yeah I won't be going either. :P

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Post #59     Corbo Nov 8 2008, 7:14 pm

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I'm sorry guy but how much more time for mod night?

Your stupid DST stuff confused me so I need to synch again with mod night.

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Post #60     FlyingHat Nov 8 2008, 7:57 pm

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About 3-4 hours to go.

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