Staredit Network > Forums > Modding Assistance > Topic: changing game text language
changing game text language
Sep 13 2008, 5:09 pm
By: mygb  

Sep 13 2008, 5:09 pm mygb Post #1



hello. i have starcraft japanese version which is very obscure and has never been updated with a patch but it still does connect to battle.net with the SC JAPAN chat icon. I also have broodwar the US version. I want to change my broodwar us version into the language of SC JAPAN. i tried to extract the stat_txt.tbl from the stardat.mpq of the japanese version, and then put it into the us version's patch mpq. when I do this and I import the stat_txt.tbl's locale as "neutral" it modifies the starcraft language, but everything is in jibberish, because its east asian characters. So i thought if I import its locale as "japanese" it would work. but when I do this the us version by default only uses the stat_txt.tbl file that is set to neutral...

i want to know how to make the game use another locale other than neutral by default.\\

thank you



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Sep 13 2008, 5:44 pm O)FaRTy1billion[MM] Post #2

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Hmm. Switching .fnt files may work... How many characters are in the japanese version's font? If 255 is the highest then it should work.



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Sep 13 2008, 6:07 pm mygb Post #3



Quote from O)FaRTy1billion[MM]
Hmm. Switching .fnt files may work... How many characters are in the japanese version's font? If 255 is the highest then it should work.

i tried taking all the font files out of the font folder in the japanese version's stardat.mpq and putting them in starcrafts patch_rt.mpq font folder but it still doesnt work.

And I dont know how many characters are in the japanese version but I think its over 255.



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Sep 13 2008, 6:18 pm O)FaRTy1billion[MM] Post #4

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Hmm. The font specs I have use a byte for the high index... Unless the japanese version uses something else, I have no idea.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
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MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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Sep 14 2008, 4:54 pm Praecipitator Post #5



hmm, i think it could have something to do with the .loc files, try replacing them with your japanese version files.

Btw, do you have japanese broodwar, too?
If yes, could you give me the unit sounds?^^




Sep 17 2008, 7:46 pm mygb Post #6



where are the loc files located?
and sorry i do not have japanese broodwar, just SCJP.



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Sep 19 2008, 7:54 pm Praecipitator Post #7



I mean the files like SEditENU.loc or the Local.dll, they are just next to starcraft.exe
I believe i have heard something regarding these files and and the text language...

Dammit, I also only have the SCJP, this leaves the japanese unit sounds incomplete... (I kinda collect unit sounds^^)




Sep 20 2008, 12:46 am mygb Post #8



SCJP doesnt come with a SEditENU.loc or any Staredit loc files
and i've tried replacing editlocal.dll and local.dll, but no luck..
what is weird is how i can replace the stat_list.txt with another language like french and everything works fine, but it wont work with japanese..

OK so i got it to work. sort of. I reinstalled starcraft. and just install starcraft not broodwar.( i did not patch anything, both are version 1.00) then i replaced Starcraft english version's stardat.mpq and starcraft.mpq with SCJPs stardat.mpq and starcraft.mpq, and then I put StarcraftJ.exe from the SCJP's folder into Starcraft english's folder to start up Starcraft english (instead of Starcraft.exe) and it sucessfully changed the language. The only problem is, StarcraftJ.exe requires the old arr/mapdata.dat and images.dat etc to run, if you update with the latest patch and try running starcraft with starcraftj.exe. , it will not run, you get this message:

Quote
Starcraft was unable to open a required file. If the problem persists, try uninstalling the reinstalling Starcraft using the program SETUP.exe on the Starcraft CD ROM. The problem occured when trying to load a file: arr\mapdata.dat. The program issued a command but the command length is incorrect.


Also i assume somehow if you got passed that you would need SCJPs storm.dll too, which won't work online either......damn.

Post has been edited 4 time(s), last time on Sep 20 2008, 3:06 am by mygb.



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Sep 22 2008, 9:59 pm mygb Post #9



Praecipitator i also heard that Japanese broodwar does not exist, so the sounds wouldn't either. :-(



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Sep 30 2008, 12:04 am mygb Post #10



hello. saw on here http://scfreak.0catch.com/articles/article5.html that warcraft 3 has a txt file to change the default locale id, but in starcraft does this exist somewhere???? i cannot find such a file.



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[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
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Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
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Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
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Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
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